AAAAA Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 11, D:1) a cursed -2 whip (8, -9, D:1) a +0 club (11, 22, D:1) a +0 ring mail (14, 5, D:1) a +0 club (14, 15, D:1) a +0 club (18, 14, D:1) a +0 leather armour (19, 30, D:1) a cursed -1 dagger (25, 25, D:1) a +0 whip (27, 17, D:1) a +0 dagger (31, 9, D:1) a cursed -3 short sword (33, 17, D:1) a +0 club (39, 29, D:1) a +0 club (41, 35, D:1) a +0 hunting sling (50, 33, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 18 arrows (1, -17, D:2) a +0 ring mail (2, -14, D:2) a +0 robe (5, 2, D:2) a +0 leather armour (9, -4, D:2) a +0 club (31, -5, D:2) a +0 club (33, -3, D:2) 27 stones (34, -4, D:2) a +0 chain mail (37, -4, D:2) a +0 ring mail (47, -38, D:2) a +0 dagger (52, -34, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 cloak (3, -3, D:3) a +0 leather armour a +0 war axe (3, 20, D:3) a +0 ring mail (4, -2, D:3) a +0 robe (10, -11, D:3) 20 stones (14, -3, D:3) a +0 dagger (21, 13, D:3) a +0 leather armour (22, 23, D:3) a +0 dagger (23, 9, D:3) a +1 ring mail of poison resistance a +1 falchion of slicing (25, 18, D:3) a +0 club (27, 33, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (3, 5, D:4) a cursed ring of teleportation (8, -36, D:4) the -1 pair of boots of Saqont {rF- MR++ Int+7} It affects your intelligence (+7). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (14, 0, D:4) 26 sling bullets (29, -24, D:4) a +0 spear (29, -5, D:4) a +0 giant club (33, -8, D:4) a +0 shortbow (unseen) (33, -6, D:4) a +0 club (33, -3, D:4) an arrow (34, -6, D:4) a +0 club a +0 whip a +0 ring mail a +0 hand axe 2 arrows (34, -5, D:4) a +0 short sword (36, -34, D:4) a cursed -2 dagger a +0 robe (37, -34, D:4) a +0 whip (37, 7, D:4) a +0 robe (38, -33, D:4) a +0 club (39, -32, D:4) a +0 robe (41, -22, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon (0, 0, D:5) 30 arrows (4, -6, D:5) a +0 leather armour (12, -9, D:5) a +0 pair of gloves (14, -27, D:5) 16 arrows (15, 10, D:5) a +0 long sword (20, 14, D:5) a +0 leather armour (31, -29, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe a +0 scale mail (4, 9, D:6) 19 sling bullets (unseen) (8, -6, D:6) a cursed +0 chain mail (9, -7, D:6) a +0 plate armour (12, -8, D:6) a +0 short sword (23, -10, D:6) a +0 giant club (29, 9, D:6) a +0 dagger a +0 leather armour (31, -4, D:6) the amulet "Sowir" {Spirit rPois MR++} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. It affects your resistance to hostile enchantments. (31, 4, D:6) a +0 war axe (31, 8, D:6) a +0 short sword a +0 leather armour (31, 10, D:6) a +0 dagger (32, -4, D:6) a gold piece (32, 5, D:6) a +0 dagger a +0 robe (33, -4, D:6) 19 bolts (33, 6, D:6) a +0 hand axe a +0 mace a +0 leather armour (34, -4, D:6) 12 arrows (35, -11, D:6) a +0 whip (unseen) (35, -4, D:6) a +0 mace (38, -21, D:6) 10 stones (43, -21, D:6) 14 stones (48, -5, D:6) 20 arrows Level 7 of the Dungeon (0, 0, D:7) 27 arrows (1, -4, D:7) a +0 chain mail (10, -10, D:7) a +0 ring mail (12, 7, D:7) a +0 giant club (21, -19, D:7) a cursed +0 hand axe a +0 robe (22, -20, D:7) a +0 battleaxe a +0 robe (23, -1, D:7) a +0 ring mail a +0 plate armour a +0 battleaxe (24, 14, D:7) a +0 robe (25, 0, D:7) a +0 scale mail (28, -23, D:7) a +0 short sword of