2d6 Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 0, D:1) a +0 dagger (0, 4, D:1) 14 arrows (11, 5, D:1) 12 bolts of frost (15, 6, D:1) a +0 club (5, 24, D:1) a +0 short sword (1, 34, D:1) a +0 mace (-15, 40, D:1) a +0 plate armour (0, 41, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 14 stones (12, 2, D:2) a +0 spear (unseen) (-18, 7, D:2) a jackal corpse (-15, 9, D:2) a +0 club (9, 10, D:2) a potion of might (0, 12, D:2) 20 stones (-6, 13, D:2) a +0 robe (-9, 18, D:2) a bat corpse (6, 19, D:2) a +0 club (-4, 26, D:2) a +0 dagger (6, 27, D:2) a +0 club (-4, 29, D:2) 23 bolts Level 3 of the Dungeon (0, 0, D:3) a meat ration (-1, 3, D:3) a +0 dagger (5, 4, D:3) a quokka corpse (1, 6, D:3) a +0 club