2d6 Level 1 of the Dungeon (0, 0, D:1) 17 bolts (6, 4, D:1) a +0 club (9, -5, D:1) a +0 dagger (30, 17, D:1) a +0 dagger (42, 16, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, 13, D:2) a +0 short sword (8, 11, D:2) a +0 club (16, 5, D:2) a +0 ring mail (21, 31, D:2) 3 arrows (22, 8, D:2) 14 arrows (25, 15, D:2) a cursed -1 club (27, 29, D:2) a +0 dagger (28, 13, D:2) a +0 dagger (30, 9, D:2) a +0 dagger (35, 4, D:2) a +0 club (37, 3, D:2) a +0 club (42, -3, D:2) a +2 dagger of venom a +2 dagger of venom (48, 1, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 halberd (1, 0, D:3) a +0 whip a +0 whip (7, -21, D:3) a +0 robe (8, -10, D:3) a +0 dagger (12, -13, D:3) a +0 short sword (15, -21, D:3) a +0 scale mail (28, 11, D:3) a +0 robe (28, 16, D:3) a +0 scythe (29, 17, D:3) a +0 club a +0 club a +0 flail (30, 16, D:3) a +0 trident (35, -13, D:3) a +0 hand axe (56, -2, D:3) a +0 robe Level 4 of the Dungeon [Shop] Duost's Antique Weapon Emporium the +4 whip of Ocvu {flame, rElec rF++ Str+4 Stlth+} (1747 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It greatly protects you from fire. It insulates you from electricity. It makes you more stealthy. a +0 falchion (78 gold) a +1 mace of holy wrath (322 gold) a +0 mace (78 gold) a +0 war axe (91 gold) a +2 hand crossbow of flaming (475 gold) a +0 dagger (52 gold) the cursed +1 broad axe of Nesic {flame, *Drain rElec MP+9 Int+7} (1331 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It insulates you from electricity. It affects your magic capacity (+9). It causes draining when unequipped. It has a curse placed upon it. a +1 long sword of slicing (317 gold) a +0 long sword (91 gold) a +0 trident (91 gold) a +0 long sword (91 gold) a +0 hand axe (78 gold) (2, 4, D:4) 22 arrows (6, 29, D:4) a +0 ring mail (14, 15, D:4) a +0 hand axe (17, 42, D:4) a +0 giant club (18, 25, D:4) a +0 dagger a +0 robe (19, 24, D:4) a +0 dagger a +0 robe a +0 short sword (24, 36, D:4) a +0 hand axe (25, 13, D:4) a +0 dagger a +0 club a +0 dagger a +0 hunting sling a +0 club a cursed -3 club a +0 club a +0 helmet a +0 animal skin a +0 dagger (27, 13, D:4) a +0 club (32, 17, D:4) a throwing net (33, 21, D:4) a +0 whip a +0 flail a +0 club (33, 22, D:4) a +0 spear (42, 30, D:4) a +0 whip (50, 12, D:4) a cursed +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (2, 17, D:5) 6 arrows (4, 18, D:5) a +0 shortbow 7 arrows (5, 1, D:5) a +0 ring mail (6, 18, D:5) 2 arrows (7, 24, D:5) 15 poisoned needles (9, 15, D:5) a +0 ring mail (9, 16, D:5) 8 bolts (25, 47, D:5) a +0 cloak (32, 28, D:5) a +0 spear (33, 28, D:5) a +0 club (34, 28, D:5) a +0 spear (35, 12, D:5) a +0 leather armour (36, 28, D:5) a potion of degeneration (38, 25, D:5) a +0 flail (39, -7, D:5) a cursed -3 rapier (54, 2, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a scroll of identify (1, 0, D:6) a scroll of enchant armour (6, -5, D:6) an arrow (6, -3, D:6) an arrow (6, -2, D:6) an arrow (6, -1, D:6) 14 arrows (7, -1, D:6) an arrow (14, -3, D:6) an arrow (16, -8, D:6) 14 arrows (16, 1, D:6) an arrow (17, 1, D:6) an arrow (17, 19, D:6) a +0 rapier (19, 2, D:6) 4 arrows (21, -14, D:6) a potion of mutation (21, -13, D:6) a +0 spear (21, 3, D:6) a +0 shortbow 14 arrows (25, 11, D:6) a +0 falchion (33, -5, D:6) a potion of mutation (39, 8, D:6) an arrow (41, 9, D:6) 2 arrows (42, 10, D:6) an arrow (43, 9, D:6) a +0 shortbow (still there?) an arrow (still there?)