AAA992 the Dungeon (0, 50, D) a +0 glaive of chopping (0, 51, D) a lightning rod (4/4) (0, 52, D) a +2 executioner's axe of freezing (0, 57, D) a +4 trident of venom (unseen) (0, 58, D) a +0 war axe (unseen) (0, 59, D) a +0 flail (unseen) (1, 32, D) a crystal ball of energy (1, 33, D) a +2 scale mail of poison resistance (1, 51, D) an uncursed staff of power (1, 52, D) a +2 scale mail of poison resistance (1, 57, D) a +0 trident (unseen) (1, 58, D) a +2 battleaxe of electrocution a +0 robe a +0 club a +0 robe (2, 14, D) a +2 antimagic mace (2, 15, D) a +0 trident of venom (2, 16, D) a phial of floods (2, 32, D) a +4 short sword of speed (2, 33, D) an uncursed staff of power (2, 34, D) a +2 scale mail of magic resistance (2, 50, D) a +0 flail (2, 51, D) a +0 short sword (2, 52, D) the +1 hand crossbow of Bile {penet, rN++} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It greatly protects you from negative energy. (2, 56, D) a +4 demon blade of flaming (2, 58, D) a +0 scimitar (still there?) a cursed -1 flail (still there?) (2, 59, D) a +0 spear (still there?) a +0 battleaxe (still there?) (2, 60, D) a +0 glaive (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a cursed amulet of harm (3, 15, D) an uncursed ring of resist corrosion (3, 16, D) an uncursed ring of magical power (3, 32, D) an uncursed staff of cold (3, 34, D) an uncursed ring of protection from cold (3, 50, D) a +0 halberd (3, 51, D) a +0 long sword (3, 52, D) a book of the Sky (3, 55, D) an uncursed staff of cold (unseen) (3, 57, D) a +3 battleaxe of chopping (3, 58, D) a +0 dire flail (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) the Almanac of the Compass and Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Summon Forest Summoning/Translocation 5 c - Statue Form Transmutation/Earth 6 d - Controlled Blink Translocation 8 (4, 15, D) an uncursed staff of death (4, 16, D) a phial of floods (4, 32, D) a phial of floods (4, 33, D) the cursed +1 leather armour of the Vestibule of Hell {SInv} It lets you see invisible. It has a curse placed upon it. (4, 34, D) a +2 chain mail of magic resistance (4, 50, D) a cursed staff of conjuration (4, 51, D) a +5 arbalest (4, 52, D) the Papyrus of Flight Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Poisonous Vapours Poison/Air 2 d - Airstrike Air 4 e - Lightning Bolt Conjuration/Air 5 f - Deflect Missiles Charms/Air 6 (4, 55, D) the +2 halberd "Nileq" {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (unseen) (5, 14, D) the cursed +0 flail of the Land of Plenty {crush, *Noise rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It may make noises in combat. It has a curse placed upon it. (5, 15, D) an uncursed staff of death (5, 16, D) a Young Poisoner's Handbook (5, 33, D) a +2 dagger of venom (5, 34, D) the Tome of Changing Spells Type Level a - Sticks to Snakes Transmutation 2 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Statue Form Transmutation/Earth 6 d - Dragon Form Transmutation 7 (5, 50, D) a book of Summonings (5, 52, D) a crystal ball of energy (6, 15, D) a +3 leather armour of fire resistance (6, 16, D) an uncursed staff of air (6, 32, D) an uncursed ring of ice (6, 33, D) an uncursed ring of flight (6, 34, D) a +1 hand crossbow of velocity (6, 50, D) a +0 scimitar (6, 52, D) a phantom mirror (7, 14, D) a Necronomicon (7, 15, D) Sif Muna's Tome of Unstable Cold Spells Type Level a - Petrify Transmutation/Earth 4 b - Metabolic Englaciation Hexes/Ice 5 c - Blade Hands Transmutation 5 d - Ozocubu's Refrigeration Ice 6 (7, 16, D) an uncursed staff of summoning (7, 32, D) a lightning rod (4/4) (7, 33, D) a +0 halberd (7, 34, D) a +3 ring mail of cold resistance (7, 50, D) the Volume of Burning Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Sting Conjuration/Poison 1 d - Searing Ray Conjuration 2 e - Ignite Poison Fire/Transmutation/Poison 3 f - Lightning Bolt Conjuration/Air 5 g - Conjure Ball Lightning Conjuration/Air 6 (7, 51, D) a crystal ball of energy (7, 52, D) a +2 rapier of venom (8, 14, D) a Necronomicon (8, 15, D) an uncursed staff of poison (8, 16, D) a +1 battleaxe of electrocution (8, 32, D) a book of Battle (8, 33, D) a +0 short sword (8, 34, D) a lamp of fire (8, 40, D) a +1 scimitar of slicing (still there?) a +0 battleaxe (still there?) (8, 41, D) the +3 dagger of Yeast {pierce, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. (unseen) (8, 