4tharraofdagon the Dungeon (10, 1, D) the +6,+6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +13,-4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 1, D) the cursed -7 large shield of Curiosity {Dex+4 Int+2} It affects your intelligence (+2). It affects your dexterity (+4). It has a curse placed upon it. (50, 1, D) a +0,+0 dagger of venom (51, 1, D) a crystal ball of energy (52, 1, D) an uncursed staff of power (53, 1, D) the cursed -3 chain mail of Ghuj {rF+ rC++ rN+ Dam+4 Stlth+} It affects your damage-dealing abilities (+4). It protects you from fire. It greatly protects you from cold. It protects you from negative energy. It makes you much more stealthy. It has a curse placed upon it. (54, 1, D) a crystal ball of energy (61, 1, D) a +3,+0 vampiric halberd (62, 1, D) a book of Control (63, 1, D) the cursed +3,+3 sabre of Broken Luck {freeze, +Blink rPois rC+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. It protects you from poison. It lets you blink. It has a curse placed upon it. (67, 1, D) a plain deck of war (69, 1, D) a book of the Tempests (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (51, 2, D) an uncursed staff of death (52, 2, D) the +9,+5 spear "Spiderbane" {pierce, +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. (53, 2, D) an ornate deck of war (54, 2, D) Qyupp's Compendium of Icy Confrontation Spells Type Level Static Discharge Conjuration/Air 3 Throw Icicle Conjuration/Ice 4 Condensation Shield Ice 4 (55, 2, D) an uncursed staff of wizardry (73, 2, D) a +1 ring of protection (75, 2, D) the ring "Qaarefel" {+Inv rF-} [ring of invisibility] It makes you vulnerable to fire. (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction (unseen) (49, 4, D) a +0,+0 dagger (unseen) (54, 4, D) a giant firefly corpse (62, 4, D) a +2,+2 sabre of flaming (68, 4, D) a +0,+0 sabre a +0 robe a +0 buckler (69, 4, D) a +0,+0 dagger a +0 robe (4, 5, D) a +5,+5 battleaxe a +5,+5 broad axe (7, 5, D) 42 strawberries (unseen) (10, 5, D) an uncursed ring of flight (49, 5, D) a hippogriff corpse (54, 5, D) a +0,+0 spear (10, 6, D) an uncursed staff of energy a crystal ball of energy (49, 6, D) a +0,+0 quarterstaff (unseen) (50, 6, D) a wolf corpse (52, 6, D) a +0,+0 dagger (unseen) (4, 7, D) a +3 large shield (unseen) (7, 7, D) 2 potions of berserk rage (51, 7, D) a +0,+0 quarterstaff (unseen) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (52, 8, D) a dire elephant corpse (70, 9, D) a plain deck of war (71, 9, D) a book of the Tempests (62, 10, D) a book of Debilitation (71, 10, D) a +0,+0 spear 8 tomahawks (72, 10, D) an uncursed staff of power (70, 11, D) a +0,+0 trident (72, 11, D) a +5 blowgun of evasion 4 tomahawks a merfolk corpse (rotten by now) (62, 12, D) a +0,+0 flail a +0 robe (63, 12, D) a +0,+0 great mace a +4,+0 elven bow of flame a +0 robe (70, 12, D) a +2,+2 spear 8 tomahawks a merfolk corpse (71, 12, D) a +4,+8 quick blade a merfolk corpse (49, 13, D) an uncursed staff of wizardry (50, 13, D) a +1,+0 elven short sword (51, 13, D) a +0,+0 vampiric short sword (52, 13, D) a book of Power (53, 13, D) a +2,+0 elven sabre (54, 13, D) the Papyrus of Weightlessness and Shape Shifting Spells Type Level Beastly Appendage Transmutation 1 Repel Missiles Charms/Air 2 Mephitic Cloud Conjuration/Poison/Air 3 Ignite Poison Fire/Transmutation 5 Tornado Air 9 (55, 13, D) a +3,+1 longbow of frost (71, 13, D) 2 tomahawks (51, 14, D) an uncursed ring of protection from magic (52, 14, D) an uncursed ring of regeneration (54, 14, D) a book of Power (55, 14, D) a +1,+0 elven dagger (71, 14, D) a throwing net (52, 15, D) 2 arrows (52, 16, D) a +1,+0 elven longbow 43 arrows a +0 elven leather armour an elf corpse (54, 16, D) a +3,+1 elven trident of protection (unseen) (54, 17, D) a +0,+0 elven short sword (unseen) (71, 17, D) a +2 robe of resistance (72, 17, D) a +0 crystal plate armour (49, 18, D) a +2,+0 elven long sword of slicing (unseen) (52, 18, D) a +2,+1 elven long sword (unseen) (62, 18, D) a +0,+4 mace of holy wrath (63, 18, D) a +1 buckler of protection (64, 18, D) a manual of Hexes (73, 18, D) a book of Flames (51, 19, D) the +3,+5 lajatang of the Five