AMagicalLamp Level 1 of the Dungeon (0, 0, D:1) 9 stones (-5, 5, D:1) a +0 dagger a +0 dagger (-12, 37, D:1) a +0 club (9, 37, D:1) a +0 club Level 2 of the Dungeon (-20, 3, D:2) a cursed -1 dagger (-2, 8, D:2) a +0 club (-41, 16, D:2) a +0 leather armour (0, 17, D:2) a stone (-36, 29, D:2) a +0 ring mail (-35, 29, D:2) a +0 dagger (-18, 36, D:2) a cursed -1 club (-36, 43, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (6, 0, D:3) a +0 trident (-7, 3, D:3) a stone (-10, 4, D:3) a +0 whip 2 stones (-3, 4, D:3) a stone (25, 15, D:3) a +0 leather armour a +0 hand axe a +0 chain mail (-27, 25, D:3) a +0 great sword (24, 25, D:3) a +0 hunting sling (-16, 39, D:3) a +0 chain mail (2, 39, D:3) 14 stones (1, 40, D:3) a +0 dagger Level 4 of the Dungeon (-45, 2, D:4) a +0 hunting sling (-40, 2, D:4) a +0 trident (-31, 3, D:4) 21 sling bullets (-40, 5, D:4) a +0 leather armour a +0 flail a +0 dagger a +0 mace a +0 leather armour (15, 5, D:4) a +0 giant spiked club (3, 7, D:4) a +0 dagger (9, 10, D:4) a +0 scale mail (0, 12, D:4) 22 bolts (-29, 17, D:4) a +0 club a +0 leather armour a +0 hand axe a +0 leather armour a +0 war axe a +0 chain mail a +0 dagger a +0 robe (-49, 20, D:4) a +0 leather armour (-47, 22, D:4) 14 stones (-7, 22, D:4) the +2 robe "Matefi" {*Confuse rC+ rN++ Str+2} It affects your strength (+2). It protects you from cold. It greatly protects you from negative energy. It may confuse you when you take damage. (-16, 23, D:4) a cursed -1 helmet (-38, 27, D:4) a +0 giant club (-14, 27, D:4) a +0 hunting sling (-12, 34, D:4) 22 stones (-12, 37, D:4) a beef jerky (-8, 44, D:4) a +0 plate armour Level 5 of the Dungeon (0, 0, D:5) a +0 broad axe (-37, 2, D:5) a stone (-2, 2, D:5) a +0 naga barding (-35, 4, D:5) a stone (-34, 4, D:5) a +0 dagger 2 stones (-39, 5, D:5) a stone (20, 10, D:5) a +0 war axe (13, 12, D:5) a potion of degeneration {!q} (17, 15, D:5) 13 stones (-44, 22, D:5) a +0 trident (-2, 26, D:5) a +0 dagger (-25, 32, D:5) a potion of degeneration (19, 36, D:5) a +0 flail (-39, 43, D:5) 16 poisoned needles Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (3, 3, D:6) 27 sling bullets (5, 6, D:6) a +0 flail (-17, 7, D:6) a hound corpse (skeletalised by now) (3, 10, D:6) a +0 short sword (3, 11, D:6) a +0 short sword a +1 leather armour of positive energy a cursed +0 flail a +0 plate armour (-7, 12, D:6) 31 stones (-2, 12, D:6) a +0 hand axe a +0 scale mail (3, 12, D:6) a +0 flail (-17, 28, D:6) a +2 mace of freezing a +0 robe a +1 morningstar of freezing a +0 robe a +0 battleaxe a +0 robe a cursed +0 short sword a +0 robe (-17, 31, D:6) a +0 battleaxe (28, 34, D:6) a +0 flail (unseen) (-9, 39, D:6) a scroll of enchant weapon (29, 40, D:6) a scroll of identify (5, 47, D:6) 17 stones (19, 49, D:6) a +0 helmet (-6, 56, D:6) a jackal skeleton