Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16870377567741593292 249 Achegal the Magician (level 6, -7/42 HPs) Began as a Djinni Conjurer on Jan 13, 2025. Mangled by a wight ... wielding a +0 trident (10 damage) ... on level 5 of the Dungeon. The game lasted 00:13:51 (3543 turns). Achegal the Magician (Djinni Conjurer) Turns: 3543, Time: 00:13:51 Health: -7/42 AC: 2 Str: 6 XL: 6 Next: 35% Gold: 339 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 339 gold pieces. Inventory: Missiles d - 5 poisoned darts h - 51 stones x - 5 javelins A - a throwing net Armour a - a +0 robe (worn) k - a +0 helmet Jewellery s - a +6 ring of dexterity B - a ring of fire Wands v - a wand of roots (6) w - a wand of digging (3) y - a wand of flame (9) Scrolls c - a scroll of torment {unknown} e - a scroll of vulnerability {unknown} f - 6 scrolls of identify {unknown} g - 3 scrolls of teleportation {unknown} j - 2 scrolls of brand weapon {unknown} l - a scroll of poison {unknown} m - 2 scrolls of enchant weapon {unknown} p - a scroll of enchant armour {unknown} q - 2 scrolls of immolation {unknown} r - a scroll of fear {unknown} u - a scroll of butterflies {unknown} Potions b - 3 potions of curing {unknown} i - a potion of lignification {unknown} n - a potion of mutation {unknown} o - 2 potions of haste {unknown} t - a potion of degeneration {unknown} z - a potion of brilliance {unknown} Skills: * Level 1.6 Fighting + Level 2.5 Dodging + Level 1.9 Stealth * Level 5.4 Spellcasting * Level 5.4 Conjurations * Level 5.4 Hexes * Level 5.4 Summonings * Level 5.4 Necromancy * Level 5.4 Translocations * Level 5.4 Fire Magic * Level 5.4 Ice Magic * Level 5.4 Air Magic * Level 5.4 Earth Magic * Level 5.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 11% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 11% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 f - Call Imp Summ 58% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Fedhas Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You start resting. HP restored. Things that are here: a +2 scimitar; a +0 robe Things that are here: a +1 halberd; a +0 robe A wight comes into view. It is wielding a +0 trident. A wight comes into view. It is wielding a +0 dire flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 trident and wearing a +0 robe (79% to hit) The searing ray hits the wight. The wight is lightly damaged. The searing ray misses the wight. (Press . to maintain the ray.) The searing ray hits the wight! The wight is severely damaged. The searing ray hits the wight but does no damage. The wight hits you with a +0 dire flail! The searing ray misses the wight. The searing ray hits the wight. The wight is lightly damaged. The wight hits you from afar with a +0 trident! The wight closely misses you. The searing ray hits the wight. The wight is almost destroyed. The searing ray hits the wight. The wight is moderately damaged. You finish channelling your searing ray. The wight completely misses you. The wight hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * The wight hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The wight misses you. The wight barely misses you. x2 Unknown command. The wight hits you from afar with a +0 trident! You die... ### #..#####.# #####........## ##......###..#.## #..####.# #.###.# #)## #.# #..#.#### ##)## #.# #........ #...# #.# #..###### #...# #.# #..#####. #.#@# #.# #........ #.#z# #.# #.####### #.#z# #.# #.# #.#.# #.# #.# #...# #.###.# #...# #.##..# .≈.####.##..# .≈..........# .≈.####.##.## You could see 2 wights. Vanquished Creatures 2 wights (D:5) Ijyb (D:4) Robin (D:2) 2 adders 2 ufetubi (D:5) 4 ribbon worms 2 ball pythons 5 endoplasms 3 giant cockroaches 10 goblins 6 hobgoblins 2 jackals (D:3) 6 kobolds 3 quokkas 3 bats 3 frilled lizards 6 rats 61 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:4) An endoplasm (D:4) 2 creatures vanquished. Grand Total: 63 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Achegal the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Achegal set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 156 | D:2 | Noticed Robin 191 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 425 | D:1 | Found a faded altar of an unknown god. 897 | D:2 | Killed Robin 898 | D:2 | Reached XP level 3. HP: 19/25 MP: 0/0 898 | D:2 | Learned a level 1 spell: Foxfire 1212 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 2549 | D:4 | Noticed Ijyb 2559 | D:4 | Killed Ijyb 2560 | D:4 | Reached skill level 5 in Spellcasting 2560 | D:4 | Reached skill level 5 in Conjurations 2560 | D:4 | Reached skill level 5 in Hexes 2560 | D:4 | Reached skill level 5 in Summonings 2560 | D:4 | Reached skill level 5 in Necromancy 2560 | D:4 | Reached skill level 5 in Translocations 2560 | D:4 | Reached skill level 5 in Fire Magic 2560 | D:4 | Reached skill level 5 in Ice Magic 2560 | D:4 | Reached skill level 5 in Air Magic 2560 | D:4 | Reached skill level 5 in Earth Magic 2560 | D:4 | Reached skill level 5 in Alchemy 2560 | D:4 | Reached XP level 5. HP: 12/35 MP: 0/0 2560 | D:4 | Learned a level 2 spell: Call Imp 2890 | D:4 | Found a blossoming altar of Fedhas. 3166 | D:5 | Entered Level 5 of the Dungeon 3170 | D:5 | Found a snail-covered altar of Cheibriados. 3412 | D:5 | Reached skill level 1 in Fighting 3412 | D:5 | Reached XP level 6. HP: 38/42 MP: 0/0 3541 | D:5 | HP: 2/42 [wight/+0 trident (10)] 3543 | D:5 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_loops_ring, hellmonk_ecumenical_altar_slurped_away, chequers_serial_rivers_room_a D:2: layout_loops_ring, nicolae_kite_square_tiling_tiny, uniq_robin D:3: layout_basic D:4: layout_loops_corners, mainiacjoe_overflow_cross_hatched, uniq_ijyb D:5: layout_loops_ring, mainiacjoe_overflow_boulevard, kennysheep_mini_moat, amcnicky_altar_gilded, gammafunk_temple_overflow_statue Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.4 Conjurations | 4 5 | 5.4 Hexes | 4 5 | 5.4 Summonings | 4 5 | 5.4 Necromancy | 4 5 | 5.4 Translocations | 4 5 | 5.4 Fire Magic | 4 5 | 5.4 Ice Magic | 4 5 | 5.4 Air Magic | 4 5 | 5.4 Earth Magic | 4 5 | 5.4 Alchemy | 4 5 | 5.4 Fighting | 1 | 1.6 Dodging | | 2.5 Stealth | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 55 | 71 || 126 Searing Ray | 3 | 6 || 9 Call Imp | | 2 || 2 Armour: Robe | 6 | 19 || 25 Dodge: Dodged | 9 | 24 || 33