Dungeon Sprint DCSS version 0.17-a0-2122-g03d97ec (webtiles) character file. 28 AMagicalLamp the Poker (level 3, 0/33 HPs) Began as a Merfolk Skald on Oct 20, 2015. Slain by an ogre ... wielding a +0 giant club (18 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:53 (301 turns). AMagicalLamp the Poker (Merfolk Skald) Turns: 301, Time: 00:00:53 Health: 0/33 AC: 4 Str: 12 XL: 3 Next: 12% Magic: 3/6 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . a - +0 spear rCold + . . Clarity . i - +1 leather armour {rC+} rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: infused, not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Skills: + Level 5.0 Fighting + Level 6.7 Polearms - Level 0.6 Armour - Level 1.3 Dodging - Level 2.0 Spellcasting - Level 3.2 Charms You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Infusion Chrm #..... 12% 1 ##..... Inventory: Hand Weapons a - a +0 spear (weapon) Armour i - a +1 leather armour of cold resistance (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing {@q1} f - a potion of heal wounds {@q2} g - a potion of haste {@q3} h - 2 potions of magic Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: ▒▒▒▒▒▒▒▒▒▒ ▒<.▒.mO..▒ ▒..[..▒..+ ▒..▒▒▒▒ +▒ ▒..▒ ▒..▒ ▒..▒ ▒⌠⌠▒ ▒▒▒▒ You could see an ogre. Message History You feel yourself speed up. i - a dyed leather armour There is an open door, spattered with blood here. Wear which item? (? for menu, Esc to quit) You finish taking off your +0 leather armour. You finish putting on your +1 leather armour of cold resistance. You feel resistant to cold. Drop what? 10/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 leather armour. You start resting. You feel less exhausted. You start resting. HP restored. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a giant club. The ogre shouts! You begin infusing your attacks with magical energy. You hit the ogre! The ogre is moderately wounded. The ogre misses you. You hit the ogre. The ogre is moderately wounded. You completely miss the ogre. The ogre is moderately wounded. The ogre hits you with a giant club! You barely miss the ogre. The ogre is moderately wounded. The ogre hits you with a giant club!! Ouch! That really hurt! You die... Action || total -------------------------++------- Melee: Spear || 36 Cast: Infusion || 1 Use: Potion || 1 Vault maps used: D: dungeon_sprint_1 Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | AMagicalLamp the Merfolk Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D | Noticed Ijyb 34 | D | Killed Ijyb 34 | D | Reached skill level 5 in Fighting 34 | D | Reached skill level 6 in Polearms 34 | D | Reached XP level 2. HP: 3/27 MP: 5/5 34 | D | Reached XP level 3. HP: 3/33 MP: 6/6 296 | D | Noticed an ogre 301 | D | Slain by an ogre Vanquished Creatures Ijyb (D) 1 creature vanquished.