Ablot Level 1 of the Dungeon (0, 0, D:1) a +0 plate armour (13, 19, D:1) a +0 hand axe (16, -4, D:1) a +0 robe (30, -18, D:1) a +0 club (42, 22, D:1) a +0 dagger (48, -1, D:1) a +0 club (54, 9, D:1) a +0 club (55, -25, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, 23, D:2) a +0 club (16, -9, D:2) a +0 dagger (17, -9, D:2) a +0 whip a +0 whip (18, -9, D:2) a +0 short sword (28, 17, D:2) a +0 hand axe (29, -22, D:2) a +0 club (33, -24, D:2) a +0 short sword (42, -8, D:2) a +0 short sword (48, -22, D:2) a +0 club (50, -22, D:2) a +0 short sword (54, 16, D:2) a +0 club (55, 18, D:2) a cursed -2 club (57, 2, D:2) a +0 club (58, -4, D:2) a +0 club (59, 21, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 leather armour a +0 whip a +0 mace (5, -27, D:3) a +0 club (8, 13, D:3) a +0 robe (23, -12, D:3) a +0 hand axe (26, 8, D:3) a +0 whip (37, -14, D:3) a +0 chain mail (38, 2, D:3) a +2 war axe of distortion a +0 leather armour (43, -36, D:3) a +0 dagger a +0 spear (49, 4, D:3) a +0 short sword Level 4 of the Dungeon (8, -22, D:4) a +0 club (14, 7, D:4) a +0 quarterstaff (30, 0, D:4) 2 tomahawks (32, 1, D:4) a +0 leather armour a +0 dagger a +0 dagger (34, -2, D:4) a cursed +0 robe (35, -1, D:4) a +0 leather armour a +0 trident (37, 8, D:4) a +0 giant club (40, -5, D:4) a +0 short sword (44, -10, D:4) a +0 spear (unseen) (48, -10, D:4) a +0 spear Level 5 of the Dungeon (14, 0, D:5) a cursed -2 dagger a +0 robe (15, 0, D:5) a +0 dagger a +0 ring mail (15, 1, D:5) a +0 robe (16, 1, D:5) a +0 ring mail a +0 club a +0 ring mail a +1 antimagic dagger a +0 robe (17, 5, D:5) a +0 club a +0 ring mail a +0 morningstar (17, 6, D:5) a cursed -3 hand axe a +0 ring mail (18, 5, D:5) a +0 club (21, 5, D:5) a +1 dagger of speed (36, 11, D:5) a +0 scimitar (44, -3, D:5) a +0 hand axe Level 6 of the Dungeon [Shop] Tonnew's Jewellery Emporium a +5 ring of intelligence (535 gold) an uncursed ring of magical power (260 gold) a +4 ring of intelligence (351 gold) the ring "Keitz" {*Tele Dex+3} (270 gold) [ring of teleportation] It may teleport you next to monsters. It affects your dexterity (+3). an uncursed ring of wizardry (390 gold) an uncursed ring of protection from fire (325 gold) an uncursed ring of fire (325 gold) the ring of Psychosis {rCorr rPois} (405 gold) [ring of resist corrosion] It protects you from poison. (0, 0, D:6) a +0 robe (3, -2, D:6) a +0 ring mail (16, -26, D:6) a +0 robe (17, -13, D:6) a +0 mace (19, 2, D:6) a +0 hand axe (27, 6, D:6) a +0 robe a +0 dagger (28, 7, D:6) a jackal corpse (31, 5, D:6) a cursed ring of teleportation a cursed amulet of inaccuracy (40, -11, D:6) a +0 robe (41, -15, D:6) a +0 club (41, -13, D:6) a +0 trident a +0 plate armour (50, -28, D:6) a +0 shortbow Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (1, 0, D:7) 14 stones (2, -17, D:7) 16 gold pieces (2, -9, D:7) a +0 hand axe (unseen) (11, -15, D:7) 26 stones