42, D) a +0 war axe (unseen) (8, 50, D) a box of beasts (8, 51, D) a +0 spear of flaming (8, 52, D) an uncursed staff of summoning (9, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (9, 14, D) a lamp of fire (9, 15, D) a book of Minor Magic (9, 16, D) an uncursed staff of energy (9, 32, D) the +2 robe of Fanaticism {rPois MR- SInv} It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (9, 33, D) the +9 spear "Fejidy" {flame, Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). (9, 34, D) a +3 leather armour of poison resistance (9, 40, D) a +0 scimitar a +0 scimitar a +0 battleaxe a cursed -3 short sword (9, 42, D) a +0 long sword (unseen) (9, 51, D) a lamp of fire (10, 1, D) a +0 shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +6 great sword of holy wrath (10, 15, D) the +6 leather armour of Courage {rCorr Dex+7 SInv} It affects your dexterity (+7). It lets you see invisible. It protects you from acid and corrosion. (10, 16, D) a book of Battle (10, 32, D) an uncursed ring of poison resistance (10, 33, D) a +0 war axe (10, 34, D) an uncursed ring of protection from magic (10, 40, D) a +0 scimitar (still there?) a +0 broad axe (still there?) (10, 41, D) a +2 battleaxe of flaming (unseen) (10, 42, D) a +0 mace (unseen) (10, 51, D) a +3 blowgun (10, 52, D) a Grand Grimoire (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of poison (11, 15, D) an uncursed staff of cold (11, 16, D) a +3 ring mail of magic resistance (11, 32, D) a box of beasts (11, 33, D) a book of Dreams (11, 34, D) the +1 trident "Cyogoqurgh" {venom, rF+ rC- Stlth+} It poisons the flesh of those it strikes. It protects you from fire. It makes you vulnerable to cold. It makes you more stealthy. (11, 50, D) a sack of spiders (11, 51, D) a lightning rod (4/4) (12, 14, D) an uncursed ring of see invisible (12, 15, D) an uncursed amulet of the gourmand (12, 16, D) a book of Clouds (12, 32, D) an uncursed amulet of guardian spirit (12, 33, D) a lightning rod (4/4) (12, 34, D) the +4 dire flail "Arcanum" {venom, +Blink rN+ Str+4 Int-2} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (-2). It protects you from negative energy. It lets you blink. (12, 50, D) a book of Enchantments (12, 51, D) the +0 leather armour of Recklessness {+Blink MR- Dex+9} It affects your dexterity (+9). It affects your resistance to hostile enchantments. It lets you blink. (12, 52, D) a phantom mirror (13, 32, D) a +0 dagger of venom (13, 33, D) a +0 trident of venom (13, 34, D) a +2 hand crossbow of velocity (13, 50, D) a +1 leather armour of poison resistance (13, 51, D) a +2 hand axe of venom (13, 52, D) an uncursed staff of poison (14, 50, D) a +3 hand crossbow of freezing (14, 52, D) a +2 vampiric dagger (17, 55, D) (unseen) (18, 48, D) a lightning rod (4/4) (18, 49, D) a +2 shortbow of freezing (18, 50, D) an uncursed ring of poison resistance (18, 55, D) a +6 war axe of freezing (unseen) (18, 57, D) a +2 rapier of speed (19, 0, D) a lightning rod (4/4) (19, 16, D) the ring of Amorality {+Blink rC+++ Str-3 Dex-4 SInv} [ring of see invisible] It affects your strength (-3). It affects your dexterity (-4). It renders you almost immune to cold. It lets you see invisible. It lets you blink. (19, 17, D) an uncursed staff of energy (19, 32, D) a +1 vampiric battleaxe (19, 33, D) Sif Muna's Compendium of Fiery Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Sticky Flame Conjuration/Fire 4 d - Summon Demon Summoning 5 e - Summon Hydra Summoning 7 (19, 48, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (19, 49, D) a book of Geomancy (19, 50, D) a +5 dagger of venom (20, 0, D) a +2 glaive of venom (20, 1, D) the +4 plate armour of Tomorrow {+Blink rF+} It protects you from fire. It lets you blink. (20, 16, D) a book of Geomancy (20, 17, D) a +4 blowgun (20, 32, D) a +0 glaive of protection (20, 33, D) a +1 rapier of draining (20, 48, D) the cursed +0 great sword of Tac Bodd {speed, rC+ rN+ Str+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (20, 49, D) a +5 blowgun (20, 50, D) an uncursed staff of earth (21, 0, D) an uncursed staff of death (21, 1, D) a sack of spiders (21, 16, D) the +0 leather armour of Quantum Leap {Dex+4} It affects your dexterity (+4). (21, 17, D) the Papyrus of Warped Talismans Spells Type Level a - Swiftness Charms/Air 2 b - Portal Projectile Hexes/Translocation 3 c - Lesser Beckoning Translocation 3 d - Teleport Other Translocation 3 e - Excruciating Wounds Charms/Necromancy 5 (21, 32, D) a Young Poisoner's Handbook (21, 33, D) a +0 glaive of holy wrath (21, 34, D) an uncursed staff of earth (21, 48, D) a phial of floods (21, 49, D) a +2 quarterstaff of crushing (21, 50, D) the +4 hunting sling "Keskin" {venom, rElec rPois rF+ rN+} It poisons the ammo it fires. It protects you from fire. