AAAAA Level 1 of the Dungeon (31, 0, D:1) 18 stones (31, 1, D:1) 22 stones (37, 46, D:1) a +0 club (46, 23, D:1) a +0 club (48, 44, D:1) a +0 club (50, 47, D:1) 2 stones Level 2 of the Dungeon (6, 25, D:2) a +0 leather armour (8, 36, D:2) a +0 club (13, -18, D:2) 24 arrows (17, -6, D:2) 17 sling bullets (17, 34, D:2) 5 stones (19, -4, D:2) 20 arrows (25, 15, D:2) 23 bolts (27, 23, D:2) a +0 short sword (36, 10, D:2) a +0 short sword (39, 19, D:2) 19 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (23, 14, D:3) a +0 whip of draining Level 4 of the Dungeon (17, 28, D:4) 19 stones (36, 15, D:4) 22 bolts Level 5 of the Dungeon [Shop] Jerchiesch's Weapon Boutique a +0 club (14 gold) a +0 quarterstaff (56 gold) the +6 short sword "Asomiz" {drain, +Blink Str-2 Dex+6} (809 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-2). It affects your dexterity (+6). It lets you blink. the +8 rapier "Eppoclej" {pierce, +Fly MP+9} (771 gold) It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It lets you fly. 22 stones (30 gold) a +0 club (14 gold) a +0 arbalest (63 gold) a +0 short sword (42 gold) a +2 hunting sling of freezing (205 gold) a +0 short sword (42 gold) the +2 battleaxe of Animal Spirits {freeze, rElec rN+} (558 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. a cursed -3 glaive (1 gold) (0, 0, D:5) a +0 chain mail (8, -8, D:5) a +1 short sword of draining (10, -34, D:5) a +0 leather armour Level 6 of the Dungeon (3, -15, D:6) a cursed +2 dagger a +0 robe (8, -14, D:6) a +0 robe a +0 flail (18, -10, D:6) a +0 mace (32, -21, D:6) a +5 dire flail (unseen) (40, -3, D:6) a +0 flail a +0 whip Level 8 of the Dungeon (0, 0, D:8) the +1 robe of the Skies Above {rPois rCorr Int+2 Stlth+} It affects your intelligence (+2). It protects you from poison. It protects you from acid and corrosion. It makes you more stealthy. Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (11, 3, D:9) a +0 whip Level 10 of the Dungeon (0, 0, D:10) a yak corpse (skeletalised by now) (14, 1, D:10) a hound corpse (15, 0, D:10) a cursed +0 dagger a +0 robe