2tc Level 1 of the Dungeon (0, 0, D:1) 6 stones (9, -2, D:1) a +0 short sword (22, -3, D:1) a +0 club 4 stones (24, -10, D:1) a staff of poison (26, 9, D:1) a +0 dagger (27, -7, D:1) a +0 club (27, 9, D:1) a +0 dagger (32, 0, D:1) a stone (34, 2, D:1) 6 stones (36, 11, D:1) a +0 whip (39, -10, D:1) a +0 short sword (54, -11, D:1) a +0 ring mail (55, -4, D:1) a +0 sling (55, 3, D:1) 6 stones (57, 21, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +1 pair of gloves (14, -1, D:2) 3 stones (28, -3, D:2) the +7 short sword of Karma {antimagic, Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+3). (34, 29, D:2) a +0 whip (43, -5, D:2) a +0 club (46, -10, D:2) a +0 dagger (47, 27, D:2) 5 atropa-tipped darts (48, 21, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a stone a +0 short sword (2, 15, D:3) a +0 leather armour (4, 13, D:3) an adder corpse (skeletalised by now) (6, -7, D:3) a +0 mace (8, 7, D:3) 5 stones (14, -3, D:3) a +0 sling (21, 22, D:3) a scroll of vulnerability (33, -15, D:3) 6 stones (48, 10, D:3) a +0 flail (50, 3, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 whip of electrocution a +0 flail a +0 spear (1, 0, D:4) a +0 flail a +0 club a +0 whip a +0 robe a gnoll corpse a gnoll corpse (8, -32, D:4) a +0 pair of boots (11, -15, D:4) a +0 pair of boots (19, -30, D:4) 4 stones Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour