Dungeon Crawl Stone Soup version 0.33-a0-1023-ge392e11081 (webtiles) character file. Game seed: 16114750809001996971 56 Achegal the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Feb 28, 2025. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon on Mar 1, 2025. The game lasted 00:09:16 (1729 turns). Achegal the Magician (Djinni Conjurer) Turns: 1729, Time: 00:09:16 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 17% Gold: 90 EV: 10 Int: 22 God: SH: 5 Dex: 11 rFire + + . - Nothing wielded rCold x . . k - +2 buckler rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . l - scarf {shadows} rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 90 gold pieces. Inventory: Missiles b - 20 stones p - 5 poisoned darts Armour a - a +0 robe (worn) k - a +2 buckler (worn) l - a scarf of shadows (worn) Jewellery h - a ring of flight {+Fly} Scrolls c - a scroll of vulnerability {unknown} e - 2 scrolls of teleportation {unknown} f - 4 scrolls of identify {unknown} j - 3 scrolls of fog {unknown} m - a scroll of summoning {unknown} n - a scroll of fear {unknown} Potions d - a potion of moonshine {unknown} g - a potion of resistance {unknown} i - a potion of might {unknown} o - 3 potions of brilliance {unknown} Skills: + Level 3.0 Dodging + Level 2.2 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Forgecraft * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 4% 1 b - Searing Ray Conj 42% 2d6 6% 2 c - Fulminant Prism Conj/Alch 10% 3d9 38% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 38% 4 e - Summon Small Mammal Summ 84% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16272 Altars: Gozag Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. You block Terence's attack. You take 2 damage, and have 23/31 hp. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 81% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you but does no damage. You take 1 damage, and have 22/31 hp. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 9/31 hp. THAT REALLY HURT! You stop channelling your searing ray. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You fly upwards. There is a stone staircase leading down here. You take 4 damage, and have 5/31 hp. You are too injured to fight recklessly! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.........##......## #................... #................... ###...###........... #...# #........... ##...# #......#.... #....###......#.... #...)#........#.... #.@..+............. ###..@r#............. #..÷...#...#+####.... #......#........#.... #......#........#.... ##.....#........###+# #.....#........# #.# #.....##+#.....# #.# #........#.....###.# You could see Terence (ally target) and a friendly quokka (summoned). Vanquished Creatures An adder (D:2) 2 dart slugs 2 ribbon worms (D:2) 7 bats 2 endoplasms 4 giant cockroaches 2 goblins 3 hobgoblins A quokka (D:2) 2 ball pythons 5 frilled lizards 3 kobolds 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Achegal the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Achegal set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 89 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 355 | D:1 | Found a faded altar of an unknown god. 419 | D:1 | Reached skill level 2 in Stealth 679 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 679 | D:2 | Learned a level 1 spell: Summon Small Mammal 1023 | D:2 | Found an opulent altar of Gozag. 1099 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1352 | D:2 | Upgraded the game from 0.33-a0-1020-g79d371098c to | 0.33-a0-1023-ge392e11081 1355 | D:2 | HP: 11/31 [ribbon worm (4)] 1360 | D:2 | Reached skill level 3 in Dodging 1675 | D:3 | Noticed Terence 1726 | D:3 | HP: 9/31 [Terence/+0 flail (11)] 1729 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic, hellmonk_ecumenical_altar_slurped_away D:2: layout_basic, basic_altar D:3: kb_forest_paths, layout_loops_corners, tso_oasis_becter, uniq_terence, uniq_ijyb, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.2 Dodging | 3 | 3.0 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 81 | 18 || 99 Summon Small Mamm | | 6 || 6 Searing Ray | | 4 || 4 Armour: Robe | 2 | 10 || 12 Dodge: Dodged | 4 | 1 || 5 Block: Buckler | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1727 | 1632 | 95 | 85 | 1318 | 3 | 575.7 | Dungeon | 1727 | 1632 | 95 | 85 | 1318 | 3 | 575.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 979 daAuts D:1: 628 daAuts D:3: 119 daAuts