Dungeon Crawl Stone Soup version 0.19.0-22-gd96e5fe (console) character file. 13 2d6 the Magician (level 2, 0/18 HPs) Began as an Octopode Wizard on Nov 18, 2016. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:04:06 (811 turns). 2d6 the Magician (Octopode Wizard) Turns: 811, Time: 00:04:07 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 37% Magic: 0/6 EV: 13 Int: 20 God: Gold: 41 SH: 0 Dex: 10 Spells: 2 memorised, 4 levels left rFire + . . SeeInvis . h - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit + n - amulet of guardian spirit rElec . Reflect . d - ring of protection from fire rCorr . Harm . k - ring of loudness (curse) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -2) A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons f - a +0 whip h - a +0 spear (weapon) Armour a - a +0 hat (worn) Jewellery d - a ring of protection from fire (left tentacle) k - a cursed ring of loudness (right tentacle) n - an amulet of guardian spirit (around mantle) Scrolls i - a scroll of amnesia {unknown} Potions e - a potion of degeneration {unknown} j - a potion of curing {unknown} l - 2 potions of heal wounds Books b - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Repel Missiles Charms/Air 2 e - Slow Hexes 2 f - Conjure Flame Conjuration/Fire 3 g - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles c - a bread ration m - a beef jerky o - a meat ration Skills: + Level 1.0 Fighting + Level 2.1 Dodging + Level 3.1 Stealth * Level 3.1 Spellcasting + Level 1.1 Conjurations - Level 1.0 Summonings Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 12% 1 None b - Call Imp Summ #....... 17% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The adder misses you. The bat escapes! Your iron imp closely misses the adder. The bat misses you. Your iron imp misses the adder. The adder misses you. The kobold throws a stone. The stone closely misses you. The stone hits your crimson imp. You swap places. The bat hits your crimson imp but does no damage. Your crimson imp hits the bat. The bat barely misses your crimson imp. The adder bites your crimson imp but does no damage. You see here a stone. You are too injured to fight recklessly! Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded) The magic dart hits the adder. The adder is heavily wounded. The bat misses your crimson imp. Your crimson imp misses the adder. The adder bites your crimson imp. Your iron imp hits the adder. You die... ###### #$...# #....# #@...# #(...# .. #5...# ..K #bS?.# ... #K.5.# ###.########....# ...>K...........# #.............# #.............# You could see an adder, a bat, a kobold, a friendly iron imp and a friendly crimson imp. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) 3 bats (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 2d6 the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 367 | D:1 | Reached XP level 2. HP: 6/18 MP: 0/6 464 | D:1 | Learned a level 2 spell: Call Imp 629 | D:1 | Reached skill level 1 in Fighting 795 | D:1 | You fall through a shaft! 811 | D:2 | Succumbed to an adder's poison Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Fighting | 1 | 1.0 Dodging | | 2.1 Spellcasting | | 3.1 Conjurations | | 1.1 Summonings | | 1.0 Translocations | | 1.0 Action || total -------------------------++------- Melee: Unarmed || 8 Spear || 4 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 24 Call Imp || 2 Use: Scroll || 1 Armor: Skin || 5 Dodge: Dodged || 32