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (22, 1, D) the +0 scale mail "Zoar" {rElec MR+ Dex+2} It affects your dexterity (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (22, 7, D) (unseen) (22, 8, D) (unseen) (22, 16, D) an uncursed ring of protection from cold (22, 17, D) an uncursed staff of earth (22, 32, D) a Grand Grimoire (22, 33, D) a book of Beasts (22, 34, D) a +1 ring mail of cold resistance (22, 48, D) the +5 scimitar of Guilt {distort, rElec rC+ Str-5} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (-5). It protects you from cold. It insulates you from electricity. (22, 49, D) a sack of spiders (22, 50, D) a +2 ring mail of fire resistance (23, 0, D) an uncursed staff of death (23, 1, D) an uncursed staff of wizardry (23, 17, D) a +4 quarterstaff of distortion (23, 18, D) an uncursed staff of summoning (23, 32, D) the +27 Lear's hauberk (23, 33, D) a +6 ring of evasion (23, 34, D) a +1 ring of protection (23, 38, D) +0 shadow dragon scales (unseen) (23, 48, D) a +2 rapier of protection (23, 49, D) a book of Annihilations (23, 50, D) an uncursed staff of fire (24, 0, D) +0 shadow dragon scales (24, 1, D) a sack of spiders (24, 8, D) (unseen) (24, 16, D) the amulet "Jilumaar" {Harm *Drain rF+ MR- Int+4} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. (24, 17, D) a +2 quarterstaff of crushing (24, 18, D) a +4 flail of holy wrath (24, 32, D) the ring "Hiavoig" {rPois rF+ rC+ rN++ Slay-4} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from fire. It protects you from cold. It protects you from poison. It greatly protects you from negative energy. (24, 33, D) an uncursed staff of poison (24, 34, D) a book of Air (24, 48, D) the +7 halberd of Aweggitho {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. (24, 49, D) the cursed +0 chain mail "Loveejoq" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (24, 50, D) a +2 chain mail of cold resistance (25, 0, D) the amulet of Suspected Treachery {Reflect *Corrode rElec Dex+9 SH+4} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+9). It insulates you from electricity. It may corrode you when you take damage. It affects your SH (+4). (25, 1, D) a cursed -3 ring of strength (25, 16, D) an uncursed staff of energy (25, 17, D) an uncursed staff of wizardry (25, 18, D) a +2 trident of distortion (25, 21, D) +0 ice dragon scales (unseen) (25, 32, D) a phantom mirror (25, 33, D) a phial of floods (25, 34, D) a +3 blowgun (25, 48, D) a +1 leather armour of poison resistance (25, 49, D) an uncursed amulet of magic regeneration (25, 50, D) a +3 spear of distortion (26, 0, D) a +2 eveningstar of protection (26, 16, D) the amulet of Ziton {+Rage Str+5 Int+4} [amulet of rage] It affects your strength (+5). It affects your intelligence (+4). It lets you go berserk. (26, 17, D) a +0 plate armour of cold resistance (26, 32, D) an uncursed amulet of the gourmand (26, 33, D) a +2 plate armour of cold resistance (26, 34, D) the Reference Book on Igneous Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Sticky Flame Conjuration/Fire 4 d - Tornado Air 9 (26, 48, D) the cursed +1 arbalest of Ymat {flame, SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. It has a curse placed upon it. (26, 50, D) a lightning rod (4/4) (27, 0, D) a +1 scale mail of fire resistance (27, 1, D) a +4 ring mail of magic resistance (27, 16, D) a phial of floods (27, 17, D) a phial of floods (27, 32, D) a +2 chain mail of cold resistance (27, 33, D) an uncursed ring of protection from fire (27, 34, D) a box of beasts (27, 49, D) the +0 hat "Xeqiug" {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (28, 0, D) an uncursed ring of wizardry (28, 1, D) an uncursed ring of wizardry (28, 17, D) an uncursed staff of poison (28, 32, D) an uncursed staff of cold (28, 33, D) an uncursed staff of cold (28, 48, D) a cursed amulet of inaccuracy (28, 49, D) a phantom mirror (29, 0, D) an uncursed ring of ice (29, 1, D) a +8 hand crossbow (29, 16, D) Sif Muna's Collected Works on Companions Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Summon Lightning Spire Summoning/Air 4 c - Summon Forest Summoning/Translocation 5 d - Aura of Abjuration Summoning 5 (29, 17, D) an uncursed staff of poison (29, 32, D) a +1 ring of protection (29, 33, D) a +4 demon blade of draining (29, 48, D) a +4 spear of freezing (29, 49, D) a +2 morningstar of holy wrath (30, 48, D) a +4 ring of evasion (30, 49, D) the Grimoire of Destructive Earth Spells Type Level a - Passwall Transmutation/Earth 2 b - Conjure Flame Conjuration/Fire 3 c - Irradiate Conjuration/Transmutation 5 d - Statue Form Transmutation/Earth 6 (30, 50, D) a +1 helmet of see invisible (31, 48, D) a +2 helmet of intelligence (31, 49, D) the cursed +0 scale mail "Lyetiw" {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (31, 50, D) a sack of spiders (32, 48, D) an uncursed ring of flight (32, 49, D) a +4 scimitar of flaming (32, 50, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (33, 21, D) +0 ice dragon scales (unseen) (33, 48, D) the ring of Doubts {rC+ MP+9 Str+3} [ring of magical power] It affects your strength (+3). It protects you from cold. It affects your magic capacity (+9). (33, 49, D) a +0 morningstar of venom (33, 50, D) a +5 short sword of speed (34, 28, D) a sack of spiders (34, 48, D) an uncursed staff of power (34, 49, D) a +2 demon blade of draining (34, 50, D) the +2 war axe "Hoxy" {venom, Fragile +Blink rElec} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you blink. It will be destroyed if unequipped. (35, 15, D) a +3 leather armour of fire resistance (35, 29, D) a book of Death (35, 33, D) a sling bullet (35, 34, D) a +0 hunting sling (still there?) 2 sling bullets (still there?) (36, 0, D) Jebogo Uwipp's Thorough Guide to Thaumaturgy Spells Type Level a - Tornado Air 9 (36, 1, D) a +4 quick blade (36, 14, D) a crystal ball of energy (36, 15, D) +1 steam dragon scales (36, 28, D) an uncursed staff of fire (36, 29, D) a +1 rapier of speed (36, 33, D) a +2 scythe of pain a cursed +0 robe (36, 34, D) a sling bullet (unseen) (36, 35, D) a +2 whip of flaming (unseen) (37, 0, D) an uncursed staff of poison (37, 1, D) a sack of spiders (37, 6, D) a +3 scimitar of flaming (37, 7, D) a +3 scimitar of flaming (37, 14, D) an uncursed ring of fire (37, 15, D) a fan of gales (37, 28, D) the Almanac of Dislocation Spells Type Level a - Lesser Beckoning Translocation 3 b - Passage of Golubria Translocation 4 c - Dispersal Translocation 6 d - Malign Gateway Summoning/Translocation 7 (37, 29, D) the ring "Guomenupef" {rElec rN+ MR+ Dex-4 Stlth+} [ring of positive energy] It affects your dexterity (-4). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (37, 34, D) a +2 war axe a +3 plate armour of magic resistance a +0 dagger a +0 robe a sling bullet (37, 35, D) a sling bullet (38, 0, D) the +2 chain mail "Ahotoh" {rC- Str-2 Dex+9} It affects your strength (-2). It affects your dexterity (+9). It makes you vulnerable to cold. (38, 1, D) a +0 great sword of holy wrath (38, 6, D) a +3 scimitar of flaming a +2 scimitar of flaming (38, 14, D) a +6 hand axe of electrocution (38, 15, D) an uncursed staff of poison (38, 28, D) a +2 dagger of holy wrath (38, 29, D) a +1 double sword of freezing (38, 34, D) a +3 quarterstaff of chaos (unseen) (38, 35, D) a +0 short sword (unseen) (38, 36, D) a large rock (38, 48, D) the Collected Works on Unstable Translocation Spells Type Level a - Sticks to Snakes Transmutation 2 b - Portal Projectile Hexes/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Dispersal Translocation 6 (38, 49, D) a lamp of fire (38, 50, D) a +1 hunting sling of flaming (39, 0, D) a fan of gales (39, 1, D) a +0 whip of venom (39, 7, D) a +2 scimitar of flaming (39, 14, D) a box of beasts (39, 15, D) the Grimoire of the Entrancing Rocks Spells Type Level a - Confusing Touch Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Portal Projectile Hexes/Translocation 3 d - Statue Form Transmutation/Earth 6 (39, 28, D) a +0 spear of freezing (39, 29, D) an uncursed staff of wizardry (39, 33, D) 11 large rocks (still there?) a large rock (still there?) (39, 48, D) a +0 spear of venom (39, 49, D) a +1 hat of see invisible (39, 50, D) an uncursed staff of earth (40, 0, D) a +0 ring mail of poison