Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5406217692109453784 255 Achegal the Magician (level 6, 0/40 HPs) Began as a Djinni Conjurer on Jan 9, 2025. Slain by a jackal (1 damage) ... on level 4 of the Dungeon. The game lasted 00:15:43 (2671 turns). Achegal the Magician (Djinni Conjurer) Turns: 2671, Time: 00:15:43 Health: 0/40 AC: 3 Str: 9 XL: 6 Next: 38% Gold: 188 EV: 11 Int: 24 God: SH: 0 Dex: 11 rFire + + . s - +3 dagger "Earthworm" {freeze, rCorr Str+3 Int+2} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ g - +1 hat rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 188 gold pieces. Inventory: Hand Weapons f - a +0 dagger of protection s - the +3 dagger "Earthworm" (weapon) {freeze, rCorr Str+3 Int+2} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. Missiles c - 53 stones h - 6 atropa-tipped darts u - 2 poisoned darts Armour a - a +0 robe (worn) b - a +1 hat g - a +1 hat (worn) q - a +1 hat Jewellery l - a ring of resist corrosion w - a ring of wizardry Talismans t - a beast talisman Scrolls d - a scroll of noise {unknown} e - a scroll of revelation {unknown} i - a scroll of enchant weapon {unknown} k - 2 scrolls of vulnerability {unknown} n - 3 scrolls of identify {unknown} o - 2 scrolls of poison {unknown} r - a scroll of fear {unknown} Potions j - a potion of might {unknown} m - 2 potions of mutation {unknown} p - a potion of berserk rage {unknown} v - a potion of lignification {unknown} Skills: - Level 2.6 Dodging - Level 2.0 Stealth + Level 5.6 Spellcasting + Level 5.6 Conjurations + Level 5.6 Hexes + Level 5.6 Summonings + Level 5.6 Necromancy + Level 5.6 Translocations + Level 5.6 Fire Magic + Level 5.6 Ice Magic + Level 5.6 Air Magic + Level 5.6 Earth Magic + Level 5.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 17% 3d11 8% 4 d - Iskenderun's Mystic Conj/Tloc 34% 2d8 (+2d4 8% 4 e - Sting Conj/Alch 100% 1d9 1% 1 f - Momentum Strike Conj/Tloc 68% 3d9 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur, p - jackal Aim: a centaur, wielding a +0 orcbow (88% to hit) The searing ray hits the jackal. The jackal is heavily wounded. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The searing ray hits the centaur. The centaur is moderately wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The centaur unwields a +0 orcbow. The centaur barely misses you. x2 The searing ray hits the centaur! The centaur is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The centaur misses you. The centaur barely misses you. The jackal closely misses you. The searing ray misses the centaur. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The centaur closely misses you. The centaur kicks you but does no damage. The jackal closely misses you. The centaur closely misses you. The centaur kicks you but does no damage. The jackal barely misses you. The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur kicks you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The centaur attacks as it pursues you! The centaur hits you. * * * LOW HITPOINT WARNING * * * The centaur misses you. The jackal bites you. You die... #............# ##............# #.............# #............# #...........# # ###### ##.).......## # #.....# #h.#...)..### # .......###c########..### .......@c#.# ###..# ........hh.# #####.. ...........# ###.....# ...........# ##)....... ...........# #......... .......)...# #......... ..........## #......... ..........# #......... .......## #......... You could see a centaur and 2 jackals. Vanquished Creatures A howler monkey (D:4) A hound (D:4) A jelly (D:3) An iguana (D:3) 5 adders A dart slug (D:1) 5 bats 7 endoplasms 4 giant cockroaches 8 goblins 7 hobgoblins 12 jackals 4 quokkas 5 ball pythons 3 frilled lizards 11 kobolds 5 rats 81 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:4) 2 creatures vanquished. Grand Total: 83 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Achegal the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Achegal set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 158 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 339 | D:1 | Found a faded altar of an unknown god. 451 | D:1 | Found Eciyrauj's Jewellery Boutique. 536 | D:1 | Reached XP level 3. HP: 12/25 MP: 0/0 536 | D:1 | Learned a level 1 spell: Sting 1067 | D:2 | Reached XP level 4. HP: 24/31 MP: 0/0 1486 | D:2 | You are sucked into a shaft and drop 2 floors! 1510 | D:3 | Reached XP level 5. HP: 22/35 MP: 0/0 1510 | D:3 | Learned a level 2 spell: Momentum Strike 2011 | D:2 | Reached skill level 5 in Spellcasting 2011 | D:2 | Reached skill level 5 in Conjurations 2011 | D:2 | Reached skill level 5 in Hexes 2011 | D:2 | Reached skill level 5 in Summonings 2011 | D:2 | Reached skill level 5 in Necromancy 2011 | D:2 | Reached skill level 5 in Translocations 2011 | D:2 | Reached skill level 5 in Fire Magic 2011 | D:2 | Reached skill level 5 in Ice Magic 2011 | D:2 | Reached skill level 5 in Air Magic 2011 | D:2 | Reached skill level 5 in Earth Magic 2011 | D:2 | Reached skill level 5 in Alchemy 2141 | D:3 | Identified the +3 dagger "Earthworm" {freeze, rCorr Str+3 | Int+2} 2560 | D:4 | Reached XP level 6. HP: 36/40 MP: 0/0 2671 | D:4 | HP: 1/40 [centaur (3)] 2671 | D:4 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_corners, ebering_ecumenical_altar_petrified, serial_shops, shop, minmay_hexomino_p4 D:2: layout_loops_ring, grunt_decor_clamped D:3: layout_rooms, st_stairs_8 D:4: layout_cave_pods, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.0 Spellcasting | 4 5 | 5.6 Conjurations | 4 5 | 5.6 Hexes | 4 5 | 5.6 Summonings | 4 5 | 5.6 Necromancy | 4 5 | 5.6 Translocations | 4 5 | 5.6 Fire Magic | 4 5 | 5.6 Ice Magic | 4 5 | 5.6 Air Magic | 4 5 | 5.6 Earth Magic | 4 5 | 5.6 Alchemy | 4 5 | 5.6 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 3 | 1 || 4 Cast: Magic Dart | 55 | 92 || 147 Searing Ray | 5 | 2 || 7 Fulminant Prism | | 2 || 2 Armour: Robe | 10 | 22 || 32 Dodge: Dodged | 10 | 27 || 37