359359 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, 35, D:1) 20 stones (3, 43, D:1) 10 bolts (5, 5, D:1) a +0 club (6, 45, D:1) a scarf of spirit shield (10, 23, D:1) a +0 leather armour (11, 42, D:1) a +0 robe (12, 38, D:1) a +0 whip (13, 28, D:1) a +0 club (17, 33, D:1) a +0 club (18, 28, D:1) a +0 robe (21, 17, D:1) 20 bolts (21, 42, D:1) 26 bolts (22, -8, D:1) a +0 club (23, 5, D:1) a stone a +0 club a +0 dagger (27, 2, D:1) a +0 hand axe (29, 5, D:1) a +0 club 13 stones (31, 25, D:1) a +0 pair of gloves (34, 10, D:1) a cursed +0 naga barding (38, 23, D:1) a +0 dagger (40, 10, D:1) 4 large rocks (43, 11, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 scale mail (6, 36, D:2) a cursed -2 dagger (8, 9, D:2) a +0 spear (17, 5, D:2) a +0 ring mail (21, -6, D:2) a +0 club (21, 0, D:2) a +0 falchion (21, 2, D:2) a +0 scale mail a +0 hand axe (22, -6, D:2) a +0 spear (23, 37, D:2) a +0 rapier (25, 9, D:2) 16 bolts (27, 0, D:2) a +0 club (36, 30, D:2) a +0 flail (38, 35, D:2) a +0 chain mail (57, 11, D:2) a +0 long sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 2, D:3) a +0 whip a +0 whip a +0 chain mail (10, 33, D:3) a +0 chain mail (12, 12, D:3) a +0 flail (13, 9, D:3) a +0 leather armour (21, 10, D:3) a +0 short sword (unseen) (26, 3, D:3) a scroll of remove curse (31, 33, D:3) a +0 dagger (38, 9, D:3) a cursed +0 leather armour (40, 10, D:3) a -1 dagger (47, 14, D:3) a scroll of teleportation Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (7, -42, D:4) a +0 ring mail (30, -4, D:4) a cursed ring of teleportation (38, -34, D:4) a +4 whip a +0 ring mail (46, -20, D:4) a +0 ring mail (47, -20, D:4) 2 tomahawks (47, 0, D:4) a +0 war axe (57, -14, D:4) a +0 ring mail Level 5 of the Dungeon (7, -13, D:5) a +0 leather armour (7, -12, D:5) a +0 war axe (25, 17, D:5) a +0 hunting sling (25, 20, D:5) a +0 chain mail (27, 11, D:5) a +0 club (34, 14, D:5) a +0 whip of flaming a +0 robe (42, 7, D:5) a +2 great sword of draining (43, 17, D:5) a +0 scale mail (45, 10, D:5) a +0 battleaxe a +0 robe (46, -6, D:5) a +0 dagger (47, 12, D:5) a +0 robe a +0 scimitar (64, 3, D:5) a +0 giant club Level 6 of the Dungeon [Shop] Qeetadde's Weapon Shoppe a +0 war axe (45 gold) 11 stones (14 gold) a +0 trident (45 gold) a +0 hunting sling (19 gold) a +0 hand axe (39 gold) a +0 blowgun (32 gold) a +0 dagger (26 gold) (0, 0, D:6) a +0 shortbow (0, 31, D:6) a tomahawk (1, 31, D:6) a +0 robe a +0 dagger (2, 33, D:6) 3 tomahawks a +0 war axe (3, -27, D:6) a +0 giant club (3, 33, D:6) a +0 hand axe a +0 leather armour a +0 dagger a cursed -3 dagger (4, 33, D:6) a tomahawk (5, -25, D:6) a +0 quarterstaff (5, 7, D:6) a +0 robe a cursed +3 halberd (5, 13, D:6) 4 large rocks (5, 16, D:6) 4 exploding tomahawks a +0 hunting sling a +5 war axe a +0 robe (7, 33, D:6) a +0 dagger of venom (10, -9, D:6) a +0 club (11, -9, D:6) a +0 halberd (25, 1, D:6) 12 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 mace a +2 leather armour of poison resistance (1, -5, D:7) a +3 whip (1, 1, D:7) a +0 flail (1, 4, D:7) a +0 spear (2, -5, D:7) a +0 club a +0 club a +0 leather armour (2, 1, D:7) a +0 spear (35, 4, D:7) a +1 ring mail of fire resistance (38, 29, D:7) a +0 giant club (40, 29, D:7) 14 bolts (42, 15, D:7) a +0 giant club (46, 8, D:7) a +0 trident Level 8 of the Dungeon (0, 0, D:8) a +0 pair of boots (0, 13, D:8) a +0 war axe (1, 16, D:8) a +0 shortbow (4, 6, D:8) a +0 plate armour (5, -17, D:8) a +0 flail (8, -6, D:8) a +0 robe (8, 12, D:8) a +0 robe a +1 scimitar of flaming (11, 20, D:8) a +0 trident (12, 35, D:8) a +0 hand crossbow (23, 14, D:8) 18 bolts (28, -1, D:8) a +0 ring mail (28, 5, D:8) a +0 scimitar a +0 plate armour a cursed +0 ring mail Level 9 of the Dungeon [Shop] Atadyne's Weapon Boutique a +0 hunting sling (22 gold) a +0 falchion (45 gold) 12 stones (18 gold) a +0 short sword (45 gold) 5 large rocks (52 gold) 23 arrows (69 gold) a +0 fustibalus of freezing (435 gold) the +12 hand axe of the Omega Point {drain, -Tele rElec rPois rN+++ MR-} (1422 gold) A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. a +4 morningstar of protection (402 gold) (0, 0, D:9) 5 tomahawks (0, 1, D:9) a +0 club (0, 2, D:9) a +0 chain mail (4, 7, D:9) a +2 flail of protection (5, 6, D:9) a poisoned needle (6, 7, D:9) a +0 spear (7, 7, D:9) a +0 flail a +0 spear (10, -13, D:9) a +0 flail (10, -12, D:9) a +0 scale mail a +0 club a +0 hand axe (13, -11, D:9) a +0 short sword (17, -16, D:9) a +2 pair of gloves (17, 10, D:9) a +2 whip of pain (19, 12, D:9) a +0 robe a +0 dagger a +0 war axe (27, -8, D:9) a +0 hand axe (33, -6, D:9) a poisoned needle (34, -12, D:9) a poisoned needle (34, -7, D:9) a poisoned needle (34, -5, D:9) 11 poisoned needles a +0 blowgun (35, -7, D:9) 3 poisoned needles a +0 short sword (36, -7, D:9) 12 poisoned needles a +0 blowgun Level 10 of the Dungeon [Shop] Menop's Weapon Shop a +0 whip (25 gold) a +2 scimitar of freezing (192 gold) a +2 arbalest of flaming (201 gold) the cursed +0 hunting sling "Spiderbane" {venom, rF+} (128 gold) It poisons the ammo it fires. It protects you from fire. It has a curse placed upon it. 16 arrows (32 gold) a +0 quarterstaff (40 gold) [Shop] Meluimno's Jewellery Emporium an uncursed ring of protection from cold (325 gold) an uncursed amulet of faith (520 gold) the ring of Hyeklet {rElec MR+ MP-9 Int+3 Dex+6} (851 gold) [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). an uncursed amulet of regeneration (390 gold) a cursed -3 ring of slaying (26 gold) an uncursed amulet of faith (520 gold) an uncursed amulet of faith (520 gold) [Shop] Jeali's General Store 17 stones (23 gold) a +0 robe (9 gold) a lightning rod (4/4) (560 gold) a scroll of identify (28 gold) a crystal ball of energy (280 gold) a book of Minor Magic (280 gold) a potion of curing (42 gold) a scroll of teleportation (42 gold) the +10 shortbow of Moderation {velocity, rC+ Dex+2} (1017 gold) Any arrow fired from it inflicts extra damage. It affects your dexterity (+2). It protects you from cold. a scroll of remove curse (42 gold) a potion of lignification (42 gold) (0, 0, D:10) a +0 giant club a +0 giant club (5, -21, D:10) a +0 shortbow (5, 21, D:10) a +0 giant club (17, 23, D:10) a +0 dagger (21, 31, D:10) a +0 mace (23, 31, D:10) a +0 mace (24, 14, D:10) a +0 whip (24, 