resistance (40, 1, D) the Catalogue of Execration Spells Type Level a - Corona Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Spectral Weapon Hexes/Charms 3 d - Tukima's Dance Hexes 3 e - Leda's Liquefaction Hexes/Earth 4 f - Yara's Violent Unravelling Hexes/Transmutation 5 (40, 14, D) a sack of spiders (40, 15, D) a +3 hand axe of pain (40, 28, D) a +0 dagger of distortion (40, 29, D) a box of beasts (40, 48, D) a +3 scimitar of flaming (40, 49, D) a +0 flail of holy wrath (40, 50, D) an uncursed ring of ice (41, 0, D) the cursed +0 giant club of Attainder {chaos, rC+ Dex+2} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (41, 1, D) the +2 chain mail of Keev {rElec rC- Stlth+} It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. (41, 14, D) a book of Clouds (41, 15, D) a lightning rod (4/4) (41, 28, D) an uncursed staff of power (41, 29, D) an uncursed ring of flight (41, 48, D) a +2 leather armour of fire resistance (41, 49, D) the cursed +1 scale mail "Mutaekk" {rN+} It protects you from negative energy. It has a curse placed upon it. (41, 52, D) a +0 pair of boots of running the ring "Semmet" {Fire *Contam Int+2 Dex+5} [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It affects your dexterity (+5). It protects you from fire. It makes you vulnerable to cold. It causes magical contamination when unequipped. (42, 0, D) a cursed staff of fire (42, 1, D) a +2 glaive of protection (42, 14, D) an uncursed staff of summoning (42, 15, D) an uncursed staff of death (42, 28, D) a phantom mirror (42, 29, D) a book of Unlife (42, 48, D) the +2 chain mail of Vanity {rC+ MR- Str+2} It affects your strength (+2). It protects you from cold. It affects your resistance to hostile enchantments. (42, 49, D) a cursed amulet of inaccuracy (42, 50, D) the Collected Works on Toxic Earth Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Passwall Transmutation/Earth 2 c - Venom Bolt Conjuration/Poison 5 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 (43, 14, D) the ring "Uvuc" {rCorr Dex+4} [ring of resist corrosion] It affects your dexterity (+4). (43, 15, D) an uncursed staff of wizardry (43, 28, D) a +1 flail of protection (43, 29, D) a book of Frost (43, 48, D) a +0 rapier of protection (43, 49, D) a +1 chain mail of poison resistance (43, 50, D) a +3 long sword of electrocution (44, 28, D) a book of Maledictions (44, 48, D) the Collected Works on Cankerous Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Fireball Conjuration/Fire 5 (44, 49, D) the Grimoire of Congealing Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Freeze Ice 1 d - Metabolic Englaciation Hexes/Ice 5 e - Freezing Cloud Conjuration/Ice/Air 6 f - Simulacrum Ice/Necromancy 6 (44, 50, D) the +2 naga barding "Pixzon" {rElec rN+ MR- Int+3} It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (44, 51, D) a +3 great mace of crushing (45, 49, D) the +1 ring mail of Somewhere Else {rPois Dex+4 Slay-5 SInv} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from poison. It lets you see invisible. (45, 51, D) a +1 triple sword of holy wrath (46, 49, D) a cursed staff of cold (46, 50, D) a +6 battleaxe of freezing (46, 51, D) a book of Alchemy (47, 48, D) a +2 dagger of pain (47, 49, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (47, 50, D) an uncursed staff of summoning (47, 51, D) the +5 scale mail "Xegaal" {+Blink Int+4 Dex-5} It affects your intelligence (+4). It affects your dexterity (-5). It lets you blink. (47, 54, D) +0 acid dragon scales (unseen) (47, 55, D) +0 gold dragon scales (unseen) (48, 48, D) a lightning rod (4/4) (48, 49, D) a sack of spiders (48, 50, D) an uncursed ring of resist corrosion (48, 51, D) a +4 longbow of freezing (48, 54, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (49, 0, D) an uncursed staff of conjuration (49, 1, D) the ring of Vingof {Wiz rPois} [ring of wizardry] It improves your spell success rate. It protects you from poison. (49, 3, D) a +0 halberd (unseen) (49, 36, D) an uncursed staff of air (49, 48, D) a phantom mirror (49, 49, D) a +4 rapier of protection (49, 50, D) the Guide on Earthen Transmigration Spells Type Level a - Sandblast Earth 1 b - Stone Arrow Conjuration/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Iron Shot Conjuration/Earth 6 e - Statue Form Transmutation/Earth 6 (49, 54, D) +0 ice dragon scales (49, 55, D) (unseen) (49, 