Lives {vamp, +Rage rElec MR++ Stlth-} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. It makes you less stealthy. an elf corpse (52, 19, D) a +1,+2 morningstar of protection (still there?) an arrow (still there?) (51, 20, D) a +1,+1 elven long sword (unseen) (52, 20, D) a +2,+0 elven sabre a +0,+0 elven sabre a +0 elven leather armour an elf corpse an arrow (53, 20, D) a +4,+2 elven sabre (unseen) (72, 20, D) the +6,+7 spear "Thylo" {pierce, +Rage +Inv rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you turn invisible. It lets you go berserk. (52, 21, D) an arrow (71, 21, D) a +5,+2 quarterstaff of crushing (49, 25, D) an uncursed staff of wizardry (50, 25, D) a +2,+0 scimitar of slicing (52, 25, D) a +1 leather armour of cold resistance (53, 25, D) a +0 robe (55, 25, D) the Collected Works on Hurtful Flight Spells Type Level Repel Missiles Charms/Air 2 Mephitic Cloud Conjuration/Poison/Air 3 Conjure Ball Lightning Conjuration/Air 6 Tornado Air 9 (50, 26, D) a book of Necromancy (51, 26, D) an uncursed ring of positive energy (52, 26, D) an uncursed staff of energy (53, 26, D) an uncursed ring of flight (61, 27, D) a +0,+2 falchion of holy wrath (62, 27, D) a +1,+0 elven long sword (63, 27, D) the ring of Trog's Delight {rC- EV+1 Dex+4} [ring of evasion] It affects your evasion (+1). It affects your dexterity (+4). It makes you vulnerable to cold. (64, 27, D) a book of Callings (71, 27, D) a scroll of brand weapon (72, 27, D) a box of beasts (62, 28, D) a plain deck of destruction (63, 28, D) an uncursed staff of conjuration (64, 28, D) a lantern of shadows (73, 28, D) a book of Maledictions (52, 30, D) a +2 robe of cold resistance the ring "Skom" {Hunger- Dex+2 Int+3} [ring of sustenance] It affects your intelligence (+3). It affects your dexterity (+2). a spriggan corpse (52, 31, D) a storm dragon corpse (53, 31, D) a +0 robe (unseen) (62, 31, D) a +2,+0 elven short sword a +0 elven leather armour a +0,+0 elven long sword (64, 31, D) a +2,+0 elven short sword a +0 elven scale mail (73, 31, D) an uncursed staff of energy (62, 32, D) a +4,+2 falchion of holy wrath a +0 elven ring mail an elf corpse a +1,+2 elven long sword an elf corpse a +1,+0 elven long sword an elf corpse (49, 37, D) a +0,+2 dagger (50, 37, D) an uncursed staff of death (51, 37, D) a +1 dwarven plate armour of poison resistance (53, 37, D) the +6,+6 crossbow "Hellfire" {hellfire, rF++ rC- MR+} It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (54, 37, D) a book of Conjurations (59, 37, D) the cursed +1,-2 dagger of Taib {antimagic, SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It enhances your eyesight. It has a curse placed upon it. (62, 37, D) the +6,+7 crossbow of Gallantry {flame, +Fly rF++ MR++ Str+3} It turns projectiles fired from it into bolts of flame. It affects your strength (+3). It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. (63, 37, D) a +3 chain mail of cold resistance (69, 37, D) the cursed +1,-1 war axe of the Blessed Realm {chop, *Rage rC++ rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It greatly protects you from cold. It protects you from negative energy. It makes you angry. It has a curse placed upon it. (70, 37, D) an uncursed staff of earth (71, 37, D) a +2,+2 quarterstaff of protection (72, 37, D) a +6 blowgun (73, 37, D) a +3 chain mail of positive energy (49, 38, D) a +2,+3 dagger of draining (50, 38, D) a crystal ball of energy (53, 38, D) a book of Annihilations (62, 38, D) a +1 elven ring mail of fire resistance (63, 38, D) Sif Muna's Disquisition on Assistive Earth Spells Type Level Infusion Charms 1 Stone Arrow Conjuration/Earth 3 Excruciating Wounds Charms/Necromancy 5 Lee's Rapid Deconstruction Earth 5 Statue Form Transmutation/Earth 6 (70, 38, D) a lamp of fire (71, 38, D) a +1,+1 dwarven battleaxe of draining (72, 38, D) a Young Poisoner's Handbook (50, 39, D) a +3,+2 dagger of venom a +0 robe (51, 43, D) a +0,+0 long sword a +2 robe of magic resistance a +0 robe (52, 43, D) a +2,+1 great sword a +0 robe (51, 44, D) a +1,+2 hand axe of freezing a +2,+1 short sword of venom a +1 robe (53, 44, D) a +0,+0 long sword a +0 elven robe a +3 plate armour