4tharraofdagon the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +1,+11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed staff of air (20, 1, D) a book of Beasts (21, 1, D) a book of Flames (22, 1, D) the cursed -2 scale mail "Nury" {+Inv rPois rF+ Str+2 Stlth-} It affects your strength (+2). It protects you from fire. It protects you from poison. It lets you turn invisible. It makes you much less stealthy. It has a curse placed upon it. (23, 1, D) a book of Maledictions (24, 1, D) a +6,+3 ring of slaying (25, 1, D) an ornate deck of war (26, 1, D) an uncursed staff of power (27, 1, D) an uncursed staff of cold (28, 1, D) a +2,+1 great sword of protection (29, 1, D) the cursed +9 plate armour of the Burgomaster {rElec} It insulates you from electricity. It has a curse placed upon it. (35, 1, D) a +0,+0 long sword (36, 1, D) the +8,+7 great sword of Integrity {slice, +Inv rF- rN+ MR++} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (38, 1, D) an uncursed ring of protection from fire (39, 1, D) a Grand Grimoire (42, 1, D) a +0,+0 mace (49, 1, D) a lantern of shadows (50, 1, D) a +1 plate armour of cold resistance (51, 1, D) a +0 chain mail (52, 1, D) a plain deck of defence (53, 1, D) a +2 dwarven chain mail (54, 1, D) the +2 pair of gloves of the Rabble {+Rage} It lets you go berserk. (55, 1, D) a +0 robe of fire resistance (61, 1, D) the Volume of Enchantment Spells Type Level Confusing Touch Hexes 1 Confuse Hexes 3 Inner Flame Hexes/Fire 3 Cause Fear Hexes 4 Enslavement Hexes 4 (62, 1, D) a +2,+5 dwarven war axe of flaming (67, 1, D) a cursed ring of hunger (68, 1, D) a +3 leather armour of cold resistance (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (19, 2, D) a +1 helmet of see invisible (20, 2, D) an uncursed ring of poison resistance (21, 2, D) an uncursed staff of power (22, 2, D) the ring "Charchupu" {AC+2 Str-4 Stlth++} [ring of protection] It affects your AC (+2). It affects your strength (-4). It makes you much more stealthy. (23, 2, D) a lantern of shadows (24, 2, D) an uncursed staff of conjuration (25, 2, D) the cursed -1,+8 morningstar "Isiasi Cheu" {crush, -Tele Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It prevents most forms of teleportation. It has a curse placed upon it. (26, 2, D) a book of Alchemy (28, 2, D) a cursed staff of death (29, 2, D) a +2,+1 dwarven dagger of protection (36, 2, D) a +1,+0 battleaxe of chopping (38, 2, D) a +0,+0 scimitar (39, 2, D) a +0,+0 dwarven dagger (40, 2, D) an uncursed ring of sustain abilities (41, 2, D) a +2,+2 short sword of venom (42, 2, D) a cursed staff of wizardry (49, 2, D) a +0,+0 dire flail (50, 2, D) a +0 chain mail (53, 2, D) an uncursed staff of fire (55, 2, D) an uncursed staff of energy (62, 2, D) the +2 hat of the High Council {Archmagi, Wiz- Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (75, 2, D) an uncursed ring of wizardry (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (51, 4, D) a +0,+0 halberd the +6 plate armour of Exclusion {Int+4} It affects your intelligence (+4). a human corpse (rotten by now) (4, 5, D) a +5,+5 executioner's axe (unseen) (7, 5, D) 42 strawberries (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (50, 5, D) the +3,+7 halberd "Tacha" {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). a +0 plate armour a human corpse (rotten by now) (51, 5, D) a +1,+2 orcish battleaxe a +2 chain mail (52, 5, D) a +1,+1 crossbow of flame 10 bolts a yaktaur corpse (rotten by now) 4 large rocks a stone giant corpse (rotten by now) (10, 6, D) an uncursed staff of energy a crystal ball of energy (39, 6, D) a -1,+1 orcish glaive a +0 cloak (40, 6, D) a +0,+0 halberd a +0 cloak (41, 6, D) a +2,+0 elven trident a +0 cloak the ring "Pluiwung" {rC+ Str+2 Int+2} [ring of protection from cold] It affects your strength (+2). It affects your intelligence (+2). a red draconian corpse (rotten by now) (50, 6, D) a -1,+0 orcish battleaxe (unseen) (52, 6, D) a +1,+1 long sword a +0 orcish chain mail a human corpse (rotten by now) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (39, 7, D) an ice dragon corpse (rotten by now) (40, 7, D) a +0,+0 great mace a cursed +0 cloak a black draconian corpse (rotten by now) a +4,+3 dwarven sabre of protection a +0 cloak a +2 ring of intelligence a cursed -3,-2 trident a +0 cloak (41, 7, D) a +0,+0 great mace (unseen) (50, 7, D) a stone giant corpse (rotten by now) 5 large rocks a stone giant corpse (rotten by now) (51, 7, D) a +1,+2 orcish battleaxe a +1 chain mail a human corpse (rotten by now) a +0 shield a +2,+1 war axe the +8 blowgun "Grafystr Neat" {speed, Stlth+} Attacks with this weapon take half as long, but cause slightly less damage. It makes you much more stealthy. a +2 plate armour a human corpse (rotten by now) (52, 7, D) a +0,+0 long sword the +2 fire dragon armour "Racsuing" {+Rage rPois rF++ rC- Dam-3} It affects your damage-dealing abilities (-3). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It lets you go berserk. (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (39, 8, D) a +0,+1 broad axe of electrocution a +0 cloak (41, 8, D) a +1,+1 dwarven broad axe of freezing (unseen) (53, 8, D) a shadow dragon corpse (rotten by now) (39, 9, D) a +0,+4 flail of draining a cursed -1 cloak a mottled draconian corpse (rotten by now) (40, 9, D) a +0,+0 great mace a +0 cloak (61, 9, D) an uncursed amulet of guardian spirit (62, 9, D) Frehop's Papyrus of Aid Spells Type Level Shroud of Golubria Charms/Translocation 2 Sure Blade Hexes/Charms 2 Spectral Weapon Hexes/Charms 3 Ring of Flames Charms/Fire 7 (70, 9, D) a +4,+0 bow of flame (71, 9, D) a +4 ring of strength (72, 9, D) an uncursed amulet of the gourmand (52, 10, D) 2 large rocks (62, 10, D) Advanced Steps in the Arcane Arts Spells Type Level Haste Charms 6 Deflect Missiles Charms/Air 6 Conjure Ball Lightning Conjuration/Air 6 Bolt of Fire Conjuration/Fire 6 Death Channel Necromancy 6 Dispersal Translocation 6 (70, 10, D) the ring of the Solstice {+Inv rPois Int+3} [ring of intelligence] It affects your intelligence (+3). It protects you from poison. It lets you turn invisible. (2, 13, D) a book of War Chants (3, 13, D) a scroll of brand weapon (6, 13, D) a +3 plate armour of fire resistance (7, 13, D) the amulet of the Special Wonders {Gourm Str+2 Dam+2} [amulet of the gourmand] It affects your strength (+2). It affects your damage-dealing abilities (+2). (8, 13, D) the Tome of Malediction and Flight Spells Type Level Confusing Touch Hexes 1 Repel Missiles Charms/Air 2 Flight Charms/Air 3 Mephitic Cloud Conjuration/Poison/Air 3 Enslavement Hexes 4 Tukima's Dance Hexes 5 (9, 13, D) an uncursed staff of conjuration (10, 13, D) a +5,+4 quick blade (11, 13, D) a +3,+1 whip of electrocution (49, 13, D) a +4,+1 morningstar of protection (50, 13, D) a book of Spatial Translocations (51, 13, D) an ornate deck of changes (52, 13, D) a book of Cantrips (53, 13, D) the +11,+7 long sword "Clameuna" {holy, rC+ MR++} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It affects your resistance to hostile enchantments. (54, 13, D) a book of Control (2, 14, D) the Grimoire of Sinister Rituals Spells Type Level Vampiric Draining Necromancy 3 Dispel Undead Necromancy 5 Death Channel Necromancy 6 (3, 14, D) the cursed +4,+2 flail "Dwarf's Bane" {freeze, +Rage +Inv +Fly rF- Str+3 Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (-2). It makes you vulnerable to fire. It lets you turn invisible. It lets you fly. It