359359 Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 36, D:1) 21 bolts (4, 31, D:1) a +0 robe (7, 20, D:1) a +0 leather armour (15, 31, D:1) 17 poisoned needles (33, 24, D:1) a +0 short sword (35, 17, D:1) a +0 robe (36, 16, D:1) a +0 club (36, 25, D:1) a +0 leather armour (38, 2, D:1) a +0 robe (40, 35, D:1) a +0 club (42, 3, D:1) a +0 dagger (44, 31, D:1) a +0 leather armour (63, 12, D:1) a +0 leather armour Level 2 of the Dungeon (7, 10, D:2) a tomahawk (8, 11, D:2) a tomahawk (9, 11, D:2) a tomahawk (10, 6, D:2) a +0 centaur barding (10, 13, D:2) a tomahawk (11, 15, D:2) a +0 whip 3 tomahawks a +0 ring mail (16, -4, D:2) a +0 ring mail (18, 1, D:2) a +0 whip (19, 24, D:2) 19 sling bullets (26, 1, D:2) a +0 club (28, 4, D:2) a +0 short sword (38, 18, D:2) a +0 mace (44, -1, D:2) 10 sling bullets (47, 14, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +1 whip of flaming (0, 5, D:3) a +0 leather armour (8, 11, D:3) 2 tomahawks (13, -34, D:3) a +0 pair of gloves (13, -27, D:3) a +0 mace (27, -8, D:3) 17 poisoned needles a +0 dagger a +0 blowgun (28, -37, D:3) a +0 whip a +0 ring mail (28, -6, D:3) a poisoned needle (29, -1, D:3) a poisoned needle (30, -29, D:3) a +0 short sword (37, -18, D:3) 20 bolts (38, 0, D:3) a +0 great sword (42, -16, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (4, 10, D:4) a +0 whip (15, 7, D:4) a +0 hand axe (16, 5, D:4) an uncursed amulet of inaccuracy (21, 1, D:4) a +0 rapier (24, 0, D:4) a +0 club (31, -18, D:4) 2 poisoned needles (32, 4, D:4) a +0 robe (35, -9, D:4) a +0 chain mail a +0 robe a +0 dagger (35, -8, D:4) a +0 dagger (36, -7, D:4) a +0 spear (38, -25, D:4) a +0 mace (39, -24, D:4) a +0 mace (43, -23, D:4) a +0 mace (44, -24, D:4) the +5 mace "Zuleink" {protect, *Slow +Fly rN++} It protects the one who uses it against injury (+AC on strike). It greatly protects you from negative energy. It lets you fly. It may slow you when you take damage. (44, -23, D:4) a +4 quarterstaff of chaos a cursed +0 cloak a +0 mace (44, -22, D:4) a cursed -1 mace (45, -24, D:4) a +4 mace (45, -22, D:4) a +0 mace Level 5 of the Dungeon [Shop] Ziofothro's Food Shop a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) a ration (70 gold) (7, 3, D:5) a +0 short sword (11, 42, D:5) a +0 lajatang (14, 11, D:5) a +0 rapier (18, 13, D:5) a +0 flail (19, 13, D:5) a +0 robe a +0 dagger (20, 16, D:5) a +0 robe a +0 dagger (20, 19, D:5) a +0 ring mail a cursed -1 club (21, 6, D:5) a +0 mace (21, 18, D:5) a +0 battleaxe (22, -9, D:5) a +0 mace (24, 0, D:5) a cursed +0 short sword (24, 47, D:5) a +0 leather armour (28, 48, D:5) a +0 centaur barding (34, 33, D:5) a +0 mace (50, 0, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) 15 bolts (6, 32, D:6) a +0 halberd (7, 31, D:6) a +0 spear (8, 37, D:6) a +0 mace (9, 6, D:6) a +0 leather armour a cursed -3 short sword (12, 41, D:6) 7 poisoned needles (30, 2, D:6) an uncursed staff of poison (32, 10, D:6) a +0 club (35, 33, D:6) a +0 dagger (41, 19, D:6) a +0 chain mail (42, 6, D:6) a +0 