ARAM Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, 11, D:1) a +0 club (14, 29, D:1) a +0 ring mail (15, 20, D:1) a +0 club (16, 2, D:1) a +0 chain mail (17, 29, D:1) a +0 club (17, 31, D:1) a +0 short sword (27, 19, D:1) 6 arrows (46, 9, D:1) a +0 club (50, 1, D:1) a +0 dagger (50, 22, D:1) 20 stones Level 2 of the Dungeon (8, 6, D:2) a +0 dagger (21, 8, D:2) a cursed -2 falchion (49, -30, D:2) a +0 dagger (51, -17, D:2) 19 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (9, 48, D:3) a +0 flail a +0 flail a cursed -1 club (12, 36, D:3) a +0 dagger (12, 47, D:3) a +0 whip a +0 leather armour (13, 5, D:3) a +0 club (17, 24, D:3) a +0 dagger a +0 robe (18, 23, D:3) a +0 whip a +0 leather armour (18, 42, D:3) a +0 quarterstaff (19, 22, D:3) a +0 club a +0 leather armour a +0 dagger a +0 robe (24, -1, D:3) 21 bolts (25, 32, D:3) a +0 dagger (37, -7, D:3) 27 sling bullets (40, -2, D:3) a +0 flail (43, -3, D:3) 18 bolts (47, 41, D:3) a -2 helmet (49, 1, D:3) a +0 plate armour (63, 0, D:3) 20 arrows Level 4 of the Dungeon (0, 0, D:4) 8 bolts (6, 3, D:4) a +0 falchion a +0 leather armour (7, 5, D:4) a cursed -3 hand axe a +0 whip a +0 ring mail (10, 15, D:4) a +0 hand axe (14, -7, D:4) a +0 club (19, 23, D:4) a +0 flail a +0 robe (25, -4, D:4) a +0 robe (27, 16, D:4) a +0 scale mail (28, -15, D:4) 5 boomerangs (33, -6, D:4) a +0 whip (35, -11, D:4) a +0 robe (35, -3, D:4) a +0 mace a cursed +0 leather armour (48, 11, D:4) a +0 chain mail a +0 robe (50, 13, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 6 boomerangs (20, 5, D:5) a +0 dagger (24, 28, D:5) a +0 halberd (28, 33, D:5) a +0 spear (33, 3, D:5) a +0 hand axe a +0 scale mail a +0 flail a +0 leather armour a +0 hand axe (35, 3, D:5) a +0 leather armour (38, 34, D:5) an uncursed staff of death (49, 4, D:5) a +0 leather armour (55, -5, D:5) a +0 robe (55, 5, D:5) a +0 hand axe (55, 8, D:5) a cursed +0 trident a +0 plate armour Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (1, 1, D:6) a +0 club (2, 1, D:6) a +0 club a +0 short sword a +0 leather armour a +0 club a +0 ring mail (3, 26, D:6) a +0 dagger a +0 robe (11, 23, D:6) a +0 giant club (11, 30, D:6) a +0 ring mail a +0 short sword (13, 28, D:6) a +0 mace (24, 3, D:6) a +0 giant spiked club (34, 28, D:6) 9 sling bullets (38, -2, D:6) a cursed -1 mace (41, 17, D:6) a +0 shortbow 27 arrows (42, 17, D:6) a +0 hand axe (47, 1, D:6) 10 sling bullets (51, 19, D:6) 20 arrows (61, 29, D:6) a +0 ring mail Level 7 of the Dungeon [Shop] Virismak's Weapon Shop the +11 mace of a sewer {crush, +Rage rF+ MR++} (1110 gold) It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. It lets you go berserk. 16 stones (20 gold) a +0 war axe (45 gold) a +0 mace of venom (72 gold) a +0 spear (39 gold) the cursed +1 long sword of the Orcish Mines {chaos, rElec rF- rC+ Int+3} (371 gold) Each time it hits an enemy it has a different, random effect. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. a +0 hand axe (39 gold) 20 stones (26 gold) a +0 morningstar of pain (156 gold) a +0 hand axe of venom (72 gold) a +3 scimitar of holy wrath (314 gold) (0, 0, D:7) a +0 spear (5, -2, D:7) a +0 halberd (5, -1, D:7) a +0 flail a throwing net (8, -1, D:7) an arrow (14, -2, D:7) a +0 leather armour (14, -1, D:7) a +0 robe a +0 dagger (15, 8, D:7) a +0 long sword a +0 mace (20, -6, D:7) a +0 robe (31, -12, D:7) a +0 mace (34, -16, D:7) 10 poisoned darts (38, -6, D:7) a +0 hand axe (39, -6, D:7) a +0 mace a +0 mace a +0 giant spiked club (40, -6, D:7) a +0 ring mail (41, -7, D:7) a +0 dagger a +0 robe (45, -6, D:7) a +0 dagger the Ecumenical Temple