Dungeon Sprint DCSS version 0.17-a0-2122-g03d97ec (webtiles) character file. 0 AMagicalLamp the Charmwright (level 1, 0/16 HPs) Began as a Merfolk Skald on Oct 21, 2015. Slain by Ijyb (2 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:12 (9 turns). AMagicalLamp the Charmwright (Merfolk Skald) Turns: 9, Time: 00:00:13 Health: 0/16 AC: 3 Str: 12 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: infused, not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Skills: - Level 2.1 Fighting + Level 3.0 Polearms - Level 0.6 Armour - Level 1.3 Dodging - Level 2.0 Spellcasting + Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger z - Infusion Chrm #..... 12% 1 ##..... Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing {@q1} f - a potion of heal wounds {@q2} g - a potion of haste {@q3} h - 2 potions of magic i - a potion of berserk rage {!q} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb ▒▒▒▒ ▒▒ ▒<.▒..+ ▒.mg..▒ ▒..▒▒▒▒ ▒..▒ ▒..▒ ▒..▒ ▒⌠⌠▒ ▒▒▒▒ You could see Ijyb. Message History Welcome, AMagicalLamp the Merfolk Skald. Found a staircase leading out of the dungeon. You open the door. Ijyb the Twisted Goblin comes into view. Ijyb shouts! Ijyb zaps a wand. The puff of frost misses you. It is a wand of frost. You begin infusing your attacks with magical energy. Attack whom? Aim: Ijyb, carrying a wand of frost {zapped: 1} You reach to attack! You barely miss Ijyb. You closely miss Ijyb. You completely miss Ijyb. Ijyb zaps a wand. The puff of frost hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit Ijyb. Ijyb is lightly wounded. Ijyb closely misses you. You hit Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. The puff of frost hits you! * * * LOW HITPOINT WARNING * * * You closely miss Ijyb. Ijyb is moderately wounded. Ijyb hits you. * * * LOW HITPOINT WARNING * * * You closely miss Ijyb. Ijyb is moderately wounded. Ijyb hits you. You die... Action || total -------------------------++------- Melee: Spear || 7 Cast: Infusion || 1 Vault maps used: D: dungeon_sprint_1 Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | AMagicalLamp the Merfolk Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D | Noticed Ijyb 9 | D | Slain by Ijyb