leather armour (43, 27, D:6) a +0 club (44, -4, D:6) a tomahawk (45, -6, D:6) a +0 dagger (47, -9, D:6) a tomahawk (48, -11, D:6) a +0 falchion 2 tomahawks (48, -10, D:6) a cursed -1 dagger a +0 robe (49, -10, D:6) a +0 trident 4 tomahawks of returning a +0 chain mail (49, -9, D:6) a +0 dagger a +0 robe (51, 19, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) 18 bolts (3, 10, D:7) a +0 large shield (17, 23, D:7) the +0 whip of Ittuz {protect, Str+3} It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). (18, -1, D:7) 15 bolts (22, 9, D:7) a +0 giant spiked club (30, 18, D:7) a +0 whip (30, 34, D:7) a +0 quarterstaff (40, 25, D:7) a +0 robe (41, 41, D:7) a +0 scale mail (45, 11, D:7) a +0 ring mail 3 exploding tomahawks a +0 club (46, 12, D:7) a cursed -2 trident a +0 leather armour a cursed -1 whip (47, 46, D:7) a +0 large shield (50, 24, D:7) a +0 dagger a +0 robe (50, 25, D:7) a +0 whip a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 giant club (7, 12, D:8) a +0 club (11, 16, D:8) a +0 giant spiked club (12, 20, D:8) a +0 animal skin (15, 26, D:8) a +0 animal skin (19, 20, D:8) a +0 animal skin a +0 robe a +2 whip of flaming (24, 31, D:8) a +0 giant spiked club (36, 20, D:8) a +0 ring mail (40, 31, D:8) a +0 whip (41, 33, D:8) a scroll of noise (43, 5, D:8) a +1 dagger of chaos a +2 robe of positive energy (44, 10, D:8) a throwing net (46, 30, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a potion of degeneration (0, 1, D:9) a potion of degeneration (0, 2, D:9) a potion of degeneration (7, -37, D:9) a +0 giant club a +0 giant club (7, 2, D:9) a +0 club (8, -19, D:9) 2 potions of degeneration (9, -40, D:9) a +0 war axe (11, -39, D:9) a +0 dagger a +0 robe (15, 4, D:9) a +0 hand axe a +0 plate armour a +0 flail a +0 ring mail (16, 3, D:9) a +0 dagger 2 potions of degeneration (17, 3, D:9) a +0 whip a +0 animal skin (18, 0, D:9) a +0 whip 2 potions of degeneration (20, 5, D:9) a +1 short sword of protection a +0 scale mail (21, 3, D:9) a potion of degeneration (24, -27, D:9) a cursed -2 giant spiked club (24, -16, D:9) a +0 leather armour a +0 dagger (28, -13, D:9) 29 arrows a +0 shortbow (28, -3, D:9) a +1 pair of boots (28, 3, D:9) a +0 club a +0 scale mail (28, 4, D:9) a +0 hand axe (30, -33, D:9) 9 poisoned needles (30, 2, D:9) a +0 ring mail 2 potions of degeneration a +0 hand axe a +1 plate armour of fire resistance a +0 dagger a +0 robe a +0 hand axe a +0 chain mail a +0 dagger a cursed +0 robe a +2 mace of draining (35, -40, D:9) a +0 giant club (37, -43, D:9) an arrow (38, -44, D:9) an arrow (39, -21, D:9) a +0 robe (40, -46, D:9) a +0 falchion (40, -45, D:9) a +0 flail a +0 shortbow 16 arrows (40, -44, D:9) a +0 flail a +0 plate armour (45, -13, D:9) 12 poisoned needles (45, -11, D:9) a cursed -2 arbalest (55, -39, D:9) a phial of floods Level 10 of the Dungeon [Shop] Keker's Antique Weapon Shoppe a +0 flail (87 gold) a +0 hunting sling (37 gold) the +6 lajatang of Qoyril {slice, Dex+3} (1645 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). a +0 short sword (75 gold) a +0 flail (87 gold) a +0 halberd (100 gold) a +0 fustibalus (375 gold) a +0 trident (87 gold) a +1 flail of holy wrath (332 gold) a +0 trident (87 gold) (0, 0, D:10) a +0 pair of gloves (3, 7, D:10) a +0 falchion (7, 10, D:10) a +0 scale mail (16, -36, D:10) 17 sling bullets (25, 13, D:10) a +0 pair of gloves (29, 0, D:10) a +0 flail (29, 2, D:10) a +0 robe a +0 dagger (30, 0, D:10) a +0 robe a +0 dagger (34, -30, D:10) a +2 ring mail of magic resistance (34, 4, D:10) a +0 robe a +0 dagger (35, -1, D:10) a +0 robe a +0 giant club (38, 4, D:10) a +0 robe (44, -8, D:10) 21 sling bullets (50, -23, D:10) a +0 club (50, -5, D:10) a +0 chain mail a +0 glaive (53, -22, D:10) a +0 ring mail (54, -18, D:10) a +0 leather armour a +0 mace Level 11 of the Dungeon (0, 0, D:11) 3 scrolls of identify (5, 5, D:11) 9 gold pieces the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 4 curare-tipped needles (5, -28, Lair:1) a +0 scythe of protection (6, -25, Lair:1) a box of beasts (8, -1, Lair:1) a +0 chain mail (8, 2, Lair:1) a +0 ring mail (9, 5, Lair:1) a +0 whip (14, 6, Lair:1) a cursed +0 scale mail (14, 21, Lair:1) a +0 scale mail (17, -5, Lair:1) a +0 scale mail (18, 7, Lair:1) a +0 robe (31, 1, Lair:1) a +1 robe of positive energy (32, 17, Lair:1) a +0 robe (45, -19, Lair:1) a +0 plate armour Level 2 of the Lair of Beasts (0, 0, Lair:2) 267 stones (2, 15, Lair:2) a +0 halberd (12, -9, Lair:2) a +0 club (15, 32, Lair:2) a +0 shield (33, -4, Lair:2) a +0 scale mail (34, -18, Lair:2) a +0 long sword of electrocution (38, 28, Lair:2) a scroll of identify (38, 30, Lair:2) 23 gold pieces (39, 30, Lair:2) 6 gold pieces (47, -15, Lair:2) a cursed -2 shortbow 24 arrows (50, 24, Lair:2) the cursed +0 falchion of Qeerith {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It has a curse placed upon it. (51, -11, Lair:2) an arrow (52, -18, Lair:2) an arrow (53, 11, Lair:2) 10 bolts (54, -18, Lair:2) 25 arrows (55, -18, Lair:2) an arrow (58, -18, Lair:2) an arrow (58, -17, Lair:2) a +0 shortbow a +0 shortbow 31 arrows (58, -16, Lair:2) a +0 shortbow 16 arrows (61, -4, Lair:2) 17 arrows (62, 4, Lair:2) a +0 pair of gloves (68, -1, Lair:2) a +2 scimitar of flaming a +0 robe (69, 30, Lair:2) a +0 dagger Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 ring mail (0, 1, Lair:3) a +0 ring mail (1, 2, Lair:3) a +0 leather armour (10, 3, Lair:3) 29 arrows (12, 35, Lair:3) a cursed +0 robe (22, 64, Lair:3) a +0 robe (51, 20, Lair:3) an uncursed amulet of harm (56, 21, Lair:3) a cursed +0 hunting sling (69, 50, Lair:3) the +8 long sword of Gaott {chaos, rElec Dex+3} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+3). It insulates you from electricity. Level 4 of the Lair of Beasts (0, 0, Lair:4) 18 sling bullets (3, 28, Lair:4) a +0 ring mail (21, 56, Lair:4) 21 bolts (24, 2, Lair:4) 26 stones (29, 19, Lair:4) a hydra corpse (45, 32, Lair:4) a cursed +0 scale mail (46, 20, Lair:4) 6 arrows (51, 25, Lair:4) 11 arrows (57, 47, Lair:4) a +0 robe