lets you go berserk. It has a curse placed upon it. (4, 14, D) the Reference Book on Good Luck Spells Type Level Fire Brand Charms/Fire 2 Repel Missiles Charms/Air 2 Ozocubu's Armour Charms/Ice 3 Excruciating Wounds Charms/Necromancy 5 Haste Charms 6 (5, 14, D) a +2 robe of resistance (6, 14, D) an uncursed ring of positive energy (7, 14, D) a +0 large shield (8, 14, D) a +2 lightning rod (14/14) (9, 14, D) an uncursed amulet of the gourmand (10, 14, D) a book of Battle (11, 14, D) a +1,+1 great mace of holy wrath (12, 14, D) an uncursed staff of death (50, 14, D) an uncursed staff of air (51, 14, D) a +6,+1 dwarven crossbow of frost (52, 14, D) a +4,+3 scimitar of holy wrath (53, 14, D) an uncursed ring of protection from fire (54, 14, D) a +1,+2 quarterstaff of crushing (55, 14, D) the +3,+6 morningstar "Psuija" {elec, rPois rN+ Stlth++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It protects you from negative energy. It makes you much more stealthy. (2, 15, D) a lamp of fire (3, 15, D) a cursed -3 ring of intelligence (5, 15, D) a +1,+2 scimitar of flaming (6, 15, D) a +3,+1 whip of holy wrath (7, 15, D) the Handbook of Beguiling Spells Type Level Confusing Touch Hexes 1 Confuse Hexes 3 Spectral Weapon Hexes/Charms 3 Tukima's Dance Hexes 5 Discord Hexes 8 (8, 15, D) a +8,+2 short sword of venom (9, 15, D) a +2 robe of fire resistance (10, 15, D) a sack of spiders (11, 15, D) an uncursed ring of protection from magic (12, 15, D) a book of Necromancy (35, 15, D) a scroll of brand weapon (36, 15, D) a +3 plate armour of cold resistance (37, 15, D) a crystal ball of energy (38, 15, D) the +4 cloak "Edohaz" {Dex+1 Int+2} It affects your intelligence (+2). It affects your dexterity (+1). (39, 15, D) a +1,+0 mace (40, 15, D) the Handbook of the Escort and Contamination Spells Type Level Cure Poison Poison 2 Call Imp Summoning 2 Abjuration Summoning 3 Spider Form Transmutation/Poison 3 Venom Bolt Conjuration/Poison 5 Shadow Creatures Summoning 5 (41, 15, D) a +0,+0 trident (42, 15, D) a +3,+2 spear of venom (35, 16, D) a manual of Unarmed Combat (37, 16, D) a plain deck of changes (38, 16, D) the cursed -1 leather armour "Hoffuytz" {Dex+2 Int+2} It affects your intelligence (+2). It affects your dexterity (+2). It has a curse placed upon it. (39, 16, D) a +0,+0 glaive (40, 16, D) a bottled efreet (41, 16, D) the +1 ring mail "Shuesuy" {rF+ Str+2} It affects your strength (+2). It protects you from fire. (42, 16, D) a book of Beasts (19, 17, D) a +3 ring of protection (20, 17, D) a +3,+1 scimitar of holy wrath (21, 17, D) the +8,+9 crossbow of Forced Transition {elec, Noisy rElec Str+3 Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It affects your dexterity (+2). It insulates you from electricity. It makes noises. (23, 17, D) a book of Battle (24, 17, D) an uncursed ring of wizardry (25, 17, D) a sack of spiders (26, 17, D) a book of Wizardry (27, 17, D) an uncursed staff of air (28, 17, D) an ornate deck of defence (29, 17, D) a book of Power (51, 17, D) a large rock a troll corpse (rotten by now) a +0,+0 giant club a hill giant corpse (rotten by now) (52, 17, D) a +0,+0 great sword of flaming (53, 17, D) 7 large rocks (unseen) (61, 17, D) an uncursed staff of earth (62, 17, D) an uncursed ring of magical power (64, 17, D) a +3,+2 halberd of protection (73, 17, D) an uncursed staff of earth (19, 18, D) a book of Spatial Translocations (20, 18, D) a book of Spatial Translocations (21, 18, D) an uncursed ring of protection from magic (22, 18, D) a book of War Chants (23, 18, D) the +6,+11 flail of Eternal Vigilance {flame, rF+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It protects you from fire. (24, 18, D) the +2 buckler "Twuhiext" {rElec rPois} It insulates you from electricity. It protects you from poison. (25, 18, D) an uncursed staff of summoning (26, 18, D) an uncursed staff of power (27, 18, D) a +1,+1 flail of protection (28, 18, D) a box of beasts (29, 18, D) the +1 robe of True Grit {MR++ Str+3 Stlth} It affects your strength (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (51, 18, D) a +0,+0 giant club (52, 18, D) a +0,+0 giant spiked club a cursed -1,-1 giant spiked club a two-headed ogre corpse (rotten by now) (53, 18, D) a +0,+0 great mace (unseen) (62, 18, D) a lantern of shadows (72, 18, D) a book of Fire (5, 19, D) a phoenix corpse (6, 19, D) a +3,+1 sacred scourge of holy wrath a +2 robe (23, 19, D) a box of beasts (24, 19, D) a +2,+4 bow of evasion (25, 19, D) a fan of gales (51, 19, D) a +0,+0 giant club (unseen) (36, 20, D) a +0,+0 glaive a +1 cloak a white draconian corpse (37, 20, D) a +1,+1 falchion of protection a plain deck of war a +0,+0 trident a +0 cloak (38, 20, D) a +1,+2 trident of protection a +0 cloak a grey draconian corpse a +0,+0 mace a +0 cloak a purple draconian corpse (39, 20, D) a +1,+2 anti-magic short sword a +2 cloak (72, 20, D) a +2,+0 elven trident a +0 robe (38, 21, D) a +2,+4 great sword of electrocution a +0 cloak a black draconian corpse a +0,+0 mace a +1 cloak of darkness a red draconian corpse (52, 21, D) a large rock (62, 21, D) a +2,+0 scimitar of electrocution (63, 21, D) an uncursed staff of summoning (72, 21, D) a +1,+4 vampiric falchion (37, 22, D) a +1,+0 elven long sword a +0 cloak a grey draconian corpse (38, 22, D) a +3,+1 dwarven hand axe of venom a +0 cloak a mottled draconian corpse a +0,+0 flail a +0 cloak a mottled draconian corpse (26, 23, D) an adder corpse (24, 24, D) an elephant slug corpse (25, 24, D) an agate snail corpse (26, 24, D) an elephant corpse (still there?) a boulder beetle corpse (still there?) (57, 24, D) an uncursed ring of invisibility (23, 25, D) a hydra corpse (24, 25, D) a spiny frog corpse (25, 25, D) a black mamba corpse (still there?) a hydra corpse (still there?) (49, 25, D) the cursed +4 robe of Evolution {Str+1 Stlth} It affects your strength (+1). It makes you more stealthy. It has a curse placed upon it. (50, 25, D) a +0,+0 spear (51, 25, D) a +2,+1 quarterstaff of speed (53, 25, D) a +4,+1 trident of protection (23, 26, D) a sheep corpse (25, 26, D) a komodo dragon corpse (still there?) a fire drake corpse (still there?) (27, 26, D) an agate snail corpse (50, 26, D) a book of Flames (52, 26, D) a +8,+4 elven vampiric trident (53, 26, D) a book of Enchantments (53, 27, D) an uncursed ring of protection from magic (62, 27, D) the +0 scale mail of Makhleb's Benevolence {Dex-3 Int+1} It affects your intelligence (+1). It affects your dexterity (-3). (63, 27, D) a book of Summonings (64, 27, D) a book of the Warp (65, 27, D) a plain deck of defence (71, 27, D) an uncursed ring of regeneration (72, 27, D) an uncursed staff of power (73, 27, D) a +0,+0 short sword (48, 28, D) a +5 ring of strength (53, 28, D) a +5 ring of strength (62, 28, D) a +2,+1 dwarven battleaxe of freezing (71, 28, D) a +1,+2 flail of pain (72, 28, D) an uncursed staff of air (38, 29, D) a sack of spiders (40, 29, D) a lantern of shadows (41, 29, D) the cursed +4,+4 great mace of the Lettuce {vamp, +Rage} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It lets you go berserk. It has a curse placed upon it. (42, 29, D) a +1,+2 flail of protection (48, 29, D) a book of the Dragon (51, 29, D) a +2,+2 elven scimitar of protection 10 javelins of penetration a +1 leather armour (52, 29, D) a +0,+5 vampiric sabre a merfolk corpse (rotten by now) (53, 29, D) a +5,+1 vampiric demon trident a +0 leather armour a lantern of shadows a merfolk corpse (rotten by now) a +0,+0 trident (57, 29, D) a +5,+0 dwarven hand axe of chopping (37, 30, D) the +4,+12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (38, 30, D) an uncursed staff of conjuration (39, 30, D) a +1 troll leather armour (42, 30, D) the +7,+10 sabre of Beogh's Pride {slice, Noisy rElec rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It insulates you from electricity. It makes noises. (50, 30, D) a +3,+6 glaive of dragon slaying a +0 leather armour the ring of Perfectionism {+Fly Dex+2 Int-4} [ring of flight] It affects your intelligence (-4). It affects your dexterity (+2). a merfolk corpse (rotten by now) an uncursed staff of summoning a merfolk corpse (rotten by now) a snapping turtle corpse (rotten by now) (51, 30, D) the +7,+8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It makes you angry. It makes you less stealthy. 6 tomahawks the +1 large shield of the Solstice {Str+2 Dex+4} It affects your strength (+2). It affects your dexterity (+4). a wand of hasting (0) a +1,+1 sabre of venom a merfolk corpse (rotten by now) a +5,+3 spear of dragon slaying 12 poisoned javelins a +0 leather armour (52, 30, D) a +0,+1 spear of dragon slaying 16 javelins of penetration a +2 robe of the Archmagi (53, 30, D) a +0,+0 sabre (unseen) (62, 30, D) a +0,+0 trident 7 tomahawks (50, 31, D) a +0,+0 trident a +2 robe an uncursed ring of sustain abilities (51, 31, D) a +2,+2 spear of venom 19 javelins of returning a +0 leather armour a tomahawk a javelin 3 poisoned javelins 3 javelins of penetration (52, 31, D) a snapping turtle corpse (rotten by now) (53, 31, D) 3 javelins of penetration (57, 31, D) a +1 leather armour (59, 31, D) a large rock (62, 31, D) 3 large rocks an uncursed staff of death 7 tomahawks of returning a merfolk corpse (skeletalised by now) (63, 31, D) a large rock a +0,+0 trident (65, 31, D) a large rock (unseen) (72, 31, D) a +1,+1 scimitar of slicing a +0 robe a +1,+2 falchion a +0 robe (51, 32, D) a hippogriff corpse (rotten by now) (52, 32, D) a +4,+1 spear of flaming 14 javelins a +3 leather armour of magic resistance a merfolk corpse (rotten by now) a +3 ring mail of fire resistance a cursed +0,-1 sabre a +0 robe (63, 32, D) an arrow (64, 32, D) a +1,+1 bow of velocity (unseen) (19, 33, D) a box of beasts (20, 33, D) a +2 robe of the Archmagi (22, 33, D) a cursed -2 ring of evasion (23, 33, D) the +9,+9 Staff of Wucad Mu (24, 33, D) a book of Geomancy (25, 33, D) a book of the Dragon (27, 33, D) the ring of Vitality {Regen HP+15} [ring of regeneration] It affects your health (+15). (28, 33, D) the +9,+10 bow of Parts Unknown {flame, MR++} It turns projectiles fired from it into bolts of flame. It affects your resistance to hostile enchantments. (29, 33, D) a book of the Tempests (51, 33, D) a poisoned javelin (52, 33, D) a +0,+1 spear (still there?) a hippogriff corpse (rotten by now) (still there?) (54, 33, D) the ring "Klaym" {+cTele Str-5 Dex+4} [ring of teleport control] It affects your strength (-5). It affects your dexterity (+4). (63, 33, D) a large rock (19, 34, D) an uncursed ring of protection from magic (21, 34, D) a +1,+0 dwarven sabre of speed (22, 34, D) a +3,+4 quarterstaff of protection (24, 34, D) a book of Geomancy (25, 34, D) an uncursed staff of fire (26, 34, D) a +1 large shield of fire resistance (27, 34, D) a box of beasts (29, 34, D) a book of Annihilations (50, 34, D) a +8 rod of demonology (7/11) (still there?) a +8 rod of demonology (7/11) (still there?) (51, 34, D) a javelin of penetration (still there?) a hippogriff corpse (rotten by now) (still there?) (59, 34, D) a large rock (21, 35, D) a book of Envenomations (24, 35, D) a +4 dwarven scale mail of positive energy (25, 35, D) a book of