56, D) quicksilver dragon scales (unseen) (50, 0, D) the Compendium of Dislocation and Good Luck Spells Type Level a - Apportation Translocation 1 b - Portal Projectile Hexes/Translocation 3 c - Recall Summoning/Translocation 3 d - Teleport Other Translocation 3 e - Excruciating Wounds Charms/Necromancy 5 f - Iskenderun's Battlesphere Conjuration/Charms 5 (50, 1, D) Waemaiz's Papyrus of Flight and Sinister Magic Spells Type Level a - Swiftness Charms/Air 2 b - Vampiric Draining Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 d - Lightning Bolt Conjuration/Air 5 e - Bolt of Draining Conjuration/Necromancy 5 (50, 4, D) a +0 giant spiked club a +3 long sword a +0 chain mail (50, 5, D) a +2 long sword of holy wrath (unseen) (50, 12, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (50, 13, D) a cursed ring of loudness (50, 24, D) a sack of spiders (50, 25, D) a cursed -4 ring of protection (50, 36, D) a book of Minor Magic (50, 37, D) a book of Burglary (50, 48, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (50, 49, D) a box of beasts (50, 50, D) an uncursed staff of conjuration (51, 0, D) a +2 robe of positive energy (51, 1, D) an uncursed staff of energy (51, 4, D) 3 large rocks (51, 12, D) a phial of floods (51, 13, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (51, 24, D) a +2 halberd of protection (51, 25, D) a cursed staff of air (51, 29, D) (unseen) (51, 36, D) a phantom mirror (51, 37, D) a +2 shortbow of velocity (51, 48, D) Sif Muna's Papyrus of the Glacier and Enhancements Spells Type Level a - Infusion Charms 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Throw Icicle Conjuration/Ice 4 d - Simulacrum Ice/Necromancy 6 e - Ring of Flames Charms/Fire 7 (51, 49, D) a book of Changes (51, 50, D) a lamp of fire (52, 1, D) a +4 dagger of speed (52, 4, D) a +0 halberd (unseen) (52, 5, D) a +0 great sword (unseen) (52, 6, D) the +8 scimitar of Wobrenom {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). (unseen) (52, 12, D) a +4 chain mail of magic resistance (52, 13, D) the amulet "Netorche" {RegenMP rC+ Str-3 Int+5} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (-3). It affects your intelligence (+5). It protects you from cold. (52, 24, D) an uncursed amulet of rage (52, 25, D) an uncursed ring of fire (52, 36, D) a Grand Grimoire (52, 37, D) a book of Clouds (52, 48, D) a +0 antimagic quarterstaff (52, 49, D) an uncursed staff of fire (52, 50, D) a +3 long sword of slicing (53, 0, D) a fan of gales (53, 1, D) a +0 dagger (53, 5, D) a +0 dire flail (unseen) (53, 12, D) a cursed staff of death (53, 13, D) a +1 vampiric short sword (53, 16, D) a cursed +0 hand axe (unseen) (53, 24, D) a +6 ring of strength a +3 ring of intelligence (53, 25, D) an uncursed staff of cold (53, 36, D) an uncursed staff of air (53, 37, D) an uncursed staff of earth (53, 49, D) a +3 quarterstaff of protection (53, 50, D) an uncursed ring of magical power (54, 0, D) the ring "Amoik" {rPois rC+ MR+ Dex+3} [ring of protection from magic] It affects your dexterity (+3). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (54, 12, D) an uncursed staff of power (54, 13, D) a sack of spiders (54, 24, D) an uncursed staff of death (54, 25, D) an uncursed ring of poison resistance (54, 36, D) a book of Frost (54, 48, D) a +1 scimitar of electrocution (54, 49, D) the ring "Sappy" {+Blink rPois Dex+3} [ring of dexterity] It affects your dexterity (+3). It protects you from poison. It lets you blink. (55, 0, D) a crystal ball of energy (55, 1, D) a +1 leather armour of poison resistance (55, 12, D) a crystal ball of energy (55, 13, D) a +1 scale mail of fire resistance (55, 24, D) a +3 vampiric executioner's axe (57, 49, D) 2 arrows (57, 52, D) an arrow (57, 53, D) an arrow (57, 58, D) an arrow (58, 47, D) an uncursed staff of cold (58, 48, D) a book of the Sky (58, 49, D) a +0 long sword (58, 56, D) an arrow (58, 58, D) an arrow (59, 36, D) a lightning rod (4/4) (59, 48, D) a +0 long sword (59, 49, D) a +0 hunting sling of flaming (59, 50, D) an arrow (59, 53, D) an arrow (59, 56, D) an arrow (60, 36, D) a +0 short sword (60, 43, D) a +0 long sword (60, 47, D) a book of the Tempests (60, 48, D) a Grand Grimoire (60, 49, D) a book of Alchemy (60, 52, D) a +0 shortbow (unseen) (60, 53, D) a +0 short sword (60, 54, D) a +3 halberd of venom (60, 55, D) a +1 scimitar of holy