4FPSwarrior Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (10, 4, D:1) a +0 dagger (23, -1, D:1) a +0 dagger (26, -18, D:1) a +0 club (27, -17, D:1) a +0 club (27, -16, D:1) a +0 club (45, 0, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed +0 robe (3, 9, D:2) a +0 club (7, -28, D:2) a +0 whip a +0 robe (9, -12, D:2) a +0 short sword (14, -19, D:2) a +0 war axe (15, -17, D:2) a +0 dagger (17, -34, D:2) a cursed +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (7, 23, D:3) a cursed +0 scale mail a +0 short sword (19, 46, D:3) a cursed -2 leather armour (20, 46, D:3) a +0 morningstar (34, 44, D:3) a +0 dagger (38, 14, D:3) a +0 chain mail a +0 hand axe (38, 35, D:3) a +0 leather armour (41, 36, D:3) a +0 whip (42, 34, D:3) 12 stones (42, 36, D:3) 21 arrows (44, 12, D:3) a +0 robe a +0 dagger of electrocution (44, 27, D:3) a book of Changes (48, 30, D:3) a +0 leather armour a +0 club (48, 32, D:3) a +0 club a +0 war axe (48, 34, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) a +0 mace (31, 2, D:4) a +0 whip the cursed +0 hand crossbow of Neurosis {flame, +Fly} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. It has a curse placed upon it. a +0 leather armour (31, 3, D:4) a +0 short sword a +0 robe (32, 4, D:4) a +0 hand axe a +0 leather armour (35, 14, D:4) a +0 club (40, 16, D:4) an uncursed ring of attention (48, 3, D:4) a +0 giant club (48, 4, D:4) a +0 flail a +0 ring mail (54, 13, D:4) a +0 leather armour Level 5 of the Dungeon (6, 10, D:5) a +0 hand axe a +0 leather armour (15, -8, D:5) a +0 robe a +0 scythe (21, 23, D:5) a cursed -2 short sword a +0 hand axe a +0 dagger a +0 robe (21, 24, D:5) a +0 falchion (22, 24, D:5) a cursed +0 club (24, -14, D:5) a +0 animal skin a +0 hand axe (27, -22, D:5) a +0 shortbow (29, 22, D:5) a +0 club (29, 23, D:5) a +0 flail (30, 22, D:5) a cursed -1 flail (40, 13, D:5) the +1 robe of Noon {rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. (43, 0, D:5) a +0 ring mail (49, -18, D:5) a cursed -2 shortbow (54, -18, D:5) a +0 leather armour (64, 26, D:5) a +0 shortbow Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (3, -7, D:6) a +0 hand axe (24, -9, D:6) a +0 scale mail (26, 8, D:6) a +0 robe (29, -13, D:6) a +0 flail (38, -26, D:6) 7 sling bullets (41, -1, D:6) a +0 short sword (43, -22, D:6) a +0 robe (44, -20, D:6) a +4 hand axe (53, -11, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (5, 2, D:7) a +0 dagger (6, -33, D:7) a +0 halberd a +0 plate armour (6, 3, D:7) a +0 battleaxe a cursed +0 plate armour a +0 flail a +0 ring mail (7, 3, D:7) a +0 quarterstaff a +0 ring mail a +0 leather armour (8, -30, D:7) a +0 dagger a +0 robe a cursed +0 dagger a +0 robe (8, 3, D:7) a +0 war axe (9, -31, D:7) a +0 trident a +0 leather armour (9, -30, D:7) a +0 whip (10, -13, D:7) a +2 hand axe of chopping (11, -12, D:7) a +0 scale mail (13, -10, D:7) a +1 mace of holy wrath a cursed +0 leather armour (17, -26, D:7) a +0 hand axe a +0 scale mail (17, -25, D:7) a +2 flail of distortion (18, -25, D:7) a +0 club (19, -28, D:7) 3 poisoned needles (20, -2, D:7) a +0 robe a +0 dagger (23, -2, D:7) a +0 robe a cursed -3 dagger (26, 0, D:7) a +0 robe a +1 dagger of venom (27, -6, D:7) a +0 giant club (27, -2, D:7) a +0 leather armour a +0 club (27, 4, D:7) a +0 ring mail (28, 4, D:7) a +0 club (30, -11, D:7) a +0 leather armour (33, -30, D:7) the +3 robe of Spite {rCorr Int+3 Slay-2} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It provides partial protection from all sources of acid and corrosion. (41, -31, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 rapier (3, 26, D:8) a +0 leather armour a +0 robe a +0 flail a +0 dagger a +0 dagger a +0 robe (4, 25, D:8) a +0 hand axe (5, 22, D:8) a cursed -1 club (6, 26, D:8) a +0 whip (16, 20, D:8) a +0 club a cursed -3 dagger (16, 21, D:8) a +0 dagger a +0 mace (17, 20, D:8) a +0 short sword a +0 blowgun 7 curare-tipped needles a +0 robe a +0 club (18, 10, D:8) 25 bolts (19, 21, D:8) a +2 mace of protection a cursed +0 club (19, 22, D:8) a +0 short sword a +0 hand axe (32, -7, D:8) a +0 giant club a cursed -3 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 long sword (8, 16, D:9) 19 bolts (44, 20, D:9) a +0 giant spiked club Level 10 of the Dungeon (0, 0, D:10) a +0 spear (1, 0, D:10) a +0 quarterstaff (25, 7, D:10) 16 gold pieces (26, 5, D:10) a cursed -2 leather armour (28, 14, D:10) a +0 war axe a +0 plate armour (34, 16, D:10) a +0 trident (35, 37, D:10) a +0 shortbow (48, 10, D:10) a +2 spear a +0 robe (48, 11, D:10) a +1 battleaxe a +0 robe a cursed +0 flail a +0 robe (49, 16, D:10) a +0 hand axe a +0 robe (58, 37, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a killer bee corpse (still there?) a hound corpse (still there?) (1, 0, D:11) a killer bee corpse (12, 11, D:11) a cursed +0 ring mail (17, -11, D:11) a +0 shortbow (unseen) (18, 1, D:11) a +0 flail of pain a +0 chain mail (19, -26, D:11) a scroll of identify (19, -25, D:11) a scroll of amnesia (19, -14, D:11) 2 arrows (19, -11, D:11) a +1 shortbow of flaming (unseen) (20, 1, D:11) a +0 whip (20, 2, D:11) a +0 short sword (22, -6, D:11) an arrow (22, 1, D:11) a +0 short sword (22, 2, D:11) a +0 blowgun 3 poisoned needles a +0 whip (27, -8, D:11) 13 sling bullets (33, 2, D:11) a +3 dagger (unseen) (36, 2, D:11) a +0 war axe (40, -6, D:11) a +0 club (unseen) (40, -2, D:11) a +0 whip (unseen) (45, -21, D:11) a +0 dagger the Ecumenical Temple