Achegal Level 1 of the Dungeon [Shop] Pyulitir's General Store 2 potions of enlightenment (100 gold) a scroll of acquirement (520 gold) a granite talisman (600 gold) 6 stones (6 gold) 3 stones (3 gold) a +4 ring of protection (360 gold) a scroll of poison (40 gold) a potion of enlightenment (50 gold) 3 stones (3 gold) (0, 0, D:1) a +0 whip of electrocution a kobold corpse (skeletalised by now) (7, 8, D:1) a +0 dagger (9, -15, D:1) a +0 ring mail (9, -13, D:1) a +0 scale mail (21, 3, D:1) a +0 war axe (26, -14, D:1) a +0 hand axe (40, 2, D:1) a +0 club (40, 3, D:1) a +0 short sword (45, 6, D:1) a ball python skeleton (46, -5, D:1) a +0 ring mail (55, 15, D:1) a frilled lizard skeleton Level 2 of the Dungeon [Shop] Byrcherch's Weapon Shop a +0 flail (45 gold) a +1 hand axe of electrocution (188 gold) a +0 flail (45 gold) a +0 mace (39 gold) a +0 club (13 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (718 gold) rF+: It protects you from fire. the +1 glaive of Salt {spect, *Noise rPois Str+2 Stlth+} (466 gold) Str+2: It affects your strength (+2). rPois: It protects you from poison. *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. a +0 whip (32 gold) a +0 dagger (26 gold) (0, 0, D:2) a hobgoblin skeleton (1, 4, D:2) a rat skeleton (2, 4, D:2) a +0 whip (10, 17, D:2) a +0 dagger a +0 sling (18, 31, D:2) an iguana corpse (skeletalised by now) (18, 32, D:2) a +0 dagger (31, 30, D:2) a +0 short sword (33, 3, D:2) a hobgoblin corpse (skeletalised by now) (34, 16, D:2) a rat skeleton (37, -6, D:2) a +0 ring mail (39, 3, D:2) a +0 dagger a kobold corpse (skeletalised by now) (41, -4, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (14, -5, D:3) a scroll of amnesia (15, -7, D:3) a potion of degeneration (15, -3, D:3) a potion of cancellation (16, -5, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (17, -7, D:3) a potion of brilliance (18, -5, D:3) a scroll of identify (22, 17, D:3) a hobgoblin skeleton (29, 10, D:3) a +0 sling (30, -9, D:3) a +0 short sword a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (33, -8, D:3) a +0 mace an orc corpse (skeletalised by now) (33, 9, D:3) a +0 club (35, 28, D:3) a rat skeleton (37, 18, D:3) a +0 robe (38, 16, D:3) a bat skeleton (39, -13, D:3) a ball python corpse (skeletalised by now) (43, 39, D:3) a human corpse (skeletalised by now) (44, 33, D:3) a bat corpse (skeletalised by now) (44, 39, D:3) a human corpse (skeletalised by now) (44, 44, D:3) a human skeleton (45, 39, D:3) a +0 chain mail (46, 37, D:3) a human skeleton (47, -8, D:3) a +0 mace an orc corpse (skeletalised by now) (49, 43, D:3) a human skeleton (50, 42, D:3) a human skeleton Level 4 of the Dungeon (0, 0, D:4) a potion of lignification (0, 8, D:4) a hobgoblin corpse