2d6 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (-41, 2, D:1) 12 arrows (-11, 3, D:1) a +0 robe (-33, 10, D:1) a +0 short sword (-30, 10, D:1) a +0 dagger (-32, 14, D:1) a +0 club a +0 ring mail (-32, 18, D:1) a cursed +0 club (-34, 31, D:1) a +0 club (-35, 34, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 22 bolts (-13, 5, D:2) a +0 trident (-13, 9, D:2) 18 bolts (-11, 11, D:2) a +0 dagger (-23, 15, D:2) a +0 club (-13, 16, D:2) a +0 ring mail (20, 16, D:2) a +0 mace (0, 18, D:2) a +0 club (-14, 22, D:2) a +0 club (19, 37, D:2) a +0 whip (28, 47, D:2) a +0 club (19, 56, D:2) a +0 dagger (17, 57, D:2) a +0 club a +0 club (18, 57, D:2) a +0 short sword a +0 animal skin a cursed +0 helmet (20, 57, D:2) a +0 club (-19, 58, D:2) a cursed -1 mace (21, 60, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a kobold corpse (0, 1, D:3) a jackal corpse (0, 2, D:3) a +0 club a giant gecko skeleton (-44, 3, D:3) a scroll of identify (-41, 3, D:3) 10 gold pieces (-1, 4, D:3) a +0 club an adder corpse (-42, 6, D:3) a meat ration (-4, 6, D:3) a +0 dagger (-41, 15, D:3) a giant gecko corpse