Dungeon Crawl Stone Soup version 0.14.0-15-g6b16f67 (webtiles) character file. 9 Aargh the Insei (level 1, -1/11 HPs) Began as a Vine Stalker Monk on Apr 18, 2014. Slain by a goblin ... wielding a +0,+0 dagger (3 damage) ... on Level 1 of the Dungeon. The game lasted 00:01:30 (125 turns). Aargh the Insei (Vine Stalker Monk) Turns: 125, Time: 00:01:30 HP -1/11 AC 2 Str 13 XL: 1 Next: 70% MP 0/1 EV 13 Int 10 God: Gold 5 SH 0 Dex 16 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Clarity . a - +0 robe rNeg . . . Conserve . (no shield) rPois . rCorr . (no helmet) rElec . rRot + (no cloak) SustAb . . Spirit + (no gloves) rMut . Warding . (no boots) Saprov . . . Stasis . (no amulet) MR ..... (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: fangs 2, regeneration 1, magic shield, antimagic bite, no device heal a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) Comestibles b - a bread ration c - a royal jelly {restore abilities} Jewellery d - an uncursed ring of positive energy {unknown} (You found it on level 1 of the Dungeon) Skills: + Level 2.9 Fighting + Level 2.4 Dodging + Level 2.4 Stealth + Level 4.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to rotting. You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your HP. Message History Welcome, Aargh the Vine Stalker Monk. The bosom of this dungeon contains the most powerful artefact, the Orb of Zot. Found a royal jelly. Found a staircase leading out of the dungeon. You hear a distant slurping noise. You hear a distant slurping noise. c - a royal jelly {restore abilities} You hear a distant slurping noise. x2 You hear a distant slurping noise. You hear a distant slurping noise. You hear a distant slurping noise. You hear a squelching noise. You hear a distant slurping noise. You hear a distant slurping noise. x2 You hear a distant slurping noise. You hear a squelching noise. You hear a distant slurping noise. x2 You hear a distant slurping noise. x3 You hear a distant slurping noise. You hear a squelching noise. You hear a distant slurping noise. You hear a distant slurping noise. x2 You hear a distant slurping noise. You hear a distant slurping noise. x2 You hear a squelching noise. d - an agate ring You hear a distant slurping noise. You hear a distant slurping noise. You hear a distant slurping noise. You hear a squelching noise. A kobold comes into view. You hear a distant slurping noise. A kobold is nearby! The kobold shouts! You closely miss the kobold. Your bite misses the kobold. The kobold misses you. You miss the kobold. Your bite misses the kobold. The kobold barely misses you. You closely miss the kobold. The kobold hits you. You barely miss the kobold. You bite the kobold, but do no damage. The kobold misses you. You closely miss the kobold. The kobold misses you. You hit the kobold but do no damage. The kobold closely misses you. You hit the kobold. The kobold hits you. You hit the kobold. You kill the kobold! You start resting. A rat comes into view. The helpless rat fails to defend itself. You hit the rat. You kill the rat! A kobold comes into view. It is wielding a whip. The kobold shouts! You hit the kobold. You kill the kobold! You see here a whip. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! A hobgoblin is nearby! You see here 5 gold pieces. You now have 5 gold pieces. You hit the hobgoblin. Your bite misses the hobgoblin. The hobgoblin closely misses you. You closely miss the hobgoblin. You hit the hobgoblin. You kill the hobgoblin! You see here a club. Found a stone staircase leading down. A goblin comes into view. It is wielding a dagger. The goblin shouts! You closely miss the goblin. The goblin hits you but does no damage. You closely miss the goblin. The goblin barely misses you. You barely miss the goblin. You bite the goblin. You drain its power. The goblin hits you with a dagger. You hit the goblin but do no damage. The goblin hits you with a dagger. You miss the goblin. The goblin hits you with a dagger. * * * LOW HITPOINT WARNING * * * You hit the goblin. The goblin hits you with a dagger. You die... #######.#.......##. #.#.......# . ....####.#.......# .. ................. . ###.####.##.####. ### .....###.##.####. ##.# ................. #... .....###.##.####. ##... .. #@# # #.... #g# #.... ..> #.... ##... #...# ..... #...# #..... ##..# #...... #... ...$.. #... ... #... You could see a goblin. Vanquished Creatures A hobgoblin (D:1) 2 kobolds (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Aargh, the Vine Stalker Monk, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 1/1 124 | D:1 | HP: 2/11 [goblin/dagger (4)] 125 | D:1 | Slain by a goblin Action || total -------------------------++------- Melee: Unarmed || 19 Stab: Sleeping || 1 Vault maps used: D:1: dpeg_arrival_sounds_slurp, minmay_misc_feat_x, hex_medium Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.5 | 3.8 | 80.0 Dungeon | 100.0 | 100.0 | 0.0 | 2.5 | 3.8 | 80.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 7.0 +-------+-------+-------+-------+-------+----------------------