Aargh Level 1 of the Dungeon (2, 19, D:1) a +0,+0 club (-34, 29, D:1) a cursed +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (-17, 2, D:2) a +0,+0 club (10, 12, D:2) a +0,+0 dagger (-28, 18, D:2) a cursed -1,-1 club (-8, 18, D:2) 22 bolts (0, 30, D:2) a +0 leather armour (1, 30, D:2) a -3,-3 dagger (16, 31, D:2) a +0,+0 club a +0 plate armour (15, 34, D:2) 14 bolts Level 3 of the Dungeon (0, 0, D:3) a +0,+0 club (-14, 2, D:3) a +0,+0 short sword (-44, 11, D:3) a +0,+0 dagger a +0 ring mail (-39, 11, D:3) a +0,+0 club a stone (-32, 12, D:3) a stone (-59, 13, D:3) a +0,+0 short sword a +2 chain mail (-23, 14, D:3) a +0,+0 club a +0,+0 club a +0,+0 dagger (-1, 15, D:3) a +0,+0 short sword a +0 leather armour a +2,+1 dagger a +2 robe (-40, 22, D:3) 13 arrows (-24, 22, D:3) 20 stones (-11, 22, D:3) a potion of poison {!q} (-47, 27, D:3) 4 stones (-17, 40, D:3) a +0 leather armour a +0 robe (-36, 42, D:3) a +0,+0 club Level 4 of the Dungeon (17, 0, D:4) a +0,+0 short sword a +0 robe (17, 1, D:4) a +0 ring mail a +0,+0 hand axe a +0,+0 war axe (32, 1, D:4) a +0,+0 club (37, 1, D:4) a +0,+0 short sword (13, 4, D:4) a +0,+0 dagger (15, 4, D:4) a +0,+0 spear (16, 4, D:4) a +0,+0 flail (17, 4, D:4) a +0,+0 club (20, 4, D:4) a +0,+0 flail (25, 4, D:4) a +0,+0 dagger of venom (39, 7, D:4) a +0,+1 flail (39, 8, D:4) a +0,+0 flail a +0,+0 spear (42, 12, D:4) a +0,+0 club (9, 19, D:4) a +0,+0 dagger (43, 22, D:4) 16 stones (47, 37, D:4) 11 stones Level 5 of the Dungeon [Shop] Iptosmuur's Weapon Boutique a cursed -1,-3 cutlass (1 gold) a +0,+0 cutlass (56 gold) a +0,+0 mace (42 gold) a cursed -2,+0 short sword (1 gold) 5 tomahawks (35 gold) the cursed +5,-1 war axe of Nour {flame, rElec rN+} (301 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. a +0,+0 flail (49 gold) a +0,+0 club (14 gold) the +8,+8 flail of Ynnudi {pain, rF+ rC+ MR+} (1166 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. a +4,+0 mace of crushing (147 gold) 25 stones (35 gold) 20 stones (28 gold) the +8,+8 falchion "Transmigrator" {flame, Noisy +Fly rPois Int+2 SInv} (1002 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from poison. It enhances your eyesight. It lets you fly. It may make noises in combat. (0, 0, D:5) an arrow (1, 1, D:5) an arrow (-2, 2, D:5) 10 stones (-1, 3, D:5) a +2,+1 hand axe (3, 3, D:5) an arrow (7, 4, D:5) a +0,+0 dagger a +0 leather armour an arrow (8, 9, D:5) a +2,+1 cutlass (21, 23, D:5) a +0,+0 scythe a +0 robe (21, 24, D:5) a +0 robe (16, 29, D:5) a +0,+0 dagger (-11, 30, D:5) a +0 chain mail a +0,+0 club (5, 38, D:5) 22 sling bullets (24, 38, D:5) a +0 robe (15, 40, D:5) a +0,+0 club (37, 40, D:5) a +0,+0 club Level 6 of the Dungeon [Shop] Ghodo's Jewellery Shoppe an uncursed ring of positive energy (200 gold) a +3 ring of protection (210 gold) an uncursed amulet of rage (400 gold) an uncursed amulet of resist corrosion (200 gold) a +3 ring of protection (210 gold) a +0,+7 ring of slaying (1209 gold) an uncursed amulet of faith (400 gold) an uncursed amulet of resist mutation (400 gold) an uncursed ring of see invisible (150 gold) an uncursed ring of fire (250 gold) an uncursed ring of see invisible (150 gold) an uncursed ring of protection from cold (250 gold) (0, 0, D:6) 19 stones (7, 2, D:6) a +0,+0 short sword (-7, 5, D:6) a scroll of enchant weapon II (34, 15, D:6) a +0,+0 trident (27, 32, D:6) a +0 chain mail (1, 46, D:6) 21 stones Level 7 of the Dungeon [Shop] Ufoafal's Magic Scroll Shop a scroll of amnesia (38 gold) a scroll of noise (11 gold) a scroll of remove curse (33 gold) a scroll of silence (82 gold) a scroll of noise (11 gold) a scroll of immolation (38 gold) a scroll of immolation (38 gold) a scroll of enchant weapon III (220 gold) a scroll of identify (22 gold) a scroll of identify (22 gold) a scroll of random uselessness (11 gold) (0, 0, D:7) a +0 robe (-11, 3, D:7) a +1,+0 whip (-3, 5, D:7) a +0 animal skin a +0 animal skin a +0 animal skin (-33, 15, D:7) 16 bolts of flame (5, 22, D:7) a scroll of teleportation (4, 23, D:7) a +1 ring of dexterity (5, 23, D:7) a cursed -3,-2 giant club (-7, 24, D:7) a +0,+0 dagger (-6, 24, D:7) a cursed -3,-3 whip (-7, 31, D:7) a +0,+0 club (-44, 38, D:7) a +1,+1 trident Level 8 of the Dungeon (0, 2, D:8) 11 bolts (38, 3, D:8) a +0 cloak (9, 6, D:8) 15 arrows (20, 13, D:8) a cursed +0 ring mail (6, 22, D:8) a +0 robe (16, 32, D:8) 22 arrows (38, 39, D:8) a -3,-3 bow (31, 48, D:8) a +0,+0 war axe Level 9 of the Dungeon (0, 0, D:9) 36 darts (0, 1, D:9) a +0 ring mail (23, 4, D:9) 19 stones (-8, 8, D:9) 2 arrows (-9, 9, D:9) 2 arrows (7, 11, D:9) 17 arrows (-12, 12, D:9) a +0,+0 bow 22 arrows (-12, 13, D:9) a +0,+0 broad axe (-2, 16, D:9) a +0,+0 dagger a +0,+0 dagger (-4, 17, D:9) 11 stones (12, 24, D:9) a +0,+0 hand axe (12, 25, D:9) a +0,+0 short sword (7, 26, D:9) 26 darts (12, 26, D:9) a +0 ring mail (12, 27, D:9) a +0,+0 whip a +0 robe a +2,+0 dagger a +0,+0 whip a +1,+1 dagger a +2 robe (-12, 35, D:9) a +0,+0 giant spiked club (unseen) (-11, 35, D:9) a cursed -3,-1 whip (still there?) a +0,+0 club (still there?) a +2,+2 dagger (still there?) a +0,+0 dagger (still there?) Level 10 of the Dungeon (0, 0, D:10) a +0,+0 bow 15 arrows (-2, 7, D:10) 22 stones the Ecumenical Temple (-7, 7, Temple) a +1 leather armour of cold resistance (-6, 7, Temple) 9 bread rations (1, 8, Temple) a +2,+3 hammer a +1,+2 vampiric dagger a +0,+2 dagger of chaos a cursed +0,+0 scythe a cursed -3,+0 cutlass a +0,+0 whip (-6, 9, Temple) a throwing net {!f, !d} a silver dart 5 sling bullets of frost 27 poisoned needles 56 arrows 42 darts (-5, 9, Temple) a +0,+0 long sword a +0,+0 dagger of venom a +0,+0 bow a +0,+0 bow a +0,+0 long sword a +0,+0 club Level 1 of the Lair of Beasts (0, 0, Lair:1) a potion of poison (2, 1, Lair:1) a +0 chain mail (-48, 7, Lair:1) a bread ration (-43, 8, Lair:1) a scroll of noise (-2, 10, Lair:1) a green rat corpse (skeletalised by now) (4, 12, Lair:1) 12 darts (-10, 20, Lair:1) a +0,+0 cutlass a +0,+0 dagger (-49, 23, Lair:1) 3 tomahawks (-3, 24, Lair:1) a green rat corpse (skeletalised by now) (-37, 26, Lair:1) 14 stones (-22, 26, Lair:1) 16 gold pieces (-6, 26, Lair:1) a green rat corpse (skeletalised by now) (-24, 30, Lair:1) 16 bolts Level 2 of the Lair of Beasts (0, 0, Lair:2) a scroll of amnesia 3 scrolls of immolation {!r} a scroll of recharging 2 tomahawks 27 arrows 4 poisoned needles a +0,+0 dagger (-41, 11, Lair:2) a +0 plate armour (-61, 15, Lair:2) a giant mite corpse (-20, 16, Lair:2) a choko (-33, 20, Lair:2) 18 stones (-17, 22, Lair:2) an orange (-16, 22, Lair:2) an orange (-19, 23, Lair:2) an orange (-18, 23, Lair:2) an orange (-19, 24, Lair:2) an orange (-58, 25, Lair:2) a meat ration (-32, 28, Lair:2) a giant gecko corpse (skeletalised by now) (-57, 35, Lair:2) a green rat corpse (skeletalised by now) (-55, 35, Lair:2) a scroll of fog (-24, 37, Lair:2) 2 chunks of giant frog flesh (rotten by now) (-29, 41, Lair:2) 6 strawberries (-28, 43, Lair:2) 2 strawberries Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0,+0 long sword (3, 3, Lair:3) a bat corpse (10, 16, Lair:3) 12 stones (-26, 23, Lair:3) a +0,+2 mace (0, 30, Lair:3) 5 meat rations (-26, 32, Lair:3) a rat corpse (rotten by now) (-15, 32, Lair:3) a jackal corpse (rotten by now) (-14, 32, Lair:3) a jackal corpse (rotten by now) (-13, 32, Lair:3) 2 chunks of giant frog flesh (rotten by now) a jackal corpse (rotten by now)