Acheron Level 1 of the Dungeon (0, 0, D:1) a +0 club (18, -12, D:1) a +0 club (19, 1, D:1) 12 stones (19, 14, D:1) 19 sling bullets (20, -13, D:1) a +0 dagger (24, 27, D:1) a +0 club (26, -2, D:1) 3 stones a +0 short sword (28, 26, D:1) 34 bolts (40, 27, D:1) a stone a +0 club (42, 6, D:1) a +0 short sword (51, -19, D:1) a +0 spear (58, -3, D:1) a +0 ring mail (61, -2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (5, 37, D:2) a bat corpse (skeletalised by now) (17, 20, D:2) a +0 short sword (20, 49, D:2) a bat corpse (skeletalised by now) (24, 5, D:2) a scroll of teleportation (31, 47, D:2) a +0 whip (40, 41, D:2) a +0 dagger (40, 54, D:2) a +0 robe (48, 18, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a scroll of fog (still there?) a +0 trident (still there?) (4, 0, D:3) a scroll of fog (6, 3, D:3) the +2 leather armour of the Camelopard {rPois Regen+ Int+2 Slay+3} Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (9, 1, D:3) 2 poisoned darts Level 4 of the Dungeon (0, 0, D:4) 32 bolts (5, 9, D:4) a +0 arbalest (7, 15, D:4) a +0 hand axe (7, 17, D:4) a +0 chain mail (7, 22, D:4) a +0 club (8, 22, D:4) a hobgoblin corpse (12, 19, D:4) a +2 whip of electrocution (still there?) a +0 robe (still there?) (16, 13, D:4) 15 gold pieces (29, 5, D:4) a potion of ambrosia Level 5 of the Dungeon (0, 0, D:5) 10 arrows