Ablot Level 1 of the Dungeon (4, 34, D:1) a +0 club a +0 club (17, 53, D:1) a +0 club (20, 30, D:1) a +0 leather armour (21, 13, D:1) a +0 dagger (21, 37, D:1) a +0 club (22, 36, D:1) a +0 club (22, 37, D:1) a +0 dagger (29, 30, D:1) a +0 ring mail (30, 15, D:1) a +0 club (33, 17, D:1) a +0 club Level 2 of the Dungeon (1, 0, D:2) a +0 scythe a +0 robe (20, -22, D:2) a +0 club (20, -9, D:2) a +0 club a +0 club a +0 club a +0 falchion a +0 animal skin (21, 6, D:2) a +3 dagger of venom (27, 17, D:2) a +0 spear (28, -11, D:2) a +0 short sword (28, -6, D:2) a +2 short sword of venom (28, 17, D:2) a +0 flail a +0 club (34, 14, D:2) a +0 dagger (40, 4, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -41, D:3) a +0 leather armour (4, -3, D:3) a +0 dagger (5, -3, D:3) a +0 whip (8, -1, D:3) a +0 short sword (12, -35, D:3) a +0 dagger (21, -28, D:3) a +0 dagger (27, -18, D:3) a +3 ring of intelligence (29, -27, D:3) a +0 dagger (37, -5, D:3) a +0 flail of protection a +0 scale mail (44, -43, D:3) a +0 club Level 4 of the Dungeon [Shop] Kaseubly's Antique Weapon Shoppe a +0 dagger (36 gold) the +8 war axe of Moderation {flame, rC- Int+7 Stlth+} (1148 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It makes you vulnerable to cold. It makes you more stealthy. a +0 arbalest (81 gold) a +0 short sword (54 gold) a +0 fustibalus (270 gold) a +0 dagger (36 gold) a +0 hand axe (54 gold) [Shop] Kazi's Weapon Boutique a +0 whip (30 gold) a +0 trident (42 gold) a +0 whip (30 gold) a +0 falchion (36 gold) a +3 rapier of draining (290 gold) a +0 club (12 gold) 16 stones (19 gold) a +0 trident (42 gold) 25 stones (30 gold) [Shop] Xowing's Antique Armour Shoppe a +2 robe of magic resistance (389 gold) the +1 robe "Wacuol" {rC+ rCorr Slay-3} (279 gold) It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. It provides partial protection from all sources of acid and corrosion. the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} (860 gold) It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. a +0 scale mail (88 gold) the +1 robe of Zin's Regard {MR+ rCorr Str+2 Int-5} (387 gold) It affects your strength (+2). It affects your intelligence (-5). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. a +0 leather armour (44 gold) a +0 buckler (99 gold) a +0 plate armour (506 gold) a cursed +0 ring mail (22 gold) a +0 ring mail (88 gold) a +1 robe of magic resistance (279 gold) a +2 scale mail of fire resistance (462 gold) [Shop] Jibbodaw's Antique Weapon Boutique a +6 fustibalus of freezing (1180 gold) a +0 dagger (40 gold) a +0 blowgun (50 gold) a +0 hand crossbow (70 gold) a +0 antimagic dagger (160 gold) a +0 dagger (40 gold) a +0 battleaxe (130 gold) a cursed -1 flail (2 gold) a +0 long sword (70 gold) the +5 quarterstaff of the Visionary {flame, rN+ Str+4} (1036 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from negative energy. a +0 spear (60 gold) [Shop] Ilis's Antique Armour Shop a +0 robe (18 gold) a +2 hat of magic resistance (546 gold) a +0 scale mail (104 gold) a cursed +0 leather armour (2 gold) a +0 robe (18 gold) a +0 ring mail (104 gold) a +0 ring mail (104 gold) a +0 ring mail (104 gold) a +0 robe (18 gold) (0, 0, D:4) a scorpion corpse (15, 16, D:4) a +0 plate armour (21, -4, D:4) a +0 chain mail (23, 5, D:4) a +0 robe (28, 26, D:4) a +0 hand axe a +0 leather armour (28, 27, D:4) a +0 leather armour (29, 26, D:4) a +0 dagger a +0 robe (29, 28, D:4) a +0 dagger a +0 robe (32, 20, D:4) a +0 hunting sling (33, 31, D:4) a +0 giant spiked club (41, 31, D:4) a +0 quarterstaff Level 5 of the Dungeon (0, 0, D:5) 2 potions of degeneration (1, 3, D:5) a +0 robe (1, 11, D:5) a +0 war axe (2, 5, D:5) a +0 flail (4, 2, D:5) a cursed -3 long sword (4, 5, D:5) a +0 spear (4, 13, D:5) a +0 dagger (unseen) (10, 1, D:5) a +0 robe