Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4591601102044696094 53 Achegal the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Jan 13, 2025. Slain by an orc wizard ... wielding a +0 dagger of electrocution (2 damage) ... on level 3 of the Dungeon. The game lasted 00:08:16 (1830 turns). Achegal the Magician (Djinni Conjurer) Turns: 1830, Time: 00:08:17 Health: 0/31 AC: 2 Str: 12 XL: 4 Next: 10% Gold: 132 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - +6 ring of strength HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Missiles c - 30 stones (quivered) Armour a - a +0 robe (worn) f - a +0 pair of boots Jewellery b - a +6 ring of strength (left hand) Scrolls d - a scroll of teleportation {unknown} e - a scroll of vulnerability {unknown} h - a scroll of revelation {unknown} j - a scroll of blinking {unknown} Potions g - a potion of haste {unknown} i - a potion of mutation {unknown} k - 2 potions of lignification {unknown} Skills: + Level 2.9 Dodging + Level 2.2 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Apportation Tloc 44% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The orc wizard casts a spell at you. You resist with some effort. The endoplasm hits you but does no damage. You throw a stone. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The endoplasm jiggles. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. Something hits you. The endoplasm freezes you. You are frozen. You feel a terrible chill! You're too confused to move! Something hits you but does no damage. The endoplasm barely misses you. The kobold throws a stone. You closely miss the endoplasm. The endoplasm is heavily wounded. You feel less confused. Something hits you. The endoplasm hits you. The kobold throws a stone. The stone barely misses you. The stone hits the endoplasm. You hit the endoplasm. The endoplasm is almost dead. Something hits you. The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The kobold throws a stone. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm, p - kobold Aim: an endoplasm (almost dead, 98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Something hits you. You die... ### ##############.# ##### .......@{Ko....#####.... #############......#.### #..###.#.### ########o.# #....). .........K#####.### ................... .#########.......### ................#... .......o......#.#. You could see an orc and a kobold. Vanquished Creatures A dart slug (D:1) 2 ribbon worms (D:2) 2 orcs (D:3) 2 ball pythons (D:2) 6 endoplasms A giant cockroach (D:1) 3 goblins (D:1) 5 hobgoblins 4 jackals (D:1) 2 quokkas (D:1) 2 bats 2 frilled lizards (D:1) 4 kobolds 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Achegal the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Achegal set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 150 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 392 | D:1 | Reached XP level 3. HP: 16/25 MP: 0/0 392 | D:1 | Learned a level 1 spell: Apportation 1679 | D:2 | Noticed Sigmund 1741 | D:3 | Reached XP level 4. HP: 28/31 MP: 0/0 1830 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic D:2: minmay_roachtagon, layout_loops_corners, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_d, uniq_sigmund D:3: layout_basic, yredelemnul_altar_generic, mainiacjoe_overflow_swirl, xom_butterflies, reono_crystal_passage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 3 || 3 Throw: Stone | | 3 || 3 Cast: Magic Dart | 95 | 10 || 105 Apportation | 1 | || 1 Searing Ray | | 1 || 1 Armour: Robe | 10 | 17 || 27 Dodge: Dodged | 15 | 3 || 18