2d6 Level 1 of the Dungeon (0, 0, D:1) 28 bolts (4, -4, D:1) a +0 mace (18, -2, D:1) 13 sling bullets (18, 34, D:1) a cursed +0 whip (25, 39, D:1) a +0 dagger (28, -2, D:1) a +0 ring mail (28, 42, D:1) a cursed -3 club (33, -2, D:1) a +0 helmet (36, 2, D:1) a +0 dagger (43, 10, D:1) a +0 leather armour (57, -2, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, 0, D:2) a +0 club (13, 10, D:2) 24 bolts (15, -4, D:2) 17 bolts (21, -1, D:2) a +0 club (22, -15, D:2) a +0 whip (31, 0, D:2) a +0 whip (33, 0, D:2) a +0 flail (35, 29, D:2) 15 arrows (50, 15, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, 10, D:3) a cursed +0 robe (14, 12, D:3) a hobgoblin corpse (14, 14, D:3) a +0 dagger a cursed +0 chain mail (15, 24, D:3) 15 bolts (20, 20, D:3) a leopard gecko skeleton (25, 20, D:3) 2 chunks of flesh (26, 22, D:3) 12 arrows (32, 47, D:3) a cursed +0 club (37, 14, D:3) a +0 hand axe (38, 7, D:3) a +0 flail