Achegal Level 1 of the Dungeon [Shop] Pyulitir's General Store 2 potions of enlightenment (100 gold) a scroll of acquirement (520 gold) a granite talisman (600 gold) 6 stones (6 gold) 3 stones (3 gold) a +4 ring of protection (360 gold) a scroll of poison (40 gold) a potion of enlightenment (50 gold) 3 stones (3 gold) (0, 20, D:1) a +0 whip of electrocution (6, 28, D:1) a +0 dagger (7, 4, D:1) a +0 ring mail (7, 6, D:1) a +0 scale mail (7, 20, D:1) a rat skeleton (19, 22, D:1) a +0 war axe (24, 5, D:1) a +0 hand axe (36, 22, D:1) a hobgoblin skeleton (38, 21, D:1) a +0 short sword a kobold skeleton (38, 22, D:1) a +0 club (44, 14, D:1) a +0 ring mail (45, 29, D:1) a ball python skeleton Level 2 of the Dungeon [Shop] Byrcherch's Weapon Shop a +0 flail (45 gold) a +1 hand axe of electrocution (188 gold) a +0 flail (45 gold) a +0 mace (39 gold) a +0 club (13 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (718 gold) rF+: It protects you from fire. the +1 glaive of Salt {spect, *Noise rPois Str+2 Stlth+} (466 gold) Str+2: It affects your strength (+2). rPois: It protects you from poison. *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. a +0 whip (32 gold) a +0 dagger (26 gold) (0, 0, D:2) a hobgoblin skeleton (3, 1, D:2) a +0 whip a kobold skeleton (6, 28, D:2) an adder skeleton (9, 12, D:2) a +0 dagger a +0 sling (11, -7, D:2) a ball python corpse (skeletalised by now) (17, 10, D:2) an adder skeleton (20, 26, D:2) a +0 dagger a goblin skeleton (21, 25, D:2) an iguana skeleton (32, 25, D:2) a +0 short sword (34, 13, D:2) a hobgoblin skeleton (36, -3, D:2) a +0 dagger a kobold skeleton (38, -11, D:2) a +0 ring mail (39, -10, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a scroll of amnesia (1, -2, D:3) a potion of degeneration (1, 2, D:3) a potion of cancellation (2, 0, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (3, -2, D:3) a potion of brilliance (4, 0, D:3) a scroll of identify (15, 15, D:3) a +0 sling (15, 27, D:3) a hobgoblin skeleton (19, -3, D:3) a +0 short sword a +0 leather armour a +0 mace an orc corpse (skeletalised by now) (20, 13, D:3) a +0 club a kobold skeleton (21, -3, D:3) a +0 dagger an orc corpse (skeletalised by now) (21, 32, D:3) a rat skeleton (22, -9, D:3) a ball python corpse (skeletalised by now) (23, 23, D:3) a +0 robe (24, 21, D:3) a bat skeleton (29, 44, D:3) a human corpse (skeletalised by now) (30, 44, D:3) a human corpse (skeletalised by now) (30, 46, D:3) a frilled lizard corpse (skeletalised by now) (30, 49, D:3) a human skeleton (31, 44, D:3) a +0 chain mail (32, 42, D:3) a human skeleton (33, -4, D:3) a +0 mace a +2 ring mail of cold resistance (35, 48, D:3) a human skeleton (36, 47, D:3) a human skeleton Level 4 of the Dungeon (3, -4, D:4) 4 poisoned darts (4, -1, D:4) a +0 quarterstaff