AMagicalLamp Level 1 of the Dungeon (0, 0, D:1) 16 bolts (-22, 5, D:1) a +0 hunting sling (-6, 19, D:1) a stone (-46, 20, D:1) a +0 plate armour (-40, 20, D:1) a +0 spear (-33, 20, D:1) an uncursed amulet of inaccuracy (-8, 22, D:1) 16 stones (-15, 31, D:1) a +0 large shield (-54, 37, D:1) a +0 chain mail (-13, 37, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 14 stones (-31, 2, D:2) a +0 spear (-50, 5, D:2) a +0 spear (-23, 6, D:2) 11 arrows of flame (-14, 8, D:2) a +0 dagger (-41, 15, D:2) a +0 whip (-15, 16, D:2) a -2 ring mail (10, 18, D:2) a +0 club (-24, 20, D:2) a +0 scale mail (-43, 25, D:2) 26 arrows (-14, 31, D:2) a +0 dagger (-47, 33, D:2) 18 stones (-26, 34, D:2) a +0 club (-14, 36, D:2) a +0 short sword (-52, 40, D:2) 22 stones (-43, 44, D:2) a +0 short sword (-43, 46, D:2) a stone (-41, 50, D:2) a +0 dagger 14 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (-10, 9, D:3) a +0 dagger (-10, 11, D:3) a stone (30, 11, D:3) a +0 short sword (30, 12, D:3) a +0 club (-11, 15, D:3) 2 stones (-10, 15, D:3) 2 stones (4, 17, D:3) a cursed -2 hand axe (14, 17, D:3) 24 stones (4, 18, D:3) a +0 flail (3, 19, D:3) a cursed -1 flail a +0 leather armour (9, 19, D:3) a cursed -3 club (38, 20, D:3) a +0 ring mail (-18, 23, D:3) a +0 club a +0 club a +0 hand axe a +0 chain mail (15, 23, D:3) 11 stones (-14, 24, D:3) a +0 long sword (-21, 34, D:3) a +0 club (37, 37, D:3) a +0 blowgun (17, 42, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 15 arrows (20, 0, D:4) a +0 mace (6, 9, D:4) a +0 robe (-13, 10, D:4) a cursed +0 leather armour a cursed -1 whip a +0 club (-16, 16, D:4) a +0 robe a cursed -1 dagger (-17, 17, D:4) a +0 whip (10, 23, D:4) a +0 leather armour (-11, 25, D:4) a +0 falchion (-7, 29, D:4) the +11 war axe of Valour {flame, *Rage rC+++ Str+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+4). It renders you almost immune to cold. It may make you go berserk in combat. (19, 32, D:4) a cursed -2 leather armour Level 5 of the Dungeon (0, 0, D:5) a potion of flight (-42, 15, D:5) a +0 shortbow (-40, 16, D:5) a +0 club (-36, 16, D:5) a +0 long sword (-37, 17, D:5) a +0 whip (-38, 21, D:5) a +0 robe (-8, 21, D:5) a +0 giant spiked club (-30, 22, D:5) a +0 dagger (-34, 25, D:5) 24 stones (-37, 29, D:5) a +0 leather armour (0, 33, D:5) a +0 robe a +0 scimitar a wand of slowing (6) (5, 33, D:5) 21 bolts (-25, 34, D:5) a cursed +0 war axe (-21, 35, D:5) a +0 hand axe (-21, 36, D:5) a cursed -3 club (-20, 36, D:5) a +0 ring mail a +0 robe a +0 whip a +0 dagger (5, 36, D:5) a +0 robe a +0 dagger (-42, 37, D:5) 19 arrows (5, 37, D:5) a +3 leather armour a +0 leather armour a +0 flail (5, 39, D:5) a +0 robe a +0 dagger (3, 42, D:5) 18 stones (-25, 44, D:5) a +0 plate armour 20 bolts (-43, 45, D:5) a +0 giant club (-23, 46, D:5) a cursed +0 spear (-51, 51, D:5) a +0 scale mail (-47, 55, D:5) a plain deck of summoning the Ecumenical Temple