wrath (still there?) a +1 hand axe of freezing (still there?) (61, 0, D) a +5 antimagic war axe (61, 3, D) a +0 giant club (unseen) (61, 8, D) the +15 plate armour "Feoxkoff" {rC- rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It protects you from acid and corrosion. (61, 11, D) a +3 dagger (unseen) (61, 16, D) a +4 trident of venom (61, 26, D) a +2 scale mail of fire resistance (61, 36, D) an uncursed ring of fire (61, 37, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (61, 48, D) a phial of floods (61, 49, D) an uncursed staff of death (61, 51, D) a +1 short sword of electrocution (still there?) an arrow (still there?) (61, 52, D) a +1 scimitar of freezing (still there?) a +0 scimitar (still there?) (61, 53, D) 6 arrows a +4 quarterstaff of draining a +0 long sword a +0 leather armour (61, 54, D) a +0 longbow (still there?) a +0 rapier of freezing (still there?) a cursed -1 leather armour (still there?) a +0 longbow (still there?) 57 arrows (still there?) a +0 leather armour (still there?) (61, 55, D) a +1 halberd of flaming (still there?) a +0 scimitar of slicing (still there?) (62, 0, D) an uncursed ring of ice (62, 1, D) a +3 leather armour of fire resistance (62, 3, D) a +0 troll leather armour a +0 giant spiked club (62, 8, D) an uncursed staff of poison (62, 9, D) a book of Air (62, 11, D) a +2 dagger a +0 robe (62, 16, D) the cursed +1 glaive of Beogh's Indignation {freeze, +Inv +Fly rF+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. It lets you turn invisible. It lets you fly. It has a curse placed upon it. (62, 17, D) the +12 war axe "Ahuotituby" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. (62, 20, D) a +0 mace (62, 26, D) a lamp of fire (62, 27, D) a +0 dagger (62, 30, D) a +2 long sword of slicing (unseen) (62, 36, D) a manual of Fire Magic (62, 37, D) a +2 dagger of speed (62, 40, D) a +0 short sword a +0 ring mail (62, 42, D) a +0 short sword a +0 scale mail a +0 short sword a +0 leather armour (62, 43, D) a +0 rapier (still there?) a +4 hand axe of electrocution (still there?) (62, 44, D) a +0 rapier (62, 47, D) a +0 dagger (62, 48, D) the cursed +1 ring mail of Fazexoire {rElec rPois Int+5 SInv} It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (62, 49, D) a fan of gales (62, 52, D) a +0 long sword a +0 shortbow a +0 chain mail a +0 long sword an uncursed amulet of the gourmand a +0 dagger a +0 shortbow 45 arrows a +0 leather armour an elf corpse (skeletalised by now) (62, 53, D) a +4 short sword of protection a +0 short sword a +0 ring mail a cursed +0 buckler a +0 longbow 73 arrows a +0 leather armour a scroll of acquirement (62, 54, D) a +0 longbow a +0 dagger a +0 leather armour a cursed -3 short sword a +0 ring mail a +0 longbow a +0 leather armour an uncursed ring of protection from fire a +0 dagger a +0 scale mail an uncursed amulet of regeneration a +0 long sword an uncursed ring of wizardry a +0 longbow 83 arrows a +0 leather armour a scroll of brand weapon a +4 mace of protection a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (62, 55, D) 6 arrows a +0 long sword the ring of Zuimaopn {rC+ Str+2} [ring of strength] It affects your strength (+2). It protects you from cold. (62, 60, D) 4 arrows (62, 61, D) an arrow (63, 0, D) the amulet "Niosum" {rPois rC++ Regen+ Str-3} [amulet of regeneration] It affects your strength (-3). It greatly protects you from cold. It protects you from poison. It increases your rate of regeneration. (63, 3, D) a cursed +0 giant club (unseen) (63, 8, D) a +6 ring of strength (63, 16, D) a +1 shortbow of velocity (63, 17, D) a +1 crystal plate armour (63, 20, D) a +0 mace (63, 26, D) an uncursed amulet of the gourmand (63, 27, D) a +4 dagger of venom (63, 30, D) a +0 leather armour a +0 mace a +0 rapier of venom a +0 robe a +0 dagger a +0 robe a +0 war axe (63, 33, D) a +0 dagger (unseen) (63, 37, D) a lightning rod (4/4) (63, 41, D) a +1 whip of holy wrath (unseen) (63, 48, D) a +2 long sword of pain (63, 49, D) a +2 leather armour of fire resistance (63, 50, D) a +0 short sword (63, 51, D) an uncursed staff of conjuration (unseen) (63, 52, D) an arrow a +0 long sword a +0 leather armour a +1 shield of resistance a +0 dagger a +0 ring mail an uncursed ring of stealth a +0 short sword an elf corpse (skeletalised by now) (63, 53, D) a +0 longbow 6 arrows a +0 leather armour a +3 vampiric