2tc Level 1 of the Dungeon (15, 19, D:1) a +0 pair of boots (29, -7, D:1) a frilled lizard corpse (skeletalised by now) (30, 28, D:1) a frilled lizard corpse (skeletalised by now) (35, 22, D:1) a bat skeleton (36, 22, D:1) a +0 dagger a goblin skeleton (37, 24, D:1) a +0 short sword a kobold skeleton (42, -7, D:1) a +0 leather armour (46, -7, D:1) a +0 club a goblin skeleton (47, 23, D:1) a +0 dagger (49, 20, D:1) a +0 ring mail (49, 25, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -6, D:2) a rat corpse (skeletalised by now) (2, -3, D:2) a bat corpse (skeletalised by now) (5, -17, D:2) a +0 short sword a kobold corpse (skeletalised by now) (15, 9, D:2) a +0 ring mail (16, -23, D:2) a +0 robe (16, -14, D:2) a bat skeleton (17, 17, D:2) a ball python corpse (skeletalised by now) (19, -19, D:2) a +0 pair of gloves (21, 2, D:2) a +0 club (26, -22, D:2) an adder skeleton (34, 10, D:2) a frilled lizard corpse (skeletalised by now) (35, -25, D:2) a ball python corpse (skeletalised by now) (37, 0, D:2) a +0 buckler (50, -10, D:2) a +0 club a goblin corpse (skeletalised by now) (51, -10, D:2) a +0 club (52, -5, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (0, 1, D:3) a frilled lizard skeleton (2, 3, D:3) a +0 spear (11, 34, D:3) a +0 dagger (12, -5, D:3) a +0 short sword a +0 war axe a +0 scale mail a +0 dagger an orc skeleton (13, -5, D:3) a +0 mace (22, 21, D:3) a +0 hand axe (24, 3, D:3) a hobgoblin corpse (skeletalised by now) (25, 0, D:3) a ball python skeleton (25, 27, D:3) a quokka skeleton (26, 29, D:3) a +0 club a kobold corpse (skeletalised by now) (44, 31, D:3) a quill talisman (46, -6, D:3) a +0 leather armour (46, 8, D:3) a hobgoblin skeleton (46, 23, D:3) a +2 heavy mace a +0 ring mail the human skeleton of Terence (51, 10, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 leather armour (0, 32, D:4) a +0 sling (3, 19, D:4) a +0 sling (5, 21, D:4) a +0 club an orc skeleton (11, 21, D:4) a +0 giant spiked club (12, 23, D:4) a parchment of Grave Claw (24, 21, D:4) a +0 falchion (26, -2, D:4) a +0 spear (27, -3, D:4) a +0 spear a gnoll corpse (skeletalised by now) (27, 13, D:4) a +0 club (29, -5, D:4) a +0 club a gnoll corpse (skeletalised by now) (30, 24, D:4) a +0 club a kobold skeleton (31, 23, D:4) a jackal skeleton (32, 23, D:4) a jackal skeleton Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 dagger "Ykhud" {freeze, Will++ rCorr} (4520 gold) Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. the +7 spear "Cixemn" {elec, *Corrode Int+3} (5020 gold) *Corrode: It may corrode you when you take damage. Int+3: It affects your intelligence (+3). the fire staff "Inottegh" {rF+ rCorr Hexes Fire} (4320 gold) [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. the +1 dagger "Heduy" {freeze, rC+ Will+ rCorr Str-2 Int+4} (3800 gold) rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). the necromancy staff of the Vestibule of Hell {rN+ Str-4 Stlth- Conj Necro Ice} (3340 gold) [staff of necromancy] rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. the +2 robe of Sloth {rC+ rF+, Int+4} (5130 gold) Int+4: It affects your intelligence (+4). the ring of Yrphiag {rPois rN+ Wiz} (4540 gold) [ring of wizardry] rPois: It protects you from poison. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. the +3 ring mail of Incorporation {Str-4 Dex+6} (3020 gold) Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). the +5 whip of the Vase {flame, *Noise rF+ Will- Dex+8} (5260 gold) *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Will-: It decreases your willpower. Dex+8: It affects your dexterity (+8). the ring of Soudamuf {rElec rC+ rN+ Str+3 SInv} (5150 gold) [ring of positive energy] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. the medusa talisman of Nuqi {rCorr} (7000 gold) [medusa talisman] rCorr: It protects you from acid and corrosion. the +5 ring mail of Hejaw {+Blink rC- Dex+3 Stlth+} (4510 gold) +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the ring "Riledgh" {Will+ AC+4 SInv} (5280 gold) [ring of protection] Will+: It increases your willpower. AC+4: It affects your AC (+4). SInv: It lets you see invisible. the ring of Mung {rPois rF++ MP+9 Str+4 Int-3} (5080 gold) [ring of magical power] rPois: It protects you from poison. rF++: It greatly protects you from fire. MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). the +11 mace of the Final Villages {spect, +Blink rF+ Dex+3} (8980 gold) +Blink: It lets you blink. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). the +5 spear of Fiv Qutt {flame, rF- rN+ Dex+3} (4090 gold) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). the ring "Buhat" {+Blink rElec rF+ SInv} (5020 gold) [ring of protection from fire] +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. the +4 mace of Impish Tortfeasance {drain, Int+5} (4290 gold) Int+5: It affects your intelligence (+5). the alchemy staff of Unpleasantness {rPois rCorr Forge Alch} (4320 gold) [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. the +2 dagger of Internal Strife {flame, rElec rPois Dex-3 SInv} (2970 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (14, -20, D:5) a hound corpse (14, -15, D:5) a +0 whip (20, 14, D:5) a +0 quarterstaff (22, -13, D:5) a +0 flail (41, 2, D:5) a scarab talisman the Ecumenical Temple