Acacrid the Dungeon (0, 52, D) the +6 long sword "Ujedghy" {holy, Fragile rF++ rN+ SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from fire. It protects you from negative energy. It lets you see invisible. It will be destroyed if unequipped. (1, 32, D) an uncursed staff of poison (1, 33, D) a +0 long sword of holy wrath (1, 52, D) an uncursed ring of ice (2, 14, D) a +0 leather armour (2, 15, D) a +0 dagger (2, 16, D) a manual of Invocations (2, 21, D) a +0 rapier (2, 32, D) a lamp of fire (2, 33, D) a +1 war axe of flaming (2, 34, D) an uncursed staff of fire (2, 52, D) a ration (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a book of Spatial Translocations (3, 15, D) a book of Debilitation (3, 16, D) a +0 scale mail (unseen) (3, 32, D) a book of the Sky (3, 52, D) a +2 amulet of reflection (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a manual of Staves (4, 16, D) a +0 longbow (unseen) (4, 20, D) a +0 rapier (unseen) (4, 21, D) an elf corpse (skeletalised by now) (4, 32, D) a +1 executioner's axe of electrocution an uncursed staff of wizardry (4, 33, D) an uncursed staff of cold (4, 34, D) an uncursed ring of see invisible (4, 35, D) the ring of Xom's Entertainment {rC+ SInv} [ring of see invisible] It protects you from cold. It lets you see invisible. (4, 52, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (5, 15, D) an uncursed staff of energy (5, 16, D) a cursed staff of cold (unseen) (5, 17, D) a +0 longbow (unseen) (5, 25, D) a +0 long sword a +0 leather armour the ring "Estrush" {Wiz rN+ MP+9} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. It affects your magic capacity (+9). (5, 33, D) a +1 long sword of freezing (5, 52, D) an uncursed staff of conjuration (6, 14, D) a +0 leather armour (6, 15, D) a lamp of fire (6, 16, D) a +1 scimitar of flaming (6, 17, D) a +0 long sword (unseen) (6, 18, D) a +0 ring mail (unseen) (6, 21, D) a +2 dire flail of draining a +0 leather armour an elf corpse (skeletalised by now) (6, 32, D) a +1 dagger of speed (6, 33, D) a +4 giant spiked club (6, 34, D) an uncursed staff of death (6, 52, D) an uncursed ring of poison resistance (7, 14, D) a +7 flail of draining (7, 15, D) an uncursed ring of see invisible (7, 16, D) a +0 short sword (7, 17, D) a +2 hand axe of freezing (7, 22, D) a +1 rapier of speed (unseen) (7, 23, D) a +0 dagger (unseen) (7, 25, D) a +0 rapier (unseen) (7, 32, D) an uncursed staff of death (7, 33, D) a fan of gales (7, 52, D) a fan of gales (8, 14, D) a book of Debilitation (8, 15, D) a manual of Axes (8, 16, D) an uncursed staff of death (8, 18, D) a +0 scimitar (unseen) (8, 19, D) a +0 long sword (unseen) (8, 21, D) a +2 mace of protection (8, 25, D) a +0 rapier (unseen) (8, 32, D) a lightning rod (4/4) (8, 52, D) a manual of Short Blades (9, 15, D) a phial of floods (unseen) (9, 19, D) a +0 shortbow (unseen) (9, 32, D) a +4 hand crossbow of freezing (9, 52, D) 4 potions of haste (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 14, D) a book of Alchemy (10, 15, D) a +0 leather armour (10, 16, D) a +0 longbow (10, 18, D) a +0 longbow (unseen) (10, 19, D) a +0 short sword (unseen) (10, 24, D) the +3 spear of Belaraorch {freeze, +Rage rC+ Dex+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from cold. It lets you go berserk. It makes you more stealthy. (10, 34, D) a +2 troll leather armour (10, 35, D) a +1 executioner's axe of electrocution (10, 52, D) a sack of spiders (11, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 14, D) a +2 ring mail of positive energy (11, 15, D) Deasus's Papyrus of Unholy Lightness Spells Type Level a - Animate Skeleton Necromancy 1 b - Static Discharge Conjuration/Air 3 c - Dispel Undead Necromancy 5 d - Necromutation Transmutation/Necromancy 8 (11, 16, D) a +0 dagger (11, 18, D) a +0 short sword (unseen) (11, 33, D) an uncursed staff of conjuration (11, 