Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2211755924339121503 11 Achegal the Magician (level 2, 15/21 HPs) Began as a Djinni Conjurer on Jan 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:14 (157 turns). Achegal the Magician (Djinni Conjurer) Turns: 157, Time: 00:01:15 Health: 15/21 AC: 2 Str: 6 XL: 2 Next: 40% Gold: 24 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Missiles b - a throwing net Armour a - a +0 robe (worn) Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5843 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug (100% to hit) The magic dart hits the dart slug. The dart slug is lightly wounded. You take 1 damage, and have 16/21 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (100% to hit) The magic dart hits the dart slug. The dart slug is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (lightly wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is moderately wounded. You take 1 damage, and have 15/21 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (moderately wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. You take 1 damage, and have 14/21 hp. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! b - a throwing net Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##.# #. #.# ########.##.# ###.###.# #...........# ........# #.######.#### ##...#..# #.# #.# # #.......####.# #.# # .............######.#### #.......†.....†.>....... #.....@............#### ##......############ .........# ########## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ball python (D:1) An endoplasm (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 bats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Achegal the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Achegal set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 87 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 157 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_loops_ring Action || total ---------------------------++------- Cast: Magic Dart || 23