Dungeon Sprint DCSS version 0.17-a0-2144-gd7f430c (webtiles) character file. 28 AMagicalLamp the Magician (level 3, -10/24 HPs) Began as a Merfolk Ice Elementalist on Oct 24, 2015. Mangled by an ogre ... wielding a cursed +0 giant club (34 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:54 (280 turns). AMagicalLamp the Magician (Merfolk Ice Elementalist) Turns: 280, Time: 00:00:54 Health: -10/24 AC: 2 Str: 8 XL: 3 Next: 12% Magic: 7/10 EV: 13 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3 memorised, 7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . SustAt . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: very slightly contaminated, not resistant to hostile enchantments, unstealthy A: change form in water, swift swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 5.8 Spellcasting - Level 0.7 Conjurations + Level 3.2 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Ozocubu's Armour Chrm/Ice #....... 24% 3 ###.... x - Throw Frost Conj/Ice ##.... 12% 2 #...... z - Freeze Ice ##.. 4% 1 None Inventory: Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing {@q1} e - a potion of heal wounds {@q2} f - a potion of haste {@q3} g - 2 potions of magic Books b - a book of Frost Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Throw Icicle Conjuration/Ice 4 e - Summon Ice Beast Ice/Summoning 4 f - Condensation Shield Ice 4 Comestibles c - a bread ration Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: ▒▒▒▒▒▒▒▒▒▒ ▒<.▒..'m.▒ ▒..').▒.O+ ▒..▒▒▒▒▒+▒ ▒..▒ ▒..▒ ▒..▒ ▒⌠⌠▒ ▒▒▒▒ You could see an ogre. Message History You start resting. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You feel yourself speed up. You start resting. You feel less exhausted. You start resting. Magic restored. All of the chunks of flesh in your inventory have rotted away. HP restored. Memorise Ozocubu's Armour, consuming 3 spell levels and leaving 9? You finish memorising. Spell assigned to 'a'. Memorise Throw Frost, consuming 2 spell levels and leaving 7? You finish memorising. Spell assigned to 'x'. You open the door. An ogre comes into view. It is wielding a giant club. There is an open door here. Aiming: Freeze Aim: an ogre, wielding a giant club (resting) Okay, then. You miscast Ozocubu's Armour. You are very lightly contaminated with residual magic. A chill runs through your body. The ogre shouts! The ogre hits you with a giant club!! Ouch! That really hurt! You die... Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Freeze || 3 Use: Potion || 1 Vault maps used: D: dungeon_sprint_1 Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | AMagicalLamp the Merfolk Ice Elementalist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed Ijyb 16 | D | Killed Ijyb 16 | D | Reached skill level 5 in Spellcasting 16 | D | Reached XP level 2. HP: 2/19 MP: 0/8 16 | D | Reached XP level 3. HP: 2/24 MP: 0/10 274 | D | Learned a level 3 spell: Ozocubu's Armour 277 | D | Learned a level 2 spell: Throw Frost 277 | D | Noticed an ogre 280 | D | Mangled by an ogre Vanquished Creatures Ijyb (D) 1 creature vanquished.