Dungeon Crawl Stone Soup version 0.22-a0-247-gbddf880757 (webtiles) character file. 0 4tharraofdagon the Vexing (level 1, 0/13 HPs) Began as a Mummy Enchanter on Feb 24, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (70 turns). 4tharraofdagon the Vexing (Mummy Enchanter) Turns: 70, Time: 00:00:23 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 8% Magic: 3/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . SeeInvis . a - +1 dagger rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} d - a scroll of identify {unknown} Skills: * Level 0.8 Short Blades - Level 1.5 Dodging - Level 2.4 Stealth - Level 2.6 Spellcasting - Level 2.6 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal but do no damage. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The jackal stops glowing. The jackal closely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Corona (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to defeat MR: 62%) The jackal is outlined in light. The jackal bites you. You die... ###........... ###............. #.+............. #.#............. ##%###........... #..# ###........[ #.## ###(....## #######.## ###......... #....h@..###........... #.######.#.......≈≈≈... #.# #.'.....≈≈≈≈≈≈≈. ##.######.#....≈≈≈≈≈≈≈≈≈ gh.............############## .r########...)........ #.......##### #.......# #.......# You could see a jackal. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | 4tharraofdagon the Mummy Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 70 | D:1 | Slain by a jackal Vault maps used: D:1: nzn_arrival_depleted_hourglass, minmay_misc_feat_ornament, minmay_surrounded Action || total -------------------------++------- Melee: Dagger || 15 Cast: Corona || 3 Armor: Robe || 4 Dodge: Dodged || 9 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 70 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 70 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: nzn_arrival_depleted_hourglass, minmay_misc_feat_ornament, minmay_surrounded