2d6 Level 1 of the Dungeon (4, 7, D:1) a +0 leather armour (15, -15, D:1) a +0 club (19, -26, D:1) a +0 whip (44, -3, D:1) a +0 club (44, 19, D:1) a +0 club (49, -27, D:1) a +0 club (56, -27, D:1) a +0 club (56, 7, D:1) a +0 club (60, -4, D:1) a +0 hunting sling (61, -7, D:1) a potion of degeneration Level 2 of the Dungeon (7, -5, D:2) a +0 ring mail (8, -38, D:2) an adder corpse (skeletalised by now) (14, -33, D:2) a +0 hunting sling (17, -9, D:2) 20 sling bullets (20, -31, D:2) 19 sling bullets (21, -18, D:2) a +0 ring mail (22, -30, D:2) a +0 pair of gloves (23, -23, D:2) a +0 pair of gloves (26, -9, D:2) a +0 scimitar (28, -30, D:2) a +0 dagger (28, -17, D:2) a cursed +0 pair of gloves (29, -24, D:2) a +0 leather armour (54, -52, D:2) a +0 whip (54, -45, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 15 gold pieces (0, 1, D:3) a scroll of amnesia (2, 4, D:3) a potion of heal wounds (5, -4, D:3) a worm corpse (11, -1, D:3) 16 gold pieces