2tousent the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +1 rapier of draining (61, 8, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (61, 16, D) the +11 short sword "Sudgh" {pierce, Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). (61, 26, D) a book of the Warp (62, 1, D) an uncursed amulet of harm (62, 8, D) an uncursed staff of air (62, 9, D) a +0 long sword of flaming (62, 16, D) the +8 whip of the Enchanted Forest {antimagic, Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+2). (62, 17, D) a fan of gales (62, 20, D) a spiny frog corpse (62, 26, D) a plain deck of wonders (62, 27, D) an uncursed staff of air (63, 0, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (63, 8, D) a cursed -3 ring of protection (63, 16, D) an uncursed staff of fire (63, 20, D) an iguana corpse a jackal corpse (63, 26, D) an uncursed ring of protection from cold (63, 27, D) a scroll of brand weapon (64, 16, D) an uncursed staff of conjuration (64, 17, D) a +4 falchion of flaming (64, 26, D) the +7 short sword of Hospitality {speed, rPois MR+ MP+9 Str-2} Attacks with this weapon are significantly faster. It affects your strength (-2). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (64, 27, D) a +2 trident of flaming (65, 26, D) a manual of Stealth (69, 0, D) a book of Changes (70, 8, D) a Fen Folio (70, 9, D) a book of the Earth (71, 16, D) a book of Maledictions (71, 17, D) the +1 arbalest of Zenot {velocity, Dex+4} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). (71, 27, D) the cursed +2 dagger of Gypuecho {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It has a curse placed upon it. (72, 16, D) a +2 scale mail of cold resistance (72, 17, D) a +0 spear of pain (72, 26, D) a +2 robe of positive energy (72, 27, D) an uncursed staff of air (72, 31, D) a hell hound corpse (73, 1, D) an uncursed staff of power (73, 3, D) a +0 short sword a +0 robe (73, 4, D) a +0 dagger (unseen) (73, 16, D) an uncursed staff of air (73, 17, D) a +0 mace of draining (73, 26, D) an uncursed staff of poison (73, 27, D) an uncursed staff of summoning (75, 1, D) a Fen Folio