30, D:10) a cursed +0 scale mail (25, 30, D:10) a +0 short sword (26, 30, D:10) a +0 robe a +0 dagger (29, 17, D:10) a +0 dagger a +0 dagger a +1 robe of fire resistance (30, 22, D:10) an uncursed ring of fire (35, -15, D:10) a +0 hunting sling (37, -11, D:10) a +0 ring mail (37, -10, D:10) a +0 leather armour a +0 dagger a +0 scale mail a +0 dagger a +0 robe (39, -10, D:10) a +1 whip of draining (44, -11, D:10) a cursed -2 giant club a cursed -2 giant club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 mace (0, 26, Lair:1) a fan of gales (4, 13, Lair:1) an uncursed staff of summoning (8, 35, Lair:1) a cursed +0 robe (9, 10, Lair:1) a +0 dagger (9, 28, Lair:1) a +0 chain mail (10, 11, Lair:1) a +0 robe (11, -5, Lair:1) a +0 battleaxe (12, 36, Lair:1) a +0 chain mail (24, 20, Lair:1) a +0 ring mail (26, 4, Lair:1) the +8 plate armour of Dogma {rN+ rCorr Str-5 Int+3} It affects your strength (-5). It affects your intelligence (+3). It protects you from negative energy. It protects you from acid and corrosion. (26, 33, Lair:1) a +0 scale mail (32, 15, Lair:1) a scroll of immolation (32, 21, Lair:1) 16 poisoned needles (38, 20, Lair:1) a +0 robe (45, 16, Lair:1) a +0 helmet (46, 10, Lair:1) a +0 robe (46, 14, Lair:1) 26 sling bullets (56, 19, Lair:1) a +0 leather armour (57, 6, Lair:1) 19 bolts (61, 2, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (0, 0, Lair:2) the +9 hand axe of the Depths {chop, *Noise rElec rPois Int+9 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+9). It insulates you from electricity. It protects you from poison. It may make noises in combat. It makes you less stealthy. (12, -42, Lair:2) 13 bolts (18, 4, Lair:2) a +0 hand axe (23, -49, Lair:2) a +0 glaive a +0 robe (23, -48, Lair:2) a +0 war axe a +0 arbalest (24, -42, Lair:2) a +0 halberd (25, -20, Lair:2) a +0 chain mail (34, -48, Lair:2) a +0 dagger (38, -55, Lair:2) a +0 ring mail (45, -14, Lair:2) an uncursed ring of poison resistance (47, -19, Lair:2) a +0 trident (52, -24, Lair:2) a +0 flail (55, -53, Lair:2) a +0 great sword (55, -26, Lair:2) a +0 robe Level 3 of the Lair of Beasts (0, 0, Lair:3) 5 gold pieces (22, 5, Lair:3) a +0 quarterstaff (37, -54, Lair:3) a +0 mace (60, -54, Lair:3) a +0 plate armour (60, -18, Lair:3) a +0 ring mail (65, -27, Lair:3) a +0 hunting sling Level 4 of the Lair of Beasts (6, 4, Lair:4) a +0 dagger (7, -6, Lair:4) a +0 spear (13, 17, Lair:4) a +0 scale mail (17, 10, Lair:4) a +0 quarterstaff (18, -17, Lair:4) a +0 robe (19, 10, Lair:4) a +0 spear (21, -24, Lair:4) a +0 robe (45, -15, Lair:4) a +0 blowgun a +2 dagger of venom 4 curare-tipped needles (47, -17, Lair:4) a curare-tipped needle (53, 2, Lair:4) a +0 whip (54, -29, Lair:4) a porcupine corpse (skeletalised by now) Level 5 of the Lair of Beasts (10, 29, Lair:5) a +0 quarterstaff (15, 1, Lair:5) an elephant corpse (21, 1, Lair:5) an elephant corpse (22, 37, Lair:5) a book of Changes (22, 38, Lair:5) 23 bolts (24, 12, Lair:5) 5 tomahawks (26, 10, Lair:5) a bullfrog corpse (skeletalised by now) (26, 11, Lair:5) a water moccasin corpse (skeletalised by now) (30, 25, Lair:5) a +0 ring mail (42, -3, Lair:5) a +0 flail