Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 2531303326639083057 30 Acheron the Conjurer (level 3, -5/26 HPs) Began as a Hill Orc Conjurer on May 8, 2023. Killed from afar by Terence (10 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:04:30 (794 turns). Acheron the Conjurer (Hill Orc Conjurer) Turns: 794, Time: 00:04:32 Health: -5/26 AC: 2 Str: 9 XL: 3 Next: 18% Magic: 0/5 EV: 12 Int: 18 God: Gold: 39 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . g - +2 dagger rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons g - a +2 dagger (weapon) Armour a - a +0 robe (worn) d - a +0 ring mail Jewellery e - a ring of protection from cold (left hand) Scrolls c - a scroll of enchant weapon Potions b - a potion of magic f - a potion of lignification {unknown} h - a potion of might j - a potion of flight Skills: + Level 0.2 Fighting + Level 0.6 Short Blades + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History The quokka bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is moderately wounded. The quokka misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. The quokka is severely wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * As you read the scroll of enchant weapon, it crumbles to dust. Your +1 dagger glows red for a moment. The quokka barely misses you. You hit the quokka but do no damage. The quokka is severely wounded. The quokka barely misses you. x2 You hit the quokka. You kill the quokka! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 hand axe, wearing a +1 scale mail of willpower and carrying a wand of flame (20) (100% to hit) The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe, wearing a +1 scale mail of willpower and carrying a wand of flame (20) (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence zaps a wand. The puff of flame hits you! You die... ########..###.#..P~P# ... #...##.PPPP~P# .... #....P.PP~P~~#... #### #..P.PP~♣~~PP#.# ...#######~~PP♣~~~P~P...# ........~P~~~♣~~.P~~....###. .....#)P~~~~♣PP.P##..#.....? # ......~P~♣≈~♣~~####..@....... ......P~~♣♣♣~~~P@.#..#.....#. ......~P~~≈≈♣P~P#@#..#...... .....#PPP~♣≈♣~~PP..........#.# ....###~~~~~♣≈♣~~PPP~......#.# ...## ##~~.P~~~~~~~~...##..#.#### #### ####...PP~P♣~~~........... ###)~P~~~.P~###<##.#### #÷###..#.##......#### #.####...##......##.. You could see Terence. Vanquished Creatures 2 bats 4 endoplasms 3 giant cockroaches (D:1) 4 goblins 2 hobgoblins 3 jackals (D:2) A kobold (D:1) A quokka (D:2) A ball python (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Acheron the Hill Orc Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 116 | D:1 | Reached XP level 2. HP: 13/20 MP: 1/4 515 | D:2 | Noticed Terence 596 | D:2 | Reached XP level 3. HP: 15/26 MP: 2/5 794 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_loops_ring D:2: layout_loops_cross, serial_bayou_lagoon_a, minmay_crystal_water, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 64 Unarmed || 5 Cast: Magic Dart || 39 Use: Scroll || 6 Stab: Sleeping || 2 Armour: Robe || 18 Dodge: Dodged || 61