AAA992 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a scroll of blinking a potion of berserk rage a potion of haste a +0 shield a +0 flail (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (8, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +6 double sword "Hellblazer" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +1 crystal plate armour (59, 37, D) a phial of floods (60, 36, D) a +0 leather armour (60, 37, D) the ring of Cune {Dex+4 Slay+3} [ring of slaying] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (61, 0, D) a +0 rapier of freezing (61, 4, D) an iguana corpse (61, 8, D) a book of Fire (61, 11, D) a ball python corpse (61, 16, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (61, 26, D) +1 swamp dragon scales (61, 36, D) a +0 scimitar (61, 37, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (62, 0, D) a +0 hand axe of venom (62, 1, D) an uncursed staff of earth (62, 7, D) a +6 ring of strength (62, 8, D) a sack of spiders (62, 9, D) a cursed ring of flight (62, 16, D) a cursed -3 ring of intelligence (62, 17, D) a +4 plate armour of poison resistance (62, 26, D) a +0 demon blade of electrocution (62, 36, D) a +4 ring mail of magic resistance (62, 37, D) a lightning rod (4/4) (63, 0, D) a phantom mirror (63, 4, D) a yak corpse (63, 5, D) a jackal corpse (63, 12, D) an adder corpse (63, 16, D) a book of Misfortune (63, 17, D) an uncursed staff of air (63, 26, D) a fan of gales (63, 27, D) a +2 triple crossbow of freezing (63, 36, D) an uncursed staff of air (63, 37, D) a +0 rapier (63, 41, D) 2 arrows (64, 16, D) a +2 leather armour of positive energy (64, 17, D) a +0 robe of the Archmagi (64, 26, D) a +1 scimitar of venom (64, 27, D) a +3 trident of venom (65, 26, D) an uncursed ring of poison resistance (67, 0, D) a box of beasts (68, 0, D) a book of Transfigurations (69, 36, D) a +2 robe of magic resistance (69, 40, D) a chunk of flesh (69, 42, D) a +0 short sword (unseen) (69, 43, D) a +0 rapier (unseen) (70, 8, D) a +0 flail (70, 9, D) Sif Muna's Guide on the Snowflakes and Curses Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Confuse Hexes 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Simulacrum Ice/Necromancy 6 (70, 10, D) a +0 bardiche of protection (unseen) (70, 11, D) a +0 flail (unseen) (70, 36, D) a lamp of fire (70, 37, D) a sack of spiders (70, 41, D) a +0 dagger (unseen) (71, 8, D) an uncursed amulet of faith (71, 10, D) a +0 club (unseen) (71, 11, D) a +1 dagger of venom (unseen) (71, 16, D) an inedible chunk of flesh (still there?) a +2 falchion of electrocution (still there?) (71, 17, D) an inedible chunk of flesh (still there?) a +4 rapier of holy wrath (still there?) (71, 26, D) an inedible chunk of flesh a +0 shield of resistance (71, 27, D) a +4 ring of dexterity (71, 31, D) a yak corpse (71, 36, D) an uncursed ring of poison resistance (71, 37, D) the ring of Jecil {rPois rN++ Slay-4} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. It greatly protects you from negative energy. (71, 41, D) a +0 spear (still there?) a hornet corpse (still there?) (72, 8, D) a crystal ball of energy (72, 9, D) a +2 naga barding of stealth (72, 11, D) a cursed +0 dagger (72, 15, D) an inedible chunk of flesh (72, 16, D) the +7 dagger of the Special Friends {flame, rElec Str+2 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (-5). It insulates you from electricity. (72, 17, D) a cursed staff of wizardry (72, 21, D) a shapeshifter corpse (72, 26, D) a sack of spiders (72, 27, D) a book of Cantrips (72, 29, D) a river rat corpse (72, 36, D) a +0 rapier (72, 43, D) a +5 short sword of venom (unseen) (73, 1, D) a fan of gales (73, 16, D) a +2 short sword of speed (73, 17, D) an uncursed staff of wizardry (73, 26, D) a +1 hand axe of venom (73, 29, D) a basilisk corpse (73, 30, D) a basilisk corpse (73, 32, D) an inedible chunk of flesh (73, 37, D) the ring of Dantiepp {rN+ Dex+2} [ring of positive energy] It affects your dexterity (+2). It protects you from negative energy. (74, 20, D) an inedible chunk of flesh (75, 1, D) a phantom mirror (75, 11, D) a chunk of flesh (75, 25, D) an inedible chunk of flesh