52, D) a potion of agility (unseen) (12, 15, D) a book of the Dragon (12, 16, D) an uncursed staff of conjuration (12, 17, D) a +0 longbow (unseen) (12, 32, D) a fan of gales (12, 33, D) a +2 robe of fire resistance (12, 34, D) a +1 plate armour of cold resistance (13, 32, D) a cursed amulet of inaccuracy (13, 34, D) an uncursed staff of conjuration a +0 hunting sling of flaming (13, 53, D) a scroll of brand weapon (13, 55, D) a +0 scythe of flaming (14, 8, D) an uncursed staff of energy (19, 0, D) an uncursed staff of cold (19, 1, D) a book of Conjurations (19, 16, D) the +4 dagger "Haugh" {elec, *Corrode +Blink +Rage rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It lets you blink. It lets you go berserk. It may corrode you when you take damage. (19, 17, D) the cursed +3 fustibalus "Rijoth" {velocity, rElec Str+3 Int+2 Dex+2} Any stone fired from it inflicts extra damage. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (unseen) (19, 32, D) a box of beasts (19, 33, D) a +2 robe of fire resistance (20, 0, D) a lightning rod (4/4) (20, 1, D) a +1 pair of gloves of dexterity (20, 16, D) an uncursed staff of death (20, 32, D) a +0 quarterstaff of speed (20, 33, D) an uncursed ring of wizardry (21, 0, D) an uncursed staff of fire (21, 1, D) a lightning rod (4/4) (21, 16, D) a +2 hunting sling of freezing (21, 17, D) a +1 trident of venom (21, 32, D) a +0 flail of protection (21, 33, D) a +2 hand axe of chopping a +3 chain mail of fire resistance (22, 0, D) a cursed staff of fire (22, 1, D) a box of beasts (22, 16, D) a phantom mirror (22, 17, D) an uncursed staff of poison (22, 32, D) a +4 quarterstaff of pain (22, 33, D) the +1 ring mail "Itoidd" {Stlth+} It makes you more stealthy. (23, 0, D) a book of Minor Magic (23, 1, D) a phial of floods (23, 16, D) a +4 war axe of venom (23, 17, D) +0 ice dragon scales (unseen) (23, 32, D) a +4 bardiche of venom (23, 33, D) an uncursed ring of poison resistance an uncursed staff of air (23, 34, D) a phial of floods (23, 37, D) (unseen) (24, 0, D) a sack of spiders (24, 1, D) a cursed ring of attention (24, 9, D) (unseen) (24, 16, D) an uncursed staff of cold (24, 17, D) a phial of floods (24, 32, D) the Guide on Cold and Orientation Spells Type Level a - Freeze Ice 1 b - Blink Other Translocation 1 c - Force Lance Translocation 4 d - Simulacrum Ice/Necromancy 6 e - Controlled Blink Translocation 8 (24, 33, D) a +2 leather armour of fire resistance (24, 34, D) an uncursed staff of poison (25, 0, D) a potion of might (25, 1, D) an uncursed ring of protection from magic (25, 16, D) a +3 scale mail of fire resistance (25, 17, D) a +0 rapier of venom (25, 18, D) 4 potions of haste {!HASTE} (25, 32, D) an uncursed amulet of guardian spirit (25, 33, D) the cursed +0 war axe "Xuoxout" {elec, *Drain rPois rF++ MR+++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (25, 34, D) an uncursed staff of earth (26, 0, D) a +6 ring of intelligence (26, 1, D) a +4 ring mail of fire resistance (26, 16, D) a sack of spiders (26, 17, D) a book of Misfortune (unseen) (26, 32, D) the cursed +1 plate armour "Ecrahofi" {*Drain Regen+ Dex+7} It affects your dexterity (+7). It increases your rate of regeneration. It causes draining when unequipped. It has a curse placed upon it. (26, 33, D) a +6 mace of protection (26, 34, D) a +2 cloak of magic resistance (unseen) (27, 0, D) 2 potions of might (27, 1, D) a +3 ring of dexterity (27, 16, D) a book of Callings (27, 17, D) a +2 giant spiked club (27, 32, D) an uncursed ring of insulation (27, 33, D) a +3 glaive of chopping (27, 35, D) the +3 battleaxe "Vuofoton" {pain, Str+4 Int-5 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (-5). It makes you more stealthy. (unseen) (28, 0, D) an uncursed staff of power (28, 1, D) an uncursed staff of poison (28, 16, D) a +1 spear of venom (28, 17, D) the cursed +0 broad axe "Zyejyanuoc" {drain, rF- rC+ SInv} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. It has a curse placed upon it. (28, 32, D) a fan of gales (28, 33, D) a +2 scale mail of magic resistance (29, 0, D) a +4 dagger of flaming (29, 1, D) a +4 hunting sling of flaming (29, 16, D) a ration (29, 17, D) a lamp of fire (29, 32, D) a +3 hand crossbow of flaming (29, 33, D) a +2 great sword of slicing (34, 30, D) a cursed -1 glaive (35, 0, D) a cursed staff of air (35, 14, D) a book of Necromancy (35, 15, D) a +3 ring mail of fire resistance (35, 16, D) a +0 club (unseen) (35, 17, D) a +1 eveningstar of holy wrath (35, 18, D) a +0 plate armour (35, 33, D) a +0 plate armour (36, 0, D) a manual of Dodging (36, 1, D) a +1 chain mail of fire resistance (36, 14, D) a +5 vampiric whip (36, 15, D) a +2 large shield (still there?) an uncursed staff of wizardry (still there?) (36, 16, D) a +0 trident of piercing (unseen) (36, 28, D) a +0 quarterstaff of crushing (unseen) (36, 29, D) a +0 dagger (unseen) (37, 0, D) a +0 leather armour of magic resistance (37, 14, D) a Grand Grimoire (37, 15, D) the Reference Book on Ignition Spells Type Level a - Bolt of Magma Conjuration/Fire/Earth 5 b - Bolt of Fire Conjuration/Fire 6 c - Fire Storm Conjuration/Fire 9 (37, 22, D) a wand of acid (4) (37, 29, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) (37, 30, D) a +3 great sword (unseen) (37, 33, D) a +0 scimitar (still there?) a scroll of brand weapon (still there?) (38, 0, D) a +1 whip of electrocution (38, 1, D) the cursed +0 hand crossbow of Taxation {venom, +Blink MR+ Stlth+} It poisons the ammo it fires. It affects your resistance to hostile enchantments. It lets you blink. It makes you more stealthy. It has a curse placed upon it. a +2 war axe of chopping (38, 14, D) a +0 chain mail of cold resistance (38, 15, D) a sack of spiders (38, 19, D) a +0 war axe of freezing a +2 chain mail of poison resistance (38, 29, D) a +0 scimitar a +1 ring mail of poison resistance (38, 31, D) a +0 halberd (unseen) (39, 0, D) a +1 shortbow of flaming (39, 1, D) the +5 lajatang "Koxtalast" {freeze, rC+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from cold. (39, 16, D) a +3 rapier of electrocution (unseen) (39, 17, D) a +1 hat (still there?) a +0 scimitar (still there?) (39, 22, D) a +2 robe of magic resistance a +0 scimitar of flaming (39, 23, D) a throwing net {!f} (39, 27, D) a +0 plate armour (39, 31, D) a +0 dagger (39, 32, D) a +0 great sword a +1 plate armour of cold resistance the cursed ring of Zeng {rPois MP+9 Dex+4 Slay-3} [ring of slaying] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (40, 0, D) a phantom mirror (40, 2, D) a +1 short sword of flaming (40, 14, D) an uncursed amulet of the acrobat (40, 15, D) a +0 scythe (unseen) (40, 16, D) 18 large rocks (unseen) (40, 28, D) a +3 ring of dexterity (unseen) (40, 32, D) a +0 battleaxe (unseen) (40, 33, D) a +2 lajatang of speed (unseen) (41, 14, D) 4 potions of haste (41, 17, D) a wand of digging (2) (unseen) (41, 28, D) a +0 war axe (unseen) (41, 31, D) a +0 robe (unseen) (42, 0, D) a +2 longbow of flaming (42, 1, D) a box of beasts (42, 4, D) an uncursed staff of conjuration an uncursed ring of protection from cold (42, 14, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (unseen) (42, 16, D) a +2 robe of cold resistance (42, 19, D) a +0 robe (unseen) (42, 20, D) a potion of might (unseen) (42, 29, D) a +0 dagger (42, 33, D) a +0 dire flail (unseen) (43, 14, D) an uncursed staff of cold (43, 15, D) a book of the Earth (still there?) the Incunabulum of Displacement (still there?) Spells Type Level a - Apportation Translocation 1 b - Blink Other Translocation 1 c - Portal Projectile Translocation 3 d - Dispersal Translocation 6 e - Controlled Blink Translocation 8 (43, 28, D) a +3 chain mail of fire resistance (43, 29, D) a +0 shortbow of