ANNNA Level 1 of the Dungeon (3, -30, D:1) a +0 dagger (6, -6, D:1) a +0 robe (7, -28, D:1) a +0 robe (22, -36, D:1) a +0 short sword (30, -1, D:1) a +0 dagger (31, -2, D:1) a +0 whip (36, -8, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +1 whip of venom a +0 whip (2, -6, D:2) a +0 flail (5, 9, D:2) a +0 flail (8, -13, D:2) a +0 rapier (9, -8, D:2) a +0 dagger (10, 5, D:2) a +0 dagger (11, -2, D:2) a +0 whip (11, 14, D:2) a +0 club (16, 6, D:2) a +0 whip (24, 19, D:2) a +0 dagger (26, -17, D:2) a +0 club (27, 19, D:2) a +0 mace (28, 3, D:2) a +0 ring mail (28, 19, D:2) a +0 club (36, 17, D:2) a +0 dagger (39, 7, D:2) a +0 chain mail a +0 dagger (41, 20, D:2) a +0 club (46, -6, D:2) a +0 sling Level 3 of the Dungeon (6, -22, D:3) a +0 leather armour a +0 mace (9, -21, D:3) a +0 club (12, -2, D:3) 2 stones (18, 3, D:3) a +0 war axe (19, -2, D:3) a +0 morningstar (21, -6, D:3) a +0 robe a +0 dagger of speed (21, -5, D:3) a +0 war axe (21, -4, D:3) a +0 short sword (33, -21, D:3) a +0 dagger (33, 16, D:3) a +0 dagger (45, -15, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (0, 17, D:4) a +0 spear (3, 12, D:4) a +0 short sword (17, -10, D:4) a +0 club (18, -10, D:4) the +1 short sword of Furuoz {elec, rC+++ Dex-5} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (-5). rC: It renders you almost immune to cold. (19, 12, D:4) a +0 rapier a +0 leather armour (20, -10, D:4) a +0 robe (26, 2, D:4) a +0 club (26, 3, D:4) a +0 leather armour (27, 9, D:4) a +1 robe of fire resistance (29, 8, D:4) a +0 war axe (39, -11, D:4) a +0 giant club (44, -2, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (9, 18, D:5) a +0 hand axe (23, -9, D:5) a +0 war axe (35, 12, D:5) a +2 dagger of venom a +0 club (38, 9, D:5) a +0 leather armour a +0 whip (39, 19, D:5) a +0 helmet (52, 9, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (3, 24, D:6) a +0 club (5, 11, D:6) the +7 sling "Voolof" {flame, rN+ MP+9} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (11, 16, D:6) a +0 flail a +0 arbalest a +0 plate armour of poison resistance (12, 16, D:6) a +0 dagger (13, 16, D:6) a +0 hand axe (41, 16, D:6) a +0 giant spiked club (49, 49, D:6) a +0 dagger (50, 1, D:6) a +0 short sword (51, 49, D:6) a +0 dagger a +0 robe a +0 trident Level 7 of the Dungeon (0, 0, D:7) a +2 falchion (still there?) a +0 robe (still there?) (5, 3, D:7) a hound corpse (6, 3, D:7) a +0 flail a +0 flail a +0 whip a gnoll corpse (6, 4, D:7) a +0 spear a gnoll corpse (11, 25, D:7) a +0 flail (12, 25, D:7) a +1 flail of protection (16, -8, D:7) a +1 whip of electrocution a +0 chain mail a +0 flail a gnoll corpse (skeletalised by now) (16, 19, D:7) a jackal corpse (skeletalised by now) (17, -8, D:7) a +0 club a +2 vorpal spear (17, 19, D:7) a +0 spear (18, -8, D:7) a +0 great sword a +0 robe (18, -7, D:7) a +0 long sword a +0 robe a +0 battleaxe a +0 robe (18, 24, D:7) a +0 leather armour (30, -17, D:7) a potion of magic (36, -23, D:7) 9 gold pieces (36, -22, D:7) 12 gold pieces (36, -21, D:7) 6 silver boomerangs (37, -23, D:7) 7 stones (37, -22, D:7) a +0 leather armour (37, -21, D:7) a +2 buckler (unseen) (38, -23, D:7) 9 gold pieces (38, -22, D:7) a potion of curing a potion of degeneration (38, -21, D:7) 21 gold pieces (39, -19, D:7) a +0 scale mail (43, -26, D:7) a +0 giant spiked club (45, -14, D:7) a +0 mace (46, -14, D:7) a +0 ring mail a +0 flail (47, -14, D:7) 3 boomerangs a +0 flail (57, -3, D:7) a +0 scale mail (59, 5, D:7) a scroll of identify Level 8 of the Dungeon (0, 0, D:8) a +0 robe (1, 7, D:8) a +0 chain mail (7, 9, D:8) a +0 dagger Level 9 of the Dungeon (8, -6, D:9) a +0 trident (8, -5, D:9) a +0 trident a +0 ring mail a +0 spear (8, -4, D:9) a +0 spear (9, -4, D:9) a +0 club (9, -3, D:9) a +0 flail a throwing net the Ecumenical Temple