AAA992 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 war axe the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (8, 1, D) a +0 shield (9, 1, D) a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 12, D) a jumping spider corpse (61, 0, D) the ring "Oruuddio" {+Fly rC+ MP+9 Int+4 Stlth+} [ring of flight] It affects your intelligence (+4). It protects you from cold. It affects your magic capacity (+9). It lets you fly. It makes you more stealthy. (61, 3, D) a +5 club (unseen) (61, 8, D) a +2 robe of magic resistance (62, 0, D) a sack of spiders (62, 1, D) a +0 dagger (62, 2, D) a +0 scythe a +0 robe (62, 3, D) a +0 mace a +0 robe the orc corpse of Blork the orc (62, 8, D) a +0 leather armour of positive energy (62, 9, D) an uncursed staff of wizardry (62, 11, D) a scorpion corpse (63, 0, D) a box of beasts (63, 3, D) an uncursed staff of cold a +0 robe (63, 8, D) an uncursed staff of death (67, 0, D) a cursed ring of loudness (67, 3, D) a scorpion corpse (68, 0, D) a book of Summonings (69, 0, D) a Grand Grimoire (70, 9, D) an uncursed ring of fire (71, 8, D) a +3 spear of piercing (71, 16, D) a phial of floods (71, 17, D) a +2 leather armour of cold resistance (72, 8, D) a +3 amulet of reflection (72, 16, D) a +2 trident of protection (72, 17, D) the +4 ring mail of Dyspraxia {SInv} It lets you see invisible. (73, 1, D) a +1 hand crossbow of flaming (73, 16, D) a +3 long sword of distortion (73, 17, D) a +0 scythe of slicing (75, 1, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments.