Aargh Level 1 of the Dungeon (0, 0, D:1) a bat corpse (0, 2, D:1) a royal jelly (-4, 7, D:1) a +0 dagger (22, 9, D:1) a cursed +0 robe (4, 16, D:1) a kobold corpse (1, 17, D:1) a jackal skeleton (4, 18, D:1) 22 arrows (-1, 19, D:1) 15 arrows (12, 19, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a potion of might (-2, 2, D:2) a +0 trident (4, 3, D:2) a wand of digging (13) (11, 5, D:2) 5 gold pieces (8, 12, D:2) a +0 whip (unseen) (6, 13, D:2) a scroll of blinking (-1, 14, D:2) a giant mite corpse (still there?) a quokka corpse (still there?) (-1, 16, D:2) a scroll of identify