AAA992 the Dungeon (2, 8, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a potion of berserk rage a scroll of blinking a potion of haste a +0 shield a +0 war axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (8, 1, D) a +0 scale mail (9, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +5 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) an uncursed ring of magical power (49, 24, D) a book of Maledictions (49, 36, D) the +3 ring mail "Ymaket" {rF+ rC- Regen+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It makes you vulnerable to cold. It increases your rate of regeneration. (49, 37, D) the cursed +1 falchion of Afor {freeze, MR+ MP-9 Str+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It makes you more stealthy. It has a curse placed upon it. (49, 39, D) 3 large rocks (50, 12, D) a +2 robe (50, 13, D) the +1 eveningstar of Goytherph {protect, rElec rF+ Stlth+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. It insulates you from electricity. It makes you more stealthy. (50, 24, D) the +4 flail "Qucrootu" {flame, rC- Str+2 Dex+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+8). It makes you vulnerable to cold. (50, 25, D) a lightning rod (4/4) (50, 36, D) the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. (50, 37, D) a large rock (unseen) (50, 41, D) 3 large rocks (unseen) (50, 42, D) a +0 troll leather armour (51, 13, D) a +1 helmet of see invisible (51, 24, D) a +0 robe of magic resistance (51, 25, D) a book of Unlife (51, 36, D) a phial of floods (51, 37, D) an uncursed staff of fire (51, 41, D) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club (51, 42, D) a large rock (52, 13, D) a +3 ring mail of cold resistance (52, 24, D) a phial of floods (52, 25, D) the +1 leather armour of Nauxulle {rC+ rCorr Int-3} It affects your intelligence (-3). It protects you from cold. It protects you from acid and corrosion. (52, 36, D) a +4 scale mail of poison resistance (52, 37, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (52, 40, D) a large rock (52, 41, D) a +2 battleaxe of freezing a +0 giant club a +0 giant spiked club (52, 42, D) a +0 giant spiked club (unseen) (53, 12, D) an uncursed ring of protection from cold (53, 13, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (53, 15, D) a +0 trident (unseen) (53, 24, D) an uncursed staff of summoning (53, 25, D) an uncursed amulet of faith (53, 36, D) an uncursed staff of energy (53, 37, D) a +2 war axe of draining (54, 12, D) a scroll of brand weapon (54, 13, D) a +0 quarterstaff of draining (54, 24, D) a +1 falchion of slicing (54, 36, D) an uncursed staff of cold (55, 12, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (55, 13, D) the +6 plate armour of Upomeutt {rC+} It protects you from cold. (55, 24, D) an uncursed amulet of magic regeneration (59, 36, D) an uncursed staff of death (59, 37, D) an uncursed staff of death (60, 36, D) a sack of spiders (61, 16, D) an uncursed amulet of regeneration (61, 26, D) a fan of gales (61, 29, D) a +0 trident (unseen) (61, 36, D) a +2 robe of resistance (61, 37, D) the Volume of Air and Battle Magic Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Iskenderun's Mystic Blast Conjuration 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 (62, -1, D) a +6 ring of strength (62, 1, D) the cursed ring "Gyza Xen" {rC+ rN+ EV-3 Int+3} [ring of evasion] It affects your evasion (-3). It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (62, 8, D) an uncursed staff of power (62, 9, D) the +0 hat "Hyzisot" {+Fly rElec rC- rN+} It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It lets you fly. (62, 16, D) an uncursed staff of poison (62, 17, D) a +2 battleaxe of chopping (62, 26, D) a phantom mirror (62, 29, D) a +0 halberd a +0 robe (62, 30, D) a +4 war axe of flaming a +0 robe (62, 36, D) an uncursed ring of protection from fire (62, 37, D) a lightning rod (4/4) (63, 0, D) the Grimoire of the Scorching Entourage Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Inner Flame Hexes/Fire 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Recall Summoning/Translocation 3 f - Summon Hydra Summoning 7 (63, 8, D) a +3 chain mail of cold resistance (63, 11, D) a +3 long sword of protection (unseen) (63, 16, D) a +5 battleaxe of flaming (63, 17, D) a +2 helmet of intelligence (63, 26, D) a +2 short sword of flaming (63, 27, D) a +2 shortbow of freezing (63, 36, D) a +1 bardiche of distortion (63, 37, D) Sif Muna's Disquisition on the Earthen Traveller Spells Type Level a - Gell's Gravitas Translocation 3 b - Leda's Liquefaction Hexes/Earth 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Disjunction Translocation 8 (64, 17, D) an uncursed ring of stealth (64, 27, D) an uncursed ring of positive energy (65, 26, D) an uncursed staff of power (67, 0, D) a +1 leather armour of poison resistance (67, 3, D) a +0 club (68, 0, D) +1 ice dragon scales (68, 2, D) a +0 hand axe (69, 0, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (69, 2, D) a +0 mace (unseen) (69, 36, D) an uncursed staff of summoning (70, 8, D) a +3 chain mail of fire resistance (70, 12, D) a +0 long sword (unseen) (70, 30, D) a +0 dagger (unseen) (70, 37, D) a +5 ring of strength (71, 8, D) Gytuym's Grimoire of Autotheism Spells Type Level a - Corona Hexes 1 b - Leda's Liquefaction Hexes/Earth 4 c - Alistair's Intoxication Transmutation/Poison 5 d - Dragon Form Transmutation 7 (71, 10, D) a +0 dagger a +0 leather armour (71, 11, D) an arrow a +1 vampiric war axe (71, 16, D) an uncursed staff of death (71, 17, D) an uncursed ring of protection from cold (71, 20, D) a +0 rapier (unseen) (71, 26, D) the +1 chain mail "Ebac" {rElec rC- Int+3} It affects your intelligence (+3). It makes you vulnerable to cold. It insulates you from electricity. (71, 27, D) a +6 hand crossbow of freezing (71, 30, D) a +0 whip a +1 ring mail of magic resistance a +0 short sword (71, 36, D) a phantom mirror (71, 37, D) an uncursed ring of flight (71, 41, D) (unseen) (72, 8, D) a +0 hand crossbow of flaming (72, 9, D) an arrow (unseen) (72, 10, D) a +0 scimitar (unseen) (72, 11, D) an arrow (72, 16, D) the cursed +0 buckler of Wumeod {rCorr Int+3} It affects your intelligence (+3). It protects you from acid and corrosion. It has a curse placed upon it. (72, 26, D) a +6 ring of strength (72, 27, D) a book of Enchantments (72, 30, D) a +0 dagger (unseen) (72, 36, D) an uncursed staff of cold (72, 37, D) a book of Flames (73, 1, D) a +0 halberd of chopping (73, 16, D) a +2 morningstar of holy wrath (73, 17, D) a +0 scimitar of venom (73, 26, D) a phial of floods (73, 27, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (73, 30, D) a cursed -3 dagger (unseen) (73, 36, D) a +3 ring of intelligence (73, 37, D) an uncursed ring of protection from fire (74, 30, D) a cursed -1 flail (unseen) (75, 1, D) a +0 rapier of venom