4tharraofdagon the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +16,-1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +8,+2 spear of Ydainuet {venom, +Blink} It poisons the flesh of those it strikes. It lets you blink. (62, 1, D) the cursed +0 scale mail of the Lost Path {+Inv rPois Acc+4} It affects your accuracy (+4). It protects you from poison. It lets you turn invisible. It has a curse placed upon it. (63, 1, D) a +0,+0 dagger (67, 1, D) a +3,+1 demon blade of flaming (68, 1, D) a +0,+6 long sword of holy wrath (69, 1, D) a book of Air (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (62, 2, D) a +1,+1 glaive of dragon slaying (73, 2, D) the Almanac of Lucky Confrontation Spells Type Level Infusion Charms 1 Control Teleport Charms/Translocation 4 Iskenderun's Battlesphere Conjuration/Charms 4 Fireball Conjuration/Fire 5 Bolt of Draining Conjuration/Necromancy 6 (75, 2, D) a +0 robe (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (62, 4, D) an uncursed staff of summoning a +0 robe (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (7, 5, D) 42 strawberries 4 bread rations 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (7, 7, D) 2 potions of berserk rage (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +2,+1 sabre of draining (63, 9, D) a +1,+2 spear of dragon slaying (71, 9, D) a +2 ring of strength (72, 9, D) the +3,+5 scythe "Finisher" {speed, Str+3} Attacks with this weapon take half as long, but cause slightly less damage. It affects your strength (+3). (62, 10, D) the Volume of Venomous Curses Spells Type Level Cure Poison Poison 2 Poison Weapon Charms/Poison 3 Mephitic Cloud Conjuration/Poison/Air 3 Confuse Hexes 3 Cause Fear Hexes 4 Tukima's Dance Hexes 5 (70, 10, D) a +3,+1 spear of freezing an uncursed staff of poison (72, 10, D) an uncursed ring of see invisible (63, 12, D) a sheep corpse (rotten by now) (61, 17, D) the +7,+8 scimitar "Yjontemn" {vamp, +Inv Dex+1} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+1). It lets you turn invisible. (63, 17, D) the cursed +3,-1 trident of Vekobe {flame, Stlth+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It makes you much more stealthy. It has a curse placed upon it. (64, 17, D) a +4,+2 dwarven dagger of venom (71, 17, D) the +5,+8 hand axe of Kotues {holy, -Cast rElec rPois rC+ rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It prevents spellcasting. (72, 17, D) a +0,+2 battleaxe of electrocution (73, 17, D) the +7 chain mail "Bataih" {Dex+3 Int-2} It affects your intelligence (-2). It affects your dexterity (+3). (62, 18, D) a stone of tremors (71, 18, D) Further Progress in Witchery Spells Type Level Freezing Cloud Conjuration/Ice/Air 6 Conjure Ball Lightning Conjuration/Air 6 Mass Confusion Hexes 6 Death Channel Necromancy 6 Summon Ugly Thing Summoning 6 Dispersal Translocation 6 (72, 18, D) a +3 leather armour of fire resistance (73, 18, D) an uncursed ring of sustenance (73, 22, D) a giant mite corpse (62, 27, D) an uncursed ring of poison resistance (63, 27, D) a crystal ball of energy (65, 27, D) a +1,+0 elven long sword (71, 27, D) a +2 scale mail of magic resistance (72, 27, D) an uncursed ring of protection from magic (73, 27, D) the +4,+0 scimitar of Night {holy, rF- MR++ Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (62, 28, D) a +0,+0 elven short sword (63, 28, D) a +1,+0 crossbow of evasion (64, 28, D) a +2,+2 sabre of protection (71, 28, D) a +1 ring of strength (72, 28, D) a +0,+2 vampiric falchion (73, 28, D) a book of Fire (63, 29, D) a +2,+3 glaive of protection a +1 elven leather armour an elf corpse (62, 30, D) a +0,+2 elven short sword an elf corpse (63, 30, D) a +2,+0 elven long sword an elf corpse a +2,+0 elven sabre (64, 30, D) a +1,+2 quarterstaff of protection (62, 31, D) a cursed +0,-1 elven sabre a +0 elven ring mail (72, 31, D) a +1,+0 scimitar of flaming (60, 37, D) a +3,+0 flail of holy wrath (61, 37, D) a +2,+4 mace of holy wrath (62, 37, D) a phial of floods (71, 37, D) a +5 ring of intelligence (72, 37, D) a book of Control (60, 38, D) a sack of spiders (61, 38, D) an uncursed ring of protection from cold (62, 38, D) a scroll of brand weapon (63, 38, D) the Tome of Congealing Boosts Spells Type Level Infusion Charms 1 Freeze Ice 1 Throw Frost Conjuration/Ice 2 Iskenderun's Battlesphere Conjuration/Charms 4 Warp Weapon Charms/Translocation 5 Metabolic Englaciation Hexes/Ice 6 (70, 38, D) a plain deck of changes (71, 38, D) a book of Maledictions (72, 38, D) a cursed staff of poison (72, 40, D) the +4,+0 spear "Jellyslayer" {pierce, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (70, 41, D) a cursed -1,-2 orcish dagger a +0 orcish robe (71, 41, D) a -1,+0 orcish war axe a +0 orcish robe a +0,+0 orcish mace a +0,+1 orcish dagger a cursed +0 orcish leather armour an orc corpse a +0 orcish plate armour (72, 41, D) a +1,+1 orcish short sword (70, 42, D) a -1,+0 orcish long sword a +2 orcish chain mail (72, 42, D) a -1,+1 orcish hand axe an orc corpse (70, 43, D) a -1,+1 orcish dagger a +0 orcish robe an orc corpse