2d6 Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (1, -28, D:1) a +0 spear (2, -21, D:1) a +0 mace (6, -28, D:1) a +0 club (6, -17, D:1) a +0 dagger (11, -11, D:1) a +0 club (12, -30, D:1) a +0 plate armour (12, 12, D:1) 8 curare-tipped needles (16, -6, D:1) a +0 club (26, 5, D:1) a +0 ring mail (28, -11, D:1) 13 poisoned needles (28, 4, D:1) a +0 dagger (38, 8, D:1) 6 arrows (39, -22, D:1) 23 arrows (44, -27, D:1) a +1 pair of boots Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (4, 8, D:2) a +0 dagger (5, 12, D:2) a quokka corpse (skeletalised by now) (8, -6, D:2) a +0 leather armour (13, -20, D:2) a +0 ring mail (30, -21, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a potion of mutation (4, 11, D:3) a +4 halberd a gnoll corpse (9, -4, D:3) a +0 dagger