trident an elf corpse (skeletalised by now) (63, 54, D) a +2 shortbow of velocity (unseen) (63, 55, D) a +0 dagger (unseen) (63, 57, D) an arrow (64, 16, D) an uncursed amulet of guardian spirit (64, 17, D) the ring of Gutele Rich {rCorr MR+++} [ring of resist corrosion] It affects your resistance to hostile enchantments. (64, 26, D) a +0 dagger (64, 27, D) an uncursed ring of protection from fire (64, 30, D) a +0 dire flail (unseen) (64, 41, D) a +0 short sword (unseen) (64, 47, D) +12 gold dragon scales (64, 49, D) a lightning rod (4/4) (64, 50, D) a fan of gales (64, 52, D) a +3 vampiric bardiche (unseen) (65, 26, D) a +1 chain mail of positive energy (65, 47, D) a +0 dagger (65, 48, D) a +0 dagger (65, 49, D) the Compendium of Feathery Dislocation Spells Type Level a - Teleport Other Translocation 3 b - Force Lance Conjuration/Translocation 4 c - Silence Hexes/Air 5 d - Disjunction Translocation 8 (65, 50, D) the amulet of the Prince {*Corrode rC+++ Regen+ Int+3 Stlth+} [amulet of regeneration] It affects your intelligence (+3). It renders you almost immune to cold. It increases your rate of regeneration. It may corrode you when you take damage. It makes you more stealthy. (65, 53, D) a +0 long sword (65, 59, D) an arrow (66, 48, D) a crystal ball of energy (66, 49, D) a +1 scale mail of cold resistance (66, 50, D) a fan of gales (67, 0, D) a lamp of fire (67, 47, D) a +1 dagger of speed (67, 49, D) an uncursed staff of fire (67, 50, D) a +1 arbalest of freezing (68, 47, D) a crystal ball of energy (68, 48, D) a +2 falchion of holy wrath (69, 0, D) an uncursed ring of protection from cold (69, 36, D) a book of Summonings (69, 47, D) a +1 scale mail of positive energy (69, 49, D) +1 storm dragon scales (69, 50, D) the amulet of Pukim {Inacc -Tele +Fly rC+ Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It protects you from cold. It lets you fly. It prevents most forms of teleportation. (70, 8, D) the cursed +0 hand axe of Homn {chop, rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (70, 9, D) a +0 long sword of holy wrath (70, 36, D) a lightning rod (4/4) (70, 37, D) a +3 leather armour of cold resistance (70, 47, D) a book of the Dragon (70, 48, D) an uncursed staff of power (70, 49, D) a book of Power (71, 8, D) a book of Clouds (71, 16, D) a cursed ring of loudness (71, 17, D) a fan of gales (71, 26, D) a +2 scimitar of electrocution (71, 27, D) the +1 scale mail of the Enchanted Forest {rC+ Dex-3 SInv} It affects your dexterity (-3). It protects you from cold. It lets you see invisible. (71, 36, D) a +4 scale mail of poison resistance (71, 37, D) a book of Necromancy (71, 47, D) a +0 short sword (71, 48, D) a lamp of fire (71, 49, D) a +0 rapier (72, 8, D) an uncursed staff of wizardry (72, 9, D) the +2 shortbow of Destiny {venom, rC- Str+3 Stlth+} It poisons the ammo it fires. It affects your strength (+3). It makes you vulnerable to cold. It makes you more stealthy. (72, 16, D) a book of Enchantments (72, 17, D) a +2 ring mail of cold resistance (72, 26, D) an uncursed ring of protection from magic (72, 27, D) the ring of Qenopar {+Blink AC+5 Str+3 Int+3 Slay-5} [ring of protection] It affects your AC (+5). It affects your strength (+3). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It lets you blink. (72, 36, D) a +1 dire flail of protection (72, 37, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (72, 47, D) a +4 scale mail of cold resistance (72, 48, D) a +0 rapier (72, 49, D) a phantom mirror (73, 1, D) the ring "Mimaduen" {rPois rN+ SInv} [ring of poison resistance] It protects you from poison. It protects you from negative energy. It lets you see invisible. (73, 16, D) a book of Conjurations (73, 17, D) an uncursed ring of stealth (73, 26, D) an uncursed ring of positive energy (73, 27, D) a +0 whip of pain (73, 36, D) a cursed staff of summoning (73, 37, D) a book of Debilitation (73, 47, D) a +0 rapier (73, 48, D) a cursed staff of conjuration (74, 2, D) the +7 hunting sling of the Hero {freeze, rF+ Str+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from fire. (74, 47, D) a +2 pair of gloves of archery (74, 48, D) the +5 chain mail "Ogismi" {+Inv MP+9 Str+2} It affects your strength (+2). It affects your magic capacity (+9). It lets you turn invisible. (75, 47, D) a +0 rapier (75, 48, D) a +6 shortbow (75, 49, D) a book of Necromancy