Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 17134866282975750449 46 AZSletch the Apothecary (level 3, 0/24 HPs) Began as a Demonspawn Alchemist on Sept 29, 2024. Slain by a gnoll ... wielding a +0 club (2 damage) ... on level 2 of the Dungeon on Oct 2, 2024. The game lasted 00:05:06 (1017 turns). AZSletch the Apothecary (Demonspawn Alchemist) Turns: 1017, Time: 00:05:06 Health: 0/24 AC: 2 Str: 10 XL: 3 Next: 46% Magic: 0/6 EV: 11 Int: 15 God: Gold: 68 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated, wreathed by umbra A: powered by pain 1, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of acquirement {unknown} f - a scroll of identify {unknown} g - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} h - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 1.6 Conjurations + Level 3.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 8% 1 b - Mercury Vapours Alch/Air 12% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Dazzling Flash Hex/Fire 2% N/A 54% 3 Olgreb's Toxic Radiance Alch 11% N/A 47% 4 Sticky Flame Fire/Alch 6% 2d4 71% 4 Silence Hex/Air 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History The gnoll is moderately wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. The gnoll is seared by the foul flame within you. The gnoll is almost dead. You hit the gnoll. You kill the gnoll! Casting: Mercury Vapours (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (umbra, 72% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll barely misses you. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (umbra, 72% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll closely misses you. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, poisoned, umbra, 72% to hit) You miscast Sting. Nothing appears to happen. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll looks more healthy. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 club. You die... ........## .?........ .......$.# .........### ........^.. #.....# ######## ##..####......# #...)..#...<..# #..<....####...g@...###.## ...##.### ###)...†......# #.. #......###..# #. #......# . .) #......# .# ######## .. You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) An endoplasm (D:1) 2 goblins (D:1) 5 hobgoblins (D:1) A quokka (D:1) 7 ball pythons (D:1) 3 frilled lizards 3 kobolds (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AZSletch the Demonspawn Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 169 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 169 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 299 | D:1 | Learned a level 2 spell: Mercury Vapours 1003 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1003 | D:2 | Reached XP level 3. HP: 20/24 MP: 2/6 1014 | D:2 | HP: 1/24 [gnoll/+0 club (6)] 1017 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_ring D:2: layout_rooms, kennysheep_generic_room_2 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.2 Spellcasting | | 2.3 Conjurations | | 1.6 Alchemy | | 3.3 Action || total ---------------------------++------- Melee: Dagger || 40 Unarmed || 3 Cast: Sting || 37 Mercury Vapours || 1 Armour: Robe || 30 Dodge: Dodged || 26