2d6 Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (4, -5, D:1) a +0 club (5, -13, D:1) a +0 club (21, 16, D:1) a +0 club (30, 3, D:1) a +0 leather armour (33, -3, D:1) 20 arrows (35, 16, D:1) a +0 robe (40, 4, D:1) a +0 spear Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve a +1 short sword of venom (1060 gold) the ring of the Establishment {*Drain Str+5 Dex+4 SInv} (3530 gold) [ring of see invisible] It affects your strength (+5). It affects your dexterity (+4). It lets you see invisible. It causes draining when unequipped. the cursed scarf of Buxy {+Fly MP+9 Dex+2} (3420 gold) It affects your dexterity (+2). It affects your magic capacity (+9). It lets you fly. It has a curse placed upon it. the ring of the Bouncing People {Str+3 Dex+4 Stlth-} (2970 gold) [ring of strength] It affects your strength (+3). It affects your dexterity (+4). It makes you less stealthy. (0, 0, D:2) a cursed +0 dagger (19, 32, D:2) a cursed -3 club (22, -15, D:2) 15 arrows (23, 33, D:2) a +0 dagger (25, -9, D:2) a +0 ring mail (35, 29, D:2) 24 arrows (36, 39, D:2) a +0 club (38, -11, D:2) 13 bolts (39, -7, D:2) a +0 club (43, 6, D:2) a +0 leather armour (43, 29, D:2) a +0 club (45, 23, D:2) a +0 club (49, -5, D:2) a +0 quarterstaff (64, -8, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a cursed -1 mace (12, 28, D:3) 13 gold pieces a +0 dagger a +0 club 2 tomahawks a +0 ring mail (12, 29, D:3) 6 gold pieces (unseen) (13, 30, D:3) 2 potions of might (15, 30, D:3) 15 gold pieces (unseen) (17, -18, D:3) 10 gold pieces (18, 0, D:3) a +0 mace (22, -18, D:3) 4 gold pieces (24, 20, D:3) a +0 dagger (32, 14, D:3) a +0 club (33, 22, D:3) a +0 long sword (39, 1, D:3) a +0 club