Dungeon Sprint DCSS version 0.34-a0-475-g86861419c1 (webtiles) character file. Game seed: 10386473502408032498 25 AIAndy the Shooter (level 3, -5/27 HPs) Began as a Coglin Hunter on Aug 2, 2025. Slain by an ogre ... wielding a +0 giant club (19 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:04 (67 turns). AIAndy the Shooter (Coglin Hunter) Turns: 67, Time: 00:01:05 Health: -5/27 AC: 3 Str: 11 XL: 3 Next: 4% Magic: 3/3 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 19 Spells: 2/2 levels left rFire . . . (100%) a - +2 sling {Bangon} rCold . . . (100%) c - +0 sling {Navbir} rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.08/turn %: no teleportation @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in the Dungeon. You visited 1 branch Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Skills: - Level 2.0 Fighting + Level 6.4 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +2 sling (weapon) {Bangon} c - a +0 sling (offhand) {Navbir} Armour b - a +0 leather armour (worn) Wands p - a wand of polymorph (10) Scrolls s - a scroll of butterflies b - a scroll of blinking Potions b - a potion of curing {@q1} w - a potion of heal wounds {@q2} h - a potion of haste {@q3} g - 2 potions of magic B - a potion of berserk rage {!q} Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: ▒▒▒▒▒▒▒▒▒▒ ▒<.#.@O..# ▒..)..#..+ ▒..#### +# ▒..# ▒..# ▒..# ▒⌠⌠# ▒### You could see an ogre. Message History Things that are here: a +0 dagger; a +0 leather armour You start resting. You condense into your normal self. Your +0 leather armour, +2 sling {Bangon} and +0 sling {Navbir} unmeld from your body. You float gracefully downwards. You start resting. HP restored. You open the door. An ogre comes into view. It is wielding a +0 giant club. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the ogre. The ogre hits you with a +0 giant club! You shoot a sling bullet. The sling bullet hits the ogre. The ogre is severely wounded. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is severely wounded. You shoot a sling bullet. The sling bullet hits the ogre! The ogre is almost dead. You shoot a sling bullet. The sling bullet barely misses the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 6 | 6.4 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action || total ---------------------------++------- Melee: Unarmed || 22 Fire: Sling || 16 Armour: Skin || 6 Leather armour || 4 Dodge: Dodged || 14 Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | AIAndy the Coglin Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed Ijyb 27 | D | Killed Ijyb 28 | D | Reached skill level 6 in Ranged Weapons 28 | D | Reached XP level 2. HP: 15/22 MP: 2/2 28 | D | Reached XP level 3. HP: 19/27 MP: 3/3 63 | D | Noticed an ogre 67 | D | Slain by an ogre Vanquished Creatures Ijyb (D) 1 creature vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 68 | 68 | 0 | 30 | 0 | 1 | 68.0 | Dungeon | 68 | 68 | 0 | 30 | 0 | 1 | 68.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 68 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------