Geomancy (26, 35, D) a scroll of brand weapon (27, 35, D) a box of beasts (47, 36, D) a golden dragon corpse (rotten by now) (41, 37, D) a cursed -1,-2 trident a +2 leather armour an ornate deck of war (42, 37, D) a giant amoeba corpse (50, 37, D) the ring of Coqak {AC+3 Dex+5 Int+3} [ring of protection] It affects your AC (+3). It affects your intelligence (+3). It affects your dexterity (+5). (51, 37, D) a +0,+0 long sword (52, 37, D) an uncursed staff of cold (54, 37, D) a +0,+0 mace (59, 37, D) a +1 leather armour of fire resistance (60, 37, D) a +3,+3 long sword of holy wrath (61, 37, D) an uncursed staff of fire (62, 37, D) a +0 chain mail of poison resistance (63, 37, D) an uncursed ring of see invisible (69, 37, D) a cursed ring of hunger (70, 37, D) a book of Air (71, 37, D) a book of Ice (72, 37, D) a book of Air (73, 37, D) a +4 dwarven scale mail of cold resistance (49, 38, D) the +2 scale mail of Tenacity {SInv} It enhances your eyesight. (50, 38, D) a box of beasts (51, 38, D) an uncursed amulet of resist mutation (52, 38, D) a +2 plate armour of cold resistance (53, 38, D) an uncursed staff of summoning (59, 38, D) a scroll of brand weapon (60, 38, D) a plain deck of changes (61, 38, D) a book of Power (62, 38, D) an uncursed ring of fire (63, 38, D) an ornate deck of defence (71, 38, D) a disc of storms (72, 38, D) a lantern of shadows (73, 38, D) a +0,+0 dagger (23, 39, D) a cursed staff of fire a crystal ball of energy (24, 39, D) a +2,+0 elven long sword of distortion a ghoul corpse (25, 40, D) an uncursed staff of energy (70, 40, D) the cursed +2,+6 scimitar of Nusmych {drain, Contam +Inv rElec rN+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. It causes magical contamination when unequipped. It has a curse placed upon it. a +0 cloak a draconian corpse (skeletalised by now) (71, 40, D) a +0,+0 hand axe a cursed +0 cloak a +0,+0 dagger a +0 cloak (72, 40, D) an uncursed staff of death a +0 cloak a draconian corpse (skeletalised by now) a +2,+1 battleaxe of venom a +1 cloak a red draconian corpse (skeletalised by now) (23, 41, D) a +4,+0 executioner's axe of freezing a ghoul corpse (50, 41, D) a +4 rod of fiery destruction (8/12) (still there?) a +4 rod of fiery destruction (8/12) (still there?) a +4 rod of fiery destruction (8/12) (still there?) (52, 41, D) a +0,+0 flail a +0 cloak a mottled draconian corpse (rotten by now) (59, 41, D) a +0,+1 dwarven hand axe a +0 cloak (60, 41, D) a +0,+0 halberd a +0 cloak (61, 41, D) a +0,+0 short sword a +0 cloak (70, 41, D) a +0,+0 war axe a +0 cloak a +1,+0 elven short sword a +2 cloak (72, 41, D) a +0,+0 mace a +0 cloak a +0,+0 short sword a +0 cloak a draconian corpse (skeletalised by now) (50, 42, D) a cursed -1,-3 great mace a +0 cloak a white draconian corpse (rotten by now) a +0,+0 short sword a cursed +0 cloak a pale draconian corpse (rotten by now) a +0,+0 glaive a cursed +0 cloak a yellow draconian corpse (rotten by now) (52, 42, D) the +8,+10 sabre of Honour {vamp, rF+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. a +0 cloak a +0,+0 mace a +0 cloak a white draconian corpse (rotten by now) (59, 42, D) a +2,+2 great mace (unseen) (61, 42, D) a cursed -1,+0 battleaxe a +1 cloak of poison resistance (50, 43, D) a cursed +0,-3 great mace a +2 cloak a crystal ball of energy a red draconian corpse (rotten by now) (51, 43, D) a cursed -3,-3 great mace a +0 cloak (52, 43, D) a +0,+1 orcish battleaxe a +0 cloak the ring of Imeit {+cTele MR++ Dex+3} [ring of teleport control] It affects your dexterity (+3). It affects your resistance to hostile enchantments. a purple draconian corpse (rotten by now) (58, 43, D) a dragon corpse (skeletalised by now) (60, 43, D) a +1,+0 elven long sword a +0 cloak