386 Level 1 of the Dungeon (10, -41, D:1) a +0 dagger (49, -28, D:1) 21 stones (56, -24, D:1) 9 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 robe (8, -15, D:2) a +0 club (12, 30, D:2) a +0 dagger (12, 31, D:2) 23 sling bullets (12, 32, D:2) 8 arrows (13, 17, D:2) 28 bolts (13, 22, D:2) a +0 pair of boots (18, 10, D:2) a +0 club a +0 hunting sling (20, -3, D:2) a +0 robe (24, 35, D:2) a +0 dagger a +0 robe (36, 21, D:2) 13 bolts (38, 4, D:2) a +0 club (46, 30, D:2) a +0 club (47, 1, D:2) a +0 dagger (54, 28, D:2) 21 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 mace (5, 19, D:3) a +0 dagger (12, 3, D:3) a +0 club (14, 9, D:3) 12 sling bullets (26, -15, D:3) 16 sling bullets (27, 11, D:3) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (28, 1, D:3) a +0 hunting sling (45, -20, D:3) a +0 robe (54, 14, D:3) a +0 dagger a +0 hunting sling Level 4 of the Dungeon [Shop] Eggem's Jewellery Boutique a +6 ring of strength (585 gold) an amulet of reflection (300 gold) a +6 ring of dexterity (585 gold) a +4 ring of slaying (780 gold) a +4 ring of slaying (780 gold) a +4 ring of protection (360 gold) a +4 ring of protection (360 gold) a +4 ring of protection (360 gold) an amulet of reflection (300 gold) a +6 ring of intelligence (585 gold) a +6 ring of intelligence (585 gold) (0, 0, D:4) 24 bolts (6, -31, D:4) a +0 dagger (24, -29, D:4) a +0 mace (29, -24, D:4) a +0 whip (29, -4, D:4) a +0 club a +0 scale mail (29, -3, D:4) a hobgoblin corpse a dart slug corpse (31, -29, D:4) a +0 hand axe 12 bolts (36, 0, D:4) a +0 short sword (39, -3, D:4) a +0 robe (64, -58, D:4) a +0 dagger (67, -12, D:4) a +0 dagger (69, -7, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +2 falchion of protection