Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1265180765321210383 35 Achegal the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Jan 14, 2025. Slain by a goblin ... wielding a +3 dagger ... led by Robin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:36 (728 turns). Achegal the Magician (Djinni Conjurer) Turns: 728, Time: 00:04:40 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 55% Gold: 50 EV: 16 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... c - amulet of the acrobat Stlth ++ b - +5 ring of evasion HPRegen 0.24/turn (no ring) %: acrobat, infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Missiles f - 3 stones Armour a - a +0 robe (worn) Jewellery b - a +5 ring of evasion (left hand) c - an amulet of the acrobat (around neck) Scrolls d - a scroll of noise {unknown} Potions e - a potion of curing {unknown} g - a potion of cancellation {unknown} Skills: + Level 2.7 Dodging + Level 2.1 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Sting Conj/Alch 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:1 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits Robin but does no damage. Robin is lightly wounded. There is a stone staircase leading up here. Robin hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. Robin says, "Kneel, worm!" Robin attacks as they pursue you! Robin completely misses you. Robin attacks as they pursue you! Robin hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Robin attacks as they pursue you! Robin completely misses you. Robin completely misses you. Robin attacks as they pursue you! Robin completely misses you. Robin says, "Feeling lonely?" Robin attacks as they pursue you! Robin misses you. Robin closely misses you. Robin attacks as they pursue you! Robin completely misses you. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +3 dagger (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The goblin hits you with a +3 dagger. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +3 dagger (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +3 dagger. You die... .g..+ gg. #'# #g# ###############g# #.)....g......#.# #.###########.#g# #.# #g#g# #.# #@#.# #g#############.# #...g.g.g.....g.# ################# You could see a goblin. Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 8 goblins 4 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 4 bats (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Achegal the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Achegal set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 185 | D:1 | Found Gaasuod's Assorted Antiques. 236 | D:1 | Reached XP level 3. HP: 8/25 MP: 0/0 236 | D:1 | Learned a level 1 spell: Sting 647 | D:2 | Noticed Robin 728 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic, serial_shops, shop D:2: layout_basic, minmay_randomly_rotated_circles, uniq_robin, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.7 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 59 Armour: Robe || 13 Dodge: Dodged || 20