venom a +0 robe a +3 hand axe a +0 robe (29, -23, D:7) a +2 mace a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 short sword a cursed -3 dagger a +0 hand crossbow 21 bolts (1, -11, D:8) 27 stones (3, 3, D:8) a +0 club (4, 3, D:8) a +0 short sword (5, 3, D:8) a +0 short sword (9, 3, D:8) a +0 short sword (12, -35, D:8) a +0 flail (13, -36, D:8) a +1 leather armour of poison resistance a +0 leather armour a +0 flail (20, -44, D:8) a +0 giant spiked club (24, -39, D:8) a +0 whip (24, -37, D:8) a cursed -1 mace 15 gold pieces a +0 robe a +0 dagger (24, -36, D:8) a +0 leather armour a +0 flail (25, -36, D:8) a +0 club (25, -33, D:8) a +0 leather armour (26, -36, D:8) a +0 flail (28, -2, D:8) 20 sling bullets (28, 2, D:8) the +7 glaive "Onizal" {antimagic, +Fly rPois MR++ MP+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly. (31, -7, D:8) a +0 battleaxe (53, -7, D:8) a +0 mace (53, -4, D:8) a +0 giant club (61, -22, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 mace (1, 0, D:9) a +0 short sword a +0 dagger a +0 robe (1, 13, D:9) a +0 long sword (1, 15, D:9) an arrow (2, -2, D:9) a +0 robe (unseen) (2, 0, D:9) a +0 dagger a +0 robe a +0 flail a cursed -2 hunting sling a +0 dagger a +0 robe (2, 3, D:9) a +0 club (3, 14, D:9) a +0 giant club (3, 15, D:9) a cursed -3 dagger (still there?) a cursed -1 hand axe (still there?) (5, 17, D:9) a +0 robe a +0 dagger a +0 dagger a +0 robe a +0 shortbow 17 arrows (5, 19, D:9) a +0 club a +0 short sword a +0 plate armour (6, 15, D:9) a +0 plate armour a +0 flail (7, 19, D:9) an arrow (11, 7, D:9) an uncursed amulet of rage (14, 5, D:9) 7 silver tomahawks (16, -3, D:9) a +0 whip a +0 blowgun (17, -5, D:9) a +0 short sword (17, -4, D:9) a +0 club (17, -3, D:9) a +0 dagger a +0 whip (20, -16, D:9) a +0 leather armour (32, 27, D:9) a +0 giant club (33, 25, D:9) a +0 dagger (unseen) (33, 26, D:9) a +0 dagger (34, 26, D:9) a +2 flail of protection (41, -15, D:9) 25 sling bullets (48, 20, D:9) 16 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club a +0 giant club (1, -12, D:10) a +0 short sword (unseen) (1, -11, D:10) a +1 hand axe of electrocution (2, -44, D:10) a +0 chain mail (14, -49, D:10) a +0 great sword a +0 ring mail (14, -37, D:10) a +0 giant club (16, -18, D:10) a potion of blood (22, -15, D:10) a +0 short sword of venom (30, -18, D:10) a +0 scale mail (30, -13, D:10) a +0 long sword (33, -32, D:10) a +0 trident (33, -4, D:10) 20 bolts (34, -3, D:10) a +1 great sword a +0 leather armour (35, -30, D:10) a +0 scale mail (46, -41, D:10) an uncursed staff of fire (51, -8, D:10) a +0 ring mail (53, -2, D:10) a +0 mace Level 1 of the Lair of Beasts (0, 0, Lair:1) a cursed -3 spear (4, 13, Lair:1) 20 stones (7, 18, Lair:1) a +0 ring mail (20, 4, Lair:1) 15 sling bullets (34, 37, Lair:1) 22 sling bullets (44, 28, Lair:1) 15 gold pieces (50, 20, Lair:1) 17 gold pieces (56, 3, Lair:1) 7 gold pieces Level 2 of the Lair of Beasts (0, 0, Lair:2) a scroll of enchant weapon (0, 7, Lair:2) 26 gold pieces (6, 4, Lair:2) 16 gold pieces (7, 10, Lair:2) a scroll of recharging (8, 17, Lair:2) 15 stones (9, 18, Lair:2) a scroll of torment (10, 15, Lair:2) a wand of iceblast (4/15) (49, 19, Lair:2) a water moccasin corpse (skeletalised by now)