freezing (43, 30, D) a +0 giant club (unseen) (44, 28, D) an uncursed ring of resist corrosion (48, 40, D) a +0 trident a +0 chain mail (49, 0, D) a lamp of fire (49, 1, D) an uncursed staff of air (49, 12, D) the Papyrus of Bewitching Black Rites Spells Type Level a - Sublimation of Blood Necromancy 2 b - False Image Hexes/Summoning 3 c - Cause Fear Hexes 4 d - Tree Form Hexes/Transmutation 5 e - Death Channel Necromancy 6 (49, 24, D) a book of the Sky (49, 36, D) a book of Frost (49, 37, D) a +0 war axe (still there?) a phantom mirror (still there?) (49, 38, D) a +0 giant club (unseen) (50, 0, D) a +2 battleaxe of flaming (50, 1, D) a book of Misfortune (50, 12, D) a phial of floods (50, 24, D) a +5 glaive of protection (50, 25, D) a book of Frost (50, 36, D) a +1 cloak of invisibility (50, 37, D) 62 large rocks a +2 spear of venom a scroll of brand weapon (50, 38, D) the +8 flail "Beemiudgh" {vamp, Str+6 Stlth-} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+6). It makes you less stealthy. a +0 chain mail (51, 0, D) a book of Death (51, 1, D) a +0 war axe of flaming (51, 12, D) a +4 falchion of electrocution (51, 13, D) a +2 shortbow of flaming (51, 24, D) a phial of floods (51, 25, D) a +0 leather armour of magic resistance (51, 36, D) a cursed -2 plate armour a +0 long sword (52, 0, D) a cursed ring of attention (52, 12, D) an uncursed staff of cold (52, 13, D) the Grimoire of the Elephant Spells Type Level a - Sandblast Earth 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Call Imp Summoning 2 e - Passwall Transmutation/Earth 2 f - Recall Summoning/Translocation 3 g - Summon Ice Beast Ice/Summoning 4 h - Borgnjor's Vile Clutch Necromancy/Earth 6 (52, 24, D) the Handbook of Mutagenic Feathers Spells Type Level a - Swiftness Charms/Air 2 b - Passwall Transmutation/Earth 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Yara's Violent Unravelling Hexes/Transmutation 4 f - Irradiate Conjuration/Transmutation 5 (52, 25, D) a +1 robe of positive energy (52, 36, D) a +0 halberd a +0 flail a +0 chain mail an uncursed staff of wizardry (52, 37, D) a +0 long sword (53, 0, D) a +4 ring mail of cold resistance (53, 1, D) an uncursed amulet of faith (53, 12, D) Sif Muna's Papyrus of Destructive Enhancements Spells Type Level a - Shock Conjuration/Air 1 b - Iskenderun's Mystic Blast Conjuration 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Throw Icicle Conjuration/Ice 4 e - Ring of Flames Charms/Fire 7 (53, 13, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (53, 24, D) an uncursed staff of conjuration (53, 25, D) a +0 helmet of see invisible (53, 36, D) a +0 hand axe a +2 chain mail of poison resistance a +0 chain mail (53, 37, D) a +1 war axe of chopping (unseen) (53, 38, D) a +2 short sword of freezing (unseen) (53, 39, D) a cursed -2 dagger (unseen) (54, 0, D) an uncursed staff of cold (54, 1, D) a book of Fire (54, 12, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (54, 13, D) a +2 robe (54, 24, D) a manual of Throwing (54, 25, D) an uncursed staff of summoning (54, 38, D) a +2 ring mail of poison resistance (55, 0, D) a scroll of brand weapon (55, 1, D) the +5 rapier of the Nexus {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (55, 12, D) an uncursed ring of ice (55, 13, D) an uncursed amulet of faith (55, 24, D) the +8 shortbow "Wienuir" {velocity, +Inv MR+ Str-3 Dex+3} Any arrow fired from it inflicts extra damage. It affects your strength (-3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. (59, 36, D) a scroll of brand weapon (59, 37, D) a +4 glaive of protection (60, 36, D) a +2 long sword of holy wrath (60, 40, D) a +0 glaive of protection (61, 0, D) a book of Annihilations (61, 8, D) an uncursed staff of power (61, 16, D) a phantom mirror (61, 17, D) an uncursed staff of summoning (61, 26, D) a cursed staff of power (61, 36, D) a +2 pair of gloves of archery a scroll of brand weapon (61, 37, D) a +2 chain mail of poison resistance 4 potions of haste (61, 38, D) a +3 flail a +0 robe (62, 0, D) a +0 mace of protection (62, 8, D) the +7 quarterstaff of Tender Mercy {pain, MR+ Str+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (62, 16, D) the ring of the Scarab {rPois MR+} [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. (62, 18, D) a +2 helmet of see invisible (62, 26, D) a lamp of fire (62, 27, D) a phial of floods (62, 36, D) the +5 trident of the Toadstool {elec, +Fly Str-2 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It affects your dexterity (+3). It lets you fly. (63, 0, D) a +2 rapier of holy wrath (63, 8, D) the +1 robe of Limited Liability {rPois Str+5 Int+2 Dex-4} It affects your strength (+5). It affects your intelligence (+2). It affects your dexterity (-4). It protects you from poison. (63, 16, D) the +11 triple sword "Jucory" {flame, rN+ Str+2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+4). It protects you from negative energy. a +2 robe of magic resistance (63, 25, D) a cursed -3 trident (63, 26, D) a +2 long sword of holy wrath (63, 27, D) a +0 short sword a +0 robe an uncursed staff of energy (63, 37, D) the ring of the Coward {rElec MR+} [ring of insulation] It insulates you from electricity. It affects your resistance to hostile enchantments. (64, 28, D) a +4 war axe of electrocution (unseen) (64, 36, D) a book of Clouds (65, 17, D) a +3 rapier of freezing (65, 26, D) a +2 spear of piercing a +0 robe a +0 halberd a +0 robe a +2 whip of venom (67, 0, D) a box of beasts (68, 0, D) a +5 lajatang (69, 0, D) an uncursed ring of resist corrosion (69, 36, D) the +2 scale mail of the Land of Plenty {+Blink rPois rC+ rCorr} It protects you from cold. It protects you from poison. It lets you blink. It provides partial protection from all sources of acid and corrosion. (70, 8, D) a book of Power (70, 9, D) the Compendium of Mutagenic Execration Spells Type Level a - Corona Hexes 1 b - Beastly Appendage Transmutation 1 c - Spectral Weapon Hexes/Charms 3 d - Inner Flame Hexes/Fire 3 e - Confuse Hexes 3 f - Fulminant Prism Conjuration/Hexes 4 g - Summon Mana Viper Hexes/Summoning 5 (70, 37, D) a book of Minor Magic an uncursed staff of wizardry (71, 8, D) a +3 fustibalus of flaming (71, 16, D) the cursed +1 spear of Patterns {pierce, rElec Str+3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. (71, 17, D) the +1 rapier "Tinohylu" {pierce, rElec Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. (71, 26, D) a +2 hand axe of chopping a +0 robe a +0 dagger (71, 27, D) a +3 hunting sling of freezing (71, 35, D) a +0 lajatang of pain the amulet of Senutaibb {Spirit +Inv Int+6} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+6). It lets you turn invisible. a sack of spiders (72, 8, D) a +1 shortbow of flaming (72, 16, D) a lightning rod (4/4) (72, 17, D) the ring of Sal Uxt {+Fly Str+6} [ring of flight] It affects your strength (+6). It lets you fly. (72, 26, D) a +3 scale mail of poison resistance (72, 27, D) a +0 long sword a +0 ring mail a +0 rapier (72, 28, D) a +0 shortbow a +0 long sword 126 arrows a +8 short sword (73, 1, D) a book of the Warp (73, 2, D) a +0 trident of piercing a throwing net (73, 8, D) a +2 plate armour of cold resistance (73, 16, D) the Grimoire of Noxious Enchantment Spells Type Level a - Sting Conjuration/Poison 1 b - Corona Hexes 1 c - Spectral Weapon Hexes/Charms 3 d - Silence Hexes/Air 5 e - Metabolic Englaciation Hexes/Ice 5 f - Alistair's Intoxication Transmutation/Poison 5 (73, 17, D) a fan of gales (73, 26, D) the +6 flail "Torithra" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (73, 27, D) a +1 scimitar of slicing a +0 leather armour a +0 short sword (73, 39, D) a +0 chain mail of poison resistance (74, 2, D) a +0 trident